Thunderforge
9f2f5174d4
Adding Object Paging Min Size combo box to Advanced -> Visuals
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Requested in Discord by CMAugust and hammered out with a few other users.
2021-05-29 16:17:30 -05:00
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
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Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
2021-05-23 23:59:54 +00:00
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
2021-05-24 01:57:08 +03:00
Thunderforge
4a15868c0e
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
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The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
2021-05-18 18:05:54 -05:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
a8898a3d4c
Merge branch 'remove_extra_box' into 'master'
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[Launcher] Removing extra box surrounding all main content
See merge request OpenMW/openmw!832
2021-05-13 17:04:25 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
Thunderforge
ad6cc6e775
Grouping settings on Advanced -> Visuals
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Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
2021-05-10 23:04:37 -05:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Thunderforge
b86356fe13
[Launcher] Removing extra box surrounding all main content
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Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.
I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
2021-05-08 19:57:11 -05:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
9b0802f290
Merge branch 'launcher-tooltip-fix' into 'master'
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Minor fix in launcher's advanced settings tab
See merge request OpenMW/openmw!754
2021-05-04 22:22:13 +00:00
tess
ad7aff4cee
Minor fix in launcher's advanced settings tab
2021-05-04 22:22:13 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
Dobrohotov Alexei
ad5ee1aa1c
Don't flip NV PPL shader Y axis erroneously
2021-05-03 01:34:54 +03:00
glassmancody.info
c48eee4eee
Clamp vertex lighting before interpolation
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Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
2021-04-22 16:53:37 -07:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
AnyOldName3
87ce1a7351
Explain stomp constants
2021-04-18 20:31:33 +01:00
AnyOldName3
a81dfe9ccc
MGE XE-like stomping
2021-04-18 20:31:33 +01:00
AnyOldName3
1737f737df
Don't use a vec3 if only two components get read
2021-04-18 20:31:32 +01:00
psi29a
4e3f338826
Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
2021-04-16 19:59:40 +00:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
71f7f30c0b
Don't break NV shaders
2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
2021-04-13 11:09:35 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
08b5681284
Missed redundant formatting changes
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
24454a1698
Switch to integer, uint not reliable in GLSL 120
2021-04-13 11:09:35 -07:00
glassmancody.info
ec27e60284
Cutoff conditional in light shader
2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132
Brighter point lights and light fade
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
2021-04-11 21:59:28 +02:00
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
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Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
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Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
2021-04-08 20:57:50 +00:00
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
2021-04-08 20:57:50 +00:00
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
2021-04-08 16:32:38 +00:00
psi29a
9aed0bbf16
Merge branch 'spdx-license' into 'master'
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Return to CC0-licensed appdata metadata
See merge request OpenMW/openmw!707
2021-04-04 12:26:34 +00:00
Alexander Olofsson
db32b8de91
Return to CC0-licensed appdata metadata
2021-04-03 13:41:41 +02:00
Roman Siromakha
c9acac557a
Merge pull request #3059 from akortunov/master
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Revert MR672
2021-03-31 23:35:47 +02:00
Alexander Olofsson
44bd81e8f0
Use the SPDX license identifier in appdata XML
2021-03-31 18:15:22 +02:00
Andrei Kortunov
1ab5a9f530
Revert "Merge branch 'refractiontest' into 'master'"
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This reverts commit b31459cc00
, reversing
changes made to 369adf1583
.
2021-03-30 15:32:01 +04:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
wareya
2ea0bf91e6
try to estimate vertical water depth, not screen-direction water depth
2021-03-20 13:11:19 -04:00
wareya
56fe1a8c12
wobbly water
2021-03-19 21:49:17 -04:00
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
2021-03-19 20:12:40 -04:00
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
2021-03-19 18:51:52 -04:00
wareya
845e3944d6
make refraction more visible even at a distance
2021-03-19 17:54:08 -04:00
Andrei Kortunov
c68e047f19
Remove invalid MyGUI properties from layout files
2021-03-16 13:21:35 +04:00
AnyOldName3
34af58f53f
Use correct extension name.
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Like 0068c7bb25
, but for other shaders, too
2021-03-13 23:02:48 +00:00
AnyOldName3
3103266406
Add correct preprocessor check when enabling extension
2021-03-13 01:31:35 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
4ed67d8597
Improve A2C setting name
2021-02-24 18:01:06 +00:00
AnyOldName3
b8ee32e317
Support A2C for groundcover
2021-02-14 23:32:04 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
psi29a
5566f2b06b
Merge branch 'optimise-groundcover-lighting' into 'master'
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Optimise groundcover lighting
See merge request OpenMW/openmw!600
2021-02-11 20:49:45 +00:00
AnyOldName3
f8f6d63d4c
Optimise groundcover lighting
2021-02-09 21:56:21 +00:00
Nelsson Huotari
382324173b
\ to /
2021-02-02 21:42:25 +02:00
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
2021-02-02 21:18:14 +02:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Andrei Kortunov
e3490c8606
Remove dead code
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1
Drop fading setting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
36fc573375
Take in account Z direction for stomping
2021-01-26 22:29:41 +04:00
Andrei Kortunov
5124e81348
Use linear interpolation instead of abrupt transitions for groundcover lighting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840
Always write opaque fragments instead of relying on blending being off for translucent RTT
2021-01-20 01:17:16 +00:00
AnyOldName3
0068c7bb25
Spec says GL_
2021-01-08 17:32:15 +00:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
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Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
d13459ecf9
Scale mipmap alpha to preserve coverage
2021-01-05 22:21:54 +00:00
AnyOldName3
69386df036
Correct alpha testing functions
2021-01-02 18:27:25 +00:00
AnyOldName3
9b99c76032
Clamp alpha reference to avoid degenerate case
2021-01-01 16:01:33 +00:00
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
2020-12-28 21:46:18 +03:00
Andrei Kortunov
66fee6dccb
Enhance level-up tooltip
2020-12-28 12:13:09 +04:00
AnyOldName3
54d465e3dc
Do all alpha testing early and only once
2020-12-27 03:07:04 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
Alexei Dobrohotov
09759c6620
Clean up shader lighting
2020-12-22 04:46:35 +03:00
AnyOldName3
a4f32a469e
Work around Nvidia driver bug
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https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
2020-12-18 01:36:20 +00:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
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Show more information about level on menu
See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00