ActionManager::toggleMainMenu() should close PostProcessor HUD
See merge request OpenMW/openmw!2305
(cherry picked from commit bf0865d03d)
642d0ad6 ActionManager::toggleMainMenu() should close PostProcessor HUD.
Get build working on Apple Silicon
See merge request OpenMW/openmw!2286
(cherry picked from commit 36fbef1048)
1d7d3d57 Get build working on Apple Silicon
808a2e58 Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build
a61237f2 Cleaned up macOS FFmpeg framework linking
Show a message if player attempts to access postprocessor hud when postprocessing is disabled.
See merge request OpenMW/openmw!2306
(cherry picked from commit 0889635dc7)
5863790c Show a message if player attempts to access postprocessor hud when postprocessing is disabled
Clear the magic queue when unloading actors
Closes#6954
See merge request OpenMW/openmw!2317
(cherry picked from commit 7c899364af)
afcbb3cb Clear the magic queue when unloading actors
443420ea CI compare cells
Preserve effect indices when applying AoE and targeted spells
Closes#6957
See merge request OpenMW/openmw!2315
(cherry picked from commit 5ed9764f3b)
a5476082 Preserve effect indices when applying AoE and targeted spells
Mark summon effects as applied if they have spawned a creature
Closes#6955
See merge request OpenMW/openmw!2316
(cherry picked from commit 8ec8e733a1)
8b02c17a Mark summon effects as applied if they have spawned a creature
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
(cherry picked from commit 4078f19c74)
8d194a16 Shaders: rudimentary hot reloader on shaders
4e7c1c5b Added break when the operation failed
6b38d622 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
31d41252 forgot memory include
f78fa989 fixed include, cleaned comments and indentation
fc8838c7 Renamed lua binding, and use action to avoid concurrency issue
aa51d6de Missing chrono include ?
68d06989 Fixed cyclical included check
b6d7293a Removed weird lines that I thought were necessary to please the compiler
9a475b0c fixed blank lines and missing breaks
cdd95f78 replaced empty function body by default
a1c8dc9d C++17 compat ?
7b78bf4b Fix files with different defines weren't added to the hot reload manager
cc9d4364 includes now work when the same shader has different defines
15751c57 Lua debug api doc
3ab0a991 Hot reload done only once every 200 ms, no point in beeing faster
df69fc76 Post processing shaders now use the same lua commands, no more launcher option...
c71f3508 changed overview.rst of post processing
603b30e1 Added some variable names to make it clearer what their function was
baadc06e Merge branch 'master' into 'SHADER_HOT_RELOAD'
decfbc53 Fix threading issues
b14cc673 adds missing decleration
16a4b571 adds missing include
166717d6 Makes sure threads are only stopped once ,and that they will be re-started
25c1f0ca Renamed variable to fix case issue
Validate near and far clip distances
See merge request OpenMW/openmw!2311
(cherry picked from commit 510eac3fb4)
17c10537 Validate near and far clip distances
Font fixes
See merge request OpenMW/openmw!2297
(cherry picked from commit 7bb1856b74)
c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
(cherry picked from commit 92f3b4ba82)
0f9a7594 wait a brief moment before reading a file marked as modified
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
(cherry picked from commit 1e4dd46688)
43f552f4 Allow users to decide if they need to import bitmap fonts