Pi03k
4ff5a04e9b
Remove redundant qt-related cmake macros
3 years ago
Bo Svensson
f62adab43a
Avoid the terrain sync completely in most cases ( #3103 )
...
We can take elsid's commit 605cb8d
further by avoiding the terrain sync completely in most cases. Currently in changeCellGrid we wait for a new preloading task to ensure the getPagedRefnums for the new active cells have been filled in by object paging. This is usually not necessary because we have already completed a preload in the past containing these active cells. With this PR we remember what we preloaded and skip the terrain sync if it is not needed.
3 years ago
psi29a
2be3a76b6a
Merge branch 'spin_me_right_round' into 'master'
...
Reset rotation when respawning actors
Closes #6273
See merge request OpenMW/openmw!1219
3 years ago
psi29a
24d1c2b5fa
Merge branch 'recurse_directory_iterator' into 'master'
...
VFS manager refactoring
See merge request OpenMW/openmw!1218
3 years ago
Cédric Mocquillon
6817282097
Move getFileExtension to common header and use instead of repeating same code
3 years ago
Cédric Mocquillon
c2df0949e2
Change normalizeFilename signature
3 years ago
Cédric Mocquillon
d4e26746a3
Use recurse subdirectory iterator to iterate over the VFS without exposing internal details
3 years ago
Evil Eye
60298cd66d
Reset rotation when respawning actors
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
Bo Svensson
b6f572578e
Groundcover optimisation ( #3101 )
...
* groundcover.cpp share state
* groundcover.hpp share state
3 years ago
psi29a
0ab8a7ddd7
Merge branch 'create-objects-menu' into 'master'
...
OpenMW-CS: Usability changes to the drop-down menu when creating a new object.
See merge request OpenMW/openmw!1210
3 years ago
psi29a
c40f921396
Revert "actoranimation.cpp faster getbonebyname ( #3099 )"
...
This reverts commit c284d0cf5c
3 years ago
Bo Svensson
e2d0e86020
cellpreloader.cpp unused variable ( #3102 )
3 years ago
psi29a
f8c7664234
Merge branch 'copy_before_move' into 'master'
...
Maybe fix #6259
Closes #6259
See merge request OpenMW/openmw!1197
3 years ago
Bo Svensson
ac72f3d636
reduces virtual function calls in a hotspot of cache retrieval ( #3100 )
...
* chunkmanager.cpp static_cast [ci skip]
* groundcover.cpp static_cast [ci skip]
* Update objectpaging.cpp
objectpaging.cpp static_cast [ci skip]
3 years ago
Bret Curtis
1edeffbafc
constify getBoneByName
3 years ago
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
3 years ago
Bo Svensson
c284d0cf5c
actoranimation.cpp faster getbonebyname ( #3099 )
3 years ago
Bo Svensson
147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
...
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip]
3 years ago
Lamoot
6e6214bc43
In OpenMW-CS, when creating a new object, sort the entries in the drop-down menu alphabetically. Also have the menu be tall enough to show all of them at once (without scroll bars).
3 years ago
elsid
6b7434ca69
Pass std::string_view instead of const std::string&
...
* Starting with Actor::getBodyPartMesh and ending with
Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
3 years ago
psi29a
149241daae
Merge branch 'dead_animation_code_removal' into 'master'
...
Dead animation code removal
Closes #6264
See merge request OpenMW/openmw!1198
3 years ago
JanuarySnow
bdbc6c0cba
Dead animation code removal
3 years ago
psi29a
4bf22f3ca0
Merge branch 'fix_pathgrid_path' into 'master'
...
Use pathgrid path when destination is closer to different graph component node
See merge request OpenMW/openmw!1155
3 years ago
elsid
605cb8db7c
Make sync terrain preloading sleep free
...
This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
3 years ago
psi29a
aef6ec464c
Merge branch 'optimize_add_item' into 'master'
...
Optimize ContainerStore::stacks (attempt #2 )
See merge request OpenMW/openmw!1200
3 years ago
elsid
403f0a72f0
Do not copy RefId when need to compare
...
Makes ContainerStore::stacks ~4x times faster when adding 4k different items
in a single frame.
3 years ago
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
...
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.
Also move function definition to hpp to make it easier for compiler to optimize
calls.
3 years ago
elsid
b0f772af40
Define dependency to OSG plugins in one place
...
Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added.
3 years ago
Frederic Chardon
7b26058fa5
moveObject() has side effects that might invalidate iterators from mActors. Instead of iterating over mActors, make a copy of needed data and iterate over the copies.
3 years ago
psi29a
6170971ea3
Merge branch 'bettermoveinstance' into 'master'
...
Set instance movement based on camera zoom
See merge request OpenMW/openmw!1186
3 years ago
elsid
a8c16071dc
Fix -Wreturn-local-addr warning
...
/home/elsid/dev/openmw/apps/opencs/model/world/actoradapter.cpp: In member function ‘const string& CSMWorld::ActorAdapter::ActorData::getPart(ESM::PartReferenceType) const’:
/home/elsid/dev/openmw/apps/opencs/model/world/actoradapter.cpp:142:20: error: returning reference to temporary [-Werror=return-local-addr]
142 | return "";
| ^~
3 years ago
Petr Mikheev
76320aae45
Merge branch 'const_ret_val' into 'master'
...
Don't use `const` for objects returned by value.
See merge request OpenMW/openmw!1183
3 years ago
psi29a
a57b5674e5
Merge branch 'hash_actors' into 'master'
...
Replace std::map with std::unordered_map and use constant Ptr.mRef as a key
See merge request OpenMW/openmw!1129
3 years ago
psi29a
a0201feb97
Merge branch 'lua_tostring' into 'master'
...
Function LuaUtil::toString
See merge request OpenMW/openmw!1187
3 years ago
fredzio
d20730458d
Replace std::map with std::unordered_map for mActors and mObjects.
...
Use Ptr.mRef as a key instead of Ptr: it is constant for the lifetime of
the object.
3 years ago
jvoisin
d4e3575f1d
Don't use `const` for objects returned by value.
...
This prevents the usage of std::move semantics,
and makes clang-tidy sad.
3 years ago
unelsson
f876ff2c14
Clear temporary movement data at the end of the drag
3 years ago
unelsson
53d315c862
XYZ-locking, mouse wheel move fix
3 years ago
unelsson
23fe3d74ab
Use floats, not doubles
3 years ago
unelsson
840e7615f5
Store object origins and move difference
3 years ago
unelsson
0d511da615
Test of basic mouse-plane use
3 years ago
fredzio
d1a5bc207b
Iterate over mInactiveCells when unloading cells in TestCells / TestInteriorCells. Otherwise we dereference an invalid iterator after deactiveCell().
3 years ago
elsid
0daf6f5d0b
Merge branch 'comma' into 'master'
...
Don't use comma where there is no need to.
See merge request OpenMW/openmw!1179
3 years ago
Petr Mikheev
33d4d88447
Function LuaUtil::toString
3 years ago
Evil Eye
18f51e1026
Merge branch 'nonull' into 'master'
...
Don't pass a nullptr to a std::string constructor
See merge request OpenMW/openmw!1178
3 years ago
Evil Eye
06e1b17cc1
Merge branch 'unnecessary_copy' into 'master'
...
Dont copy-construct from a const-ref when used only as a const-ref
See merge request OpenMW/openmw!1184
3 years ago
jvoisin
db4fe11a44
Don't pass a nullptr to a std::string constructor
...
This is undefined behaviour.
3 years ago
jvoisin
deb2af6acc
Dont copy-construct from a const-ref when used only as a const-ref
...
This also makes clang-tiny a bit happier
3 years ago
jvoisin
a15cca5763
Use `reserve` on vectors for fixed loops
...
This is a bit useless, but has the merit of appeasing clang-tiday
3 years ago