Commit Graph

24776 Commits (5566f2b06bf487e8d013aab1cb7b9d3a71bc63b0)
 

Author SHA1 Message Date
psi29a 5566f2b06b Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting

See merge request OpenMW/openmw!600
3 years ago
psi29a 57fba8c070 Merge branch 'door_to_nothingness' into 'master'
Fallback to default cell name for door destination

Closes #5838

See merge request OpenMW/openmw!591
3 years ago
Evil Eye 2e73d2c145 Fallback to default cell name for door destination 3 years ago
psi29a c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
3 years ago
AnyOldName3 f8f6d63d4c Optimise groundcover lighting 3 years ago
Alexei Dobrohotov a884146878 Merge branch 'master' into 'master'
Add unit test for swapEndiannessInplace(). Part of Bug #5837

See merge request OpenMW/openmw!598
3 years ago
Sergey Fukanchik f3271cb66b Add unit test for swapEndiannessInplace(). Part of Bug #5837 3 years ago
psi29a e2ec3b0db7 Merge branch 'missing-inventory-icon' into 'master'
Use default icon.tga when inventory icon is missing

Closes #4977

See merge request OpenMW/openmw!596
3 years ago
AnyOldName3 034a7a9dbc Add changelog entry 3 years ago
AnyOldName3 da6223fc4b Use default icon.tga when inventory icon is missing 3 years ago
psi29a 4b7d00530d Merge branch 'freeunrealestate' into 'master'
Don't check magicka when casting free spells

Closes #5841

See merge request OpenMW/openmw!589
3 years ago
psi29a 7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a 31f41836a1 Merge branch 'no_stuck_in_proj' into 'master'
Don't let projectiles push actors out of the world (#5802)

See merge request OpenMW/openmw!595
3 years ago
psi29a 21a6922caa Merge branch 'shieldispain' into 'master'
Play damage sound when hurt by elemental shields

Closes #5840

See merge request OpenMW/openmw!594
3 years ago
fredzio b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
3 years ago
Evil Eye 997ff37301 Merge branch 'very_minor_docs_change' into 'master'
Update 'toggle sneak' documentation

Closes #5844

See merge request OpenMW/openmw!593
3 years ago
Evil Eye af0f94f03e Play damage sound when hurt by elemental shields 3 years ago
Jonas Tobias Hopusch 39c2c19dae
Update 'toggle sneak' documentation
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844

Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
3 years ago
psi29a 9bd77e7d2c Merge branch 'fix_swap_endianness' into 'master'
Fix implementation of Misc::swapEndiannessInplace

See merge request OpenMW/openmw!592
3 years ago
Evil Eye f1caeea444 Don't return negative values from GetMagicka 3 years ago
Petr Mikheev 31b5150e0d Fix implementation of Misc::swapEndiannessInplace 3 years ago
Evil Eye e4cd89643f Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate 3 years ago
Evil Eye 6aa75c287a Don't check magicka when casting free spells 3 years ago
psi29a dc31e1c680 Merge branch 'refraction_shadow_fix_2' into 'master'
Fix shadows missing in the refraction RTT on the first and second frame

See merge request OpenMW/openmw!590
3 years ago
AnyOldName3 3e273a759a Clarify method name now we're using it differently 3 years ago
psi29a e6607486f5 Merge branch 'jfmherokiller-master-patch-23743' into 'master'
Fix the regression involving Cure

See merge request OpenMW/openmw!582
3 years ago
psi29a f63af685c0 Merge branch 'bemorenegative' into 'master'
Allow negative values for ai stats

Closes #5835

See merge request OpenMW/openmw!586
3 years ago
Evil Eye 3007cb14a9 Also allow negative AI values in dialogue 3 years ago
Noah Gooder e42b67ee50 Modified actors.cpp and Authors.md 3 years ago
Alexei Dobrohotov ab28847eaf Merge branch 'collisionextentsandcenter' into 'master'
Get collision box extents and center from btBvhTriangleMeshShape

See merge request OpenMW/openmw!579
3 years ago
Alexei Dobrohotov cc220861e3 Merge branch 'character-preview-opacity-without-shadows' into 'master'
Make the dummy texture for the character preview shadow-friendly

See merge request OpenMW/openmw!585
3 years ago
unelsson 303f1912a6 less debug spam 3 years ago
unelsson d5844b0982 Use accompanying txt file for textkeys in osgAnimation formats 3 years ago
Evil Eye 61e014a765 Allow negative values for ai stats 3 years ago
psi29a f8c068ee34 Merge branch 'fix_navmesh_cache_key' into 'master'
Increase navmesh cache hit rate by fixing key implementation

See merge request OpenMW/openmw!584
3 years ago
elsid 68fe6b9114
Use only item size to check whether item fits cache
Item size has to be counted anyway and there is no reason to check only navmesh
data first.
3 years ago
elsid 3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
3 years ago
elsid ad1f8c1e84
Sort water and off mesh connections for recast mesh
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
3 years ago
elsid 489107c5ee
Count navmesh cache key once in item size
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
3 years ago
elsid 88ca4a1db6
Count navmesh cache hit rate 3 years ago
Nelsson Huotari 45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 3 years ago
Nelsson Huotari e91d1a2b42 Fix earlier broken commit 3 years ago
AnyOldName3 0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 3 years ago
Nelsson Huotari 5c32460153 Add underscore-separated node-names to reserved-list 3 years ago
Nelsson Huotari 384112746c Add option for custom collision node with non-nif files 3 years ago
Nelsson Huotari bae27e8199 dynamic_cast to static_cast 3 years ago
Nelsson Huotari b28d8251aa Clone animation tracks 3 years ago
Nelsson Huotari 6c0c28c2eb Get collision box extents and center from btBvhTriangleMeshShape 3 years ago
Nelsson Huotari 382324173b \ to / 3 years ago
Nelsson Huotari 1221889cf7 Limit conversion of underscores to nodes origating from osgAnimation library 3 years ago