Commit Graph

21 Commits (6090bfcdab36c7fd4a008c463782c11a10fedafb)

Author SHA1 Message Date
elsid 1cdbbef7ee
Use blank CellRef as default
Default constructed CellRef has some fields uninitialized.
4 months ago
elsid 01166b1f26
Split ESM headers 8 months ago
Evil Eye cef59e8928 Replace fixed size writeHNT calls with decomposition 10 months ago
Evil Eye e63933efa6 Use NAM9 for stack count 1 year ago
Kindi 58a16dacbe take2 resolve 1 year ago
Evil Eye 9e376f3783 Replace explicitly sized reads in cellid, cellref 1 year ago
elsid f6fce5ee15
Cleanup includes 2 years ago
Evil Eye da4e04522b More closely replicate Morrowind.exe's locks 2 years ago
elsid dc8dfe81ce
Add more details to exceptions 2 years ago
Petr Mikheev f09a689a4f Merge ESM::RefNum and ESM4::FormId 2 years ago
Petr Mikheev 0b385d5db9 Create MWWorld::SafePtr 2 years ago
florent.teppe 3780033837 Reverts Cell name to a string 2 years ago
elsid c173348cbe
Use default initializers for ESM::RefNum members
Instead of unset function that is removed now and assignments all over the code.
2 years ago
Petr Mikheev b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2 years ago
florent.teppe 2c30575b3b CellName is now a RefId, makes more sense that way. 2 years ago
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
elsid 4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests 3 years ago
elsid bbfdb347bd
Skip load cell ref when there is no need
Primarily to avoid temporary allocations by ESMReader::getHString.
3 years ago
elsid 3305b400dc
Use ESM::NAME instead of const char* and std::string as argument type 3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago