Zackhasacat
|
67421d67e2
|
Allow not passing force in ItemUsage events
|
2023-11-29 15:42:34 +00:00 |
|
Alexei Kotov
|
d851eaa199
|
Merge branch 'fix_lua_sneak' into 'master'
Remember sneaking when game is saved and loaded(#7664)
See merge request OpenMW/openmw!3546
|
2023-11-03 20:36:15 +00:00 |
|
Zackhasacat
|
8d0d9a49c6
|
Remember sneaking when game is saved and loaded(#7664)
|
2023-11-03 20:36:14 +00:00 |
|
uramer
|
abae5f031d
|
Fix docs type
|
2023-11-02 16:05:52 +00:00 |
|
Zackhasacat
|
ac9cfc782a
|
Add functions to lua ui library to toggle HUD visibility, and check current status.
|
2023-10-25 12:34:56 +00:00 |
|
Petr Mikheev
|
15306c7d49
|
[Lua] Add CONTROL_SWITCH functions to types.Player and deprecate them in openmw.input
|
2023-10-10 01:15:09 +02:00 |
|
psi29a
|
2c81220cf7
|
Merge branch 'book' into 'master'
Reading ESM4 books
See merge request OpenMW/openmw!3471
|
2023-10-05 17:24:50 +00:00 |
|
Petr Mikheev
|
54cc1f25a2
|
Mention in Lua documentation that default tag is an empty string
|
2023-10-04 10:36:54 +02:00 |
|
Petr Mikheev
|
fcc7b9bb9e
|
Support tags in I.Camera.disable*, I.Camera.enable* in the same way as in world.pause; Update I.Camera docs.
|
2023-10-04 10:20:56 +02:00 |
|
Petr Mikheev
|
6161953106
|
Allow reading ESM4 books
|
2023-10-03 10:55:12 +02:00 |
|
PharisMods
|
01aa67c792
|
Use thick border textures for thick border UI templates
|
2023-10-01 00:54:24 +00:00 |
|
Petr Mikheev
|
fb8ccf52d8
|
Add missing argument force in UseItem
|
2023-09-11 16:21:34 +02:00 |
|
Petr Mikheev
|
42f2ece8b3
|
Fix bug: UI modes that are added not through Lua don't show windows that were hidden by Lua in other mode.
|
2023-09-07 02:16:22 +02:00 |
|
psi29a
|
938c487684
|
Merge branch 'time' into 'master'
[Lua] Ability to unpause the game when UI is opened.
See merge request OpenMW/openmw!3398
|
2023-09-06 08:16:49 +00:00 |
|
psi29a
|
5faf56950b
|
Merge branch 'lua_files' into 'master'
Implement Lua API for VFS
Closes #6864
See merge request OpenMW/openmw!3373
|
2023-09-03 17:06:14 +00:00 |
|
Andrei Kortunov
|
66bf7be373
|
Preload new packages to console
|
2023-09-03 08:24:51 +04:00 |
|
Petr Mikheev
|
65cd518b44
|
Update camera logic related to paused game / opened UI
|
2023-09-03 04:21:18 +02:00 |
|
Petr Mikheev
|
23a7661d0b
|
Control UI pause from Lua
|
2023-09-03 03:41:13 +02:00 |
|
Petr Mikheev
|
b4c8b8308f
|
Lock actiovation when the game is paused; Lock movement controls when UI is opened.
|
2023-09-03 02:43:55 +02:00 |
|
Petr Mikheev
|
ea8692a534
|
Add usehandlers.lua (same approach as activationhandlers.lua)
|
2023-08-30 22:48:51 +02:00 |
|
Petr Mikheev
|
c5ba289bc7
|
Handle UI modes open/close sounds in Lua
|
2023-08-20 17:49:56 +02:00 |
|
Petr Mikheev
|
36d22cff1c
|
Improve GUI mode validation
|
2023-08-20 17:49:56 +02:00 |
|
Petr Mikheev
|
f1bcf64afb
|
Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu
|
2023-08-20 17:49:56 +02:00 |
|
Petr Mikheev
|
87eacf774a
|
Control GUI modes from Lua
|
2023-08-20 17:49:56 +02:00 |
|
Petr Mikheev
|
b34930d3f2
|
Add missing 'local' in playercontrols.lua
|
2023-08-09 10:18:26 +02:00 |
|
psi29a
|
3032b340a2
|
Merge branch 'teleporting' into 'master'
A few Lua changes related to teleporting
See merge request OpenMW/openmw!3246
|
2023-07-27 09:32:28 +00:00 |
|
Petr Mikheev
|
2c212b18e4
|
Remove World::activate since all activation now goes trough LuaManager
|
2023-07-22 17:22:43 +02:00 |
|
Petr Mikheev
|
f2edf05a55
|
Move camera update after teleporting from worldimp to camera.lua
|
2023-07-19 10:42:58 +02:00 |
|
uramer
|
bf7b39f214
|
Fix typos in Lua documentation
|
2023-07-08 18:40:33 +02:00 |
|
psi29a
|
68415a952e
|
Merge branch 'lua_quat' into 'master'
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion
See merge request OpenMW/openmw!3123
|
2023-06-20 09:59:06 +00:00 |
|
Petr Mikheev
|
42f1cf9a07
|
Simplify cellhandlers.lua
|
2023-06-17 20:11:35 +02:00 |
|
Evil Eye
|
f02dd0ef03
|
Implement onNewExterior to spawn fish in generated exteriors
|
2023-06-13 17:04:22 +02:00 |
|
Petr Mikheev
|
3b43cc2aea
|
Lua: change obj.rotation from Euler angles to Quaternion
|
2023-06-12 00:16:42 +02:00 |
|
Petr Mikheev
|
773669e69b
|
Add Lua script to handler ESM4 doors with Flag_AutomaticDoor
|
2023-06-07 20:57:48 +02:00 |
|
Petr Mikheev
|
067df2d07e
|
Rename some functions in Lua API from aaa to getAaa (for consistency with setAaa )
|
2023-05-08 00:49:06 +02:00 |
|
Petr Mikheev
|
480951207c
|
Activation handler for ESM4 Door
|
2023-04-20 13:42:17 +02:00 |
|
Petr Mikheev
|
61d207bd78
|
Allow Lua scripts to extend or override standard activation mechanics
|
2023-04-16 23:50:27 +02:00 |
|
Petr Mikheev
|
3c5a9f55c5
|
Expose the argument cancelOther of AiSequence::stack to Lua
|
2023-03-27 02:28:45 +02:00 |
|
Krzysztof Antoniak
|
ccdd381f96
|
Minor fixes to Lua documentation
|
2023-02-28 22:04:53 -08:00 |
|
Alexei Kotov
|
2b56ab327c
|
Only attempt attacks in an attack stance
|
2023-02-19 02:59:33 +03:00 |
|
Petr Mikheev
|
0c3237ad78
|
Fix #7223
|
2023-02-18 16:24:10 +01:00 |
|
uramer
|
c17eedd348
|
Documentation and API fixes (part of !2529)
|
2023-01-30 10:13:26 +00:00 |
|
Petr Mikheev
|
b9d38ae8d8
|
Fix #7156 "Autorun is broken"
|
2023-01-13 23:26:09 +01:00 |
|
Petr Mikheev
|
1869aeae5c
|
Move some of player controls logic from C++ to Lua
|
2022-12-28 22:04:19 +01:00 |
|
uramer
|
1789160057
|
Clear storage of setting groups on reloadlua
|
2022-11-06 19:36:58 +01:00 |
|
Petr Mikheev
|
589d7e821d
|
Fix Lua settings UI not working after a save (#7005)
|
2022-11-03 22:13:39 +01:00 |
|
Petr Mikheev
|
c1344c4765
|
Minor fix in move360.lua. Scrolling shouldn't toggle view mode when TAB is pressed.
|
2022-07-09 22:27:23 +02:00 |
|
glassmancody.info
|
05fedafd37
|
fixed mouse event for padded box
|
2022-07-09 09:43:37 -07:00 |
|
Petr Mikheev
|
466fc559f4
|
Fix move360.lua switching to 3rd person view when it shouldn't
|
2022-06-30 11:25:36 +02:00 |
|
Petr Mikheev
|
8123e41a75
|
Fix #6824
|
2022-06-21 21:11:15 +02:00 |
|