glassmancody.info
40b6bbbdf3
use openmw define system
2021-10-30 12:19:31 -07:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
glassmancody.info
07e32c0fa6
remove object shader path
2021-10-25 10:23:16 -07:00
glassmancody.info
1e40d27318
introduce sky shaders
2021-10-23 17:53:38 -07:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
...
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
...
* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
Bret Curtis
803195a05f
add back some explicit includes
2021-09-29 16:29:10 +02:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
...
* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Bo Svensson
2cebd19432
shadervisitor.cpp
2021-09-14 11:37:23 +00:00
Bo Svensson
3415f12e12
shadervisitor.cpp
2021-09-14 11:30:07 +00:00
Bo Svensson
6d12a240a3
shadervisitor.cpp uniform
2021-09-12 09:23:36 +00:00
jvoisin
cb08f490d7
Sprinkle some const-ref in loop
...
This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
jvoisin
7a015d24c6
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
AnyOldName3
5ec2ddb4a0
Actually increment iterators to be erased.
2021-07-17 20:47:55 +01:00
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
AnyOldName3
0e57622bbe
Correctly track added and removed state
2021-07-03 21:04:17 +01:00
AnyOldName3
2147c18cf5
Do not overwrite old removed state with old dummy state
2021-06-28 00:11:31 +01:00
AnyOldName3
0e122b1e3d
Avoid copy and deep equality check
2021-06-27 01:48:06 +01:00
AnyOldName3
8a1b4bde8a
Ensure original (removed) state overrides replacement state when recreating shaders
...
When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves #6108
2021-06-27 00:12:07 +01:00
Evil Eye
2be27da791
Merge branch 'const_refs' into 'master'
...
Add a ton of const refs
See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
jvoisin
5840279f16
Use default
instead of empty constructors/destructors
...
See https://pvs-studio.com/en/docs/warnings/v832/ for details
2021-06-24 00:26:15 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
glassmancody.info
bb834fb44e
append filename to shader names
2021-06-05 18:21:03 -07:00
Andrei Kortunov
e309f75938
Join variables declaration and usage
2021-04-14 08:07:56 +04:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
AnyOldName3
8ff4f731fb
Make Coverity happy about A2C
...
Initialise member variable
2021-04-09 23:08:51 +00:00
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
2021-03-24 16:32:15 +04:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
2021-01-02 19:09:06 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
2020-12-24 00:32:15 +00:00
AnyOldName3
05ad44d0b1
Set correct array size
2020-12-18 01:44:46 +00:00
AnyOldName3
a080071588
Set default state sensibly
2020-12-18 00:02:51 +00:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
AnyOldName3
48f397f168
Remove existing shader when no longer required
2020-12-03 21:06:02 +00:00
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00