fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b78820de55 
								
							 
						 
						
							
							
								
								Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a  
							
							 
							
							... 
							
							
							
							projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world. 
							
						 
						
							2021-02-07 18:32:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								997ff37301 
								
							 
						 
						
							
							
								
								Merge branch 'very_minor_docs_change' into 'master'  
							
							 
							
							... 
							
							
							
							Update 'toggle sneak' documentation
Closes  #5844 
See merge request OpenMW/openmw!593  
							
						 
						
							2021-02-07 13:04:20 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								af0f94f03e 
								
							 
						 
						
							
							
								
								Play damage sound when hurt by elemental shields  
							
							 
							
							
							
						 
						
							2021-02-07 12:55:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Tobias Hopusch 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								39c2c19dae 
								
							 
						 
						
							
							
								
								Update 'toggle sneak' documentation  
							
							 
							
							... 
							
							
							
							The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes  #5844 
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org> 
							
						 
						
							2021-02-07 12:53:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9bd77e7d2c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_swap_endianness' into 'master'  
							
							 
							
							... 
							
							
							
							Fix implementation of Misc::swapEndiannessInplace
See merge request OpenMW/openmw!592  
							
						 
						
							2021-02-07 11:26:32 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								f1caeea444 
								
							 
						 
						
							
							
								
								Don't return negative values from GetMagicka  
							
							 
							
							
							
						 
						
							2021-02-07 11:58:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								31b5150e0d 
								
							 
						 
						
							
							
								
								Fix implementation of Misc::swapEndiannessInplace  
							
							 
							
							
							
						 
						
							2021-02-07 09:12:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								e4cd89643f 
								
							 
						 
						
							
							
								
								Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate  
							
							 
							
							
							
						 
						
							2021-02-07 00:17:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6aa75c287a 
								
							 
						 
						
							
							
								
								Don't check magicka when casting free spells  
							
							 
							
							
							
						 
						
							2021-02-07 00:15:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								dc31e1c680 
								
							 
						 
						
							
							
								
								Merge branch 'refraction_shadow_fix_2' into 'master'  
							
							 
							
							... 
							
							
							
							Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590  
							
						 
						
							2021-02-06 20:26:46 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3e273a759a 
								
							 
						 
						
							
							
								
								Clarify method name now we're using it differently  
							
							 
							
							
							
						 
						
							2021-02-06 16:41:46 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e6607486f5 
								
							 
						 
						
							
							
								
								Merge branch 'jfmherokiller-master-patch-23743' into 'master'  
							
							 
							
							... 
							
							
							
							Fix the regression involving Cure
See merge request OpenMW/openmw!582  
							
						 
						
							2021-02-06 15:41:24 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f63af685c0 
								
							 
						 
						
							
							
								
								Merge branch 'bemorenegative' into 'master'  
							
							 
							
							... 
							
							
							
							Allow negative values for ai stats
Closes  #5835 
See merge request OpenMW/openmw!586  
							
						 
						
							2021-02-06 15:38:34 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e969ca3fa 
								
							 
						 
						
							
							
								
								Use mesh collision box instead of node bounding sphere for projectile  
							
							 
							
							... 
							
							
							
							size. The bounding sphere is much bigger than the mesh. 
							
						 
						
							2021-02-05 22:53:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								3007cb14a9 
								
							 
						 
						
							
							
								
								Also allow negative AI values in dialogue  
							
							 
							
							
							
						 
						
							2021-02-05 19:00:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Noah Gooder 
								
							 
						 
						
							
							
							
							
								
							
							
								e42b67ee50 
								
							 
						 
						
							
							
								
								Modified actors.cpp and Authors.md  
							
							 
							
							
							
						 
						
							2021-02-05 17:59:36 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								ab28847eaf 
								
							 
						 
						
							
							
								
								Merge branch 'collisionextentsandcenter' into 'master'  
							
							 
							
							... 
							
							
							
							Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579  
							
						 
						
							2021-02-04 23:03:43 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								cc220861e3 
								
							 
						 
						
							
							
								
								Merge branch 'character-preview-opacity-without-shadows' into 'master'  
							
							 
							
							... 
							
							
							
							Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585  
							
						 
						
							2021-02-04 22:45:58 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								303f1912a6 
								
							 
						 
						
							
							
								
								less debug spam  
							
							 
							
							
							
						 
						
							2021-02-04 23:14:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								d5844b0982 
								
							 
						 
						
							
							
								
								Use accompanying txt file for textkeys in osgAnimation formats  
							
							 
							
							
							
						 
						
							2021-02-04 23:14:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								61e014a765 
								
							 
						 
						
							
							
								
								Allow negative values for ai stats  
							
							 
							
							
							
						 
						
							2021-02-04 21:25:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f8c068ee34 
								
							 
						 
						
							
							
								
								Merge branch 'fix_navmesh_cache_key' into 'master'  
							
							 
							
							... 
							
							
							
							Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584  
							
						 
						
							2021-02-04 15:40:41 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68fe6b9114 
								
							 
						 
						
							
							
								
								Use only item size to check whether item fits cache  
							
							 
							
							... 
							
							
							
							Item size has to be counted anyway and there is no reason to check only navmesh
data first. 
							
						 
						
							2021-02-04 01:12:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a2cea5271 
								
							 
						 
						
							
							
								
								Use raw recast mesh data and off mesh connections for navmesh key  
							
							 
							
							... 
							
							
							
							Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison. 
							
						 
						
							2021-02-04 01:01:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad1f8c1e84 
								
							 
						 
						
							
							
								
								Sort water and off mesh connections for recast mesh  
							
							 
							
							... 
							
							
							
							Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality. 
							
						 
						
							2021-02-04 01:00:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							 
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88ca4a1db6 
								
							 
						 
						
							
							
								
								Count navmesh cache hit rate  
							
							 
							
							
							
						 
						
							2021-02-04 00:35:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								45fde84f4f 
								
							 
						 
						
							
							
								
								Use nodemasks and visitors for detecting custom collision shapes  
							
							 
							
							
							
						 
						
							2021-02-03 21:16:54 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								e91d1a2b42 
								
							 
						 
						
							
							
								
								Fix earlier broken commit  
							
							 
							
							
							
						 
						
							2021-02-03 21:16:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0639f8b7c6 
								
							 
						 
						
							
							
								
								Make the dummy texture for the character preview shadow-friendly  
							
							 
							
							
							
						 
						
							2021-02-03 18:45:22 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5c32460153 
								
							 
						 
						
							
							
								
								Add underscore-separated node-names to reserved-list  
							
							 
							
							
							
						 
						
							2021-02-03 14:25:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								384112746c 
								
							 
						 
						
							
							
								
								Add option for custom collision node with non-nif files  
							
							 
							
							
							
						 
						
							2021-02-03 14:25:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								bae27e8199 
								
							 
						 
						
							
							
								
								dynamic_cast to static_cast  
							
							 
							
							
							
						 
						
							2021-02-02 21:52:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								b28d8251aa 
								
							 
						 
						
							
							
								
								Clone animation tracks  
							
							 
							
							
							
						 
						
							2021-02-02 21:52:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c0c28c2eb 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							 
							
							
							
						 
						
							2021-02-02 21:51:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								382324173b 
								
							 
						 
						
							
							
								
								\ to /  
							
							 
							
							
							
						 
						
							2021-02-02 21:42:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								1221889cf7 
								
							 
						 
						
							
							
								
								Limit conversion of underscores to nodes origating from osgAnimation  library  
							
							 
							
							
							
						 
						
							2021-02-02 21:41:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2c67f34c6d 
								
							 
						 
						
							
							
								
								Update base_anim file settings  
							
							 
							
							
							
						 
						
							2021-02-02 21:18:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5b88d16a50 
								
							 
						 
						
							
							
								
								Clean-up  
							
							 
							
							
							
						 
						
							2021-02-02 21:09:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2162b97fef 
								
							 
						 
						
							
							
								
								Handle case in osgAnimation bone names  
							
							 
							
							
							
						 
						
							2021-02-02 17:34:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3f2bc113 
								
							 
						 
						
							
							
								
								Convert underscores in bone names to whitespaces  
							
							 
							
							
							
						 
						
							2021-02-02 17:33:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jordan Francis Moran-Meyers 
								
							 
						 
						
							
							
							
							
								
							
							
								0d1c073cfa 
								
							 
						 
						
							
							
								
								Fix the regression involving Cure  
							
							 
							
							
							
						 
						
							2021-02-01 18:34:10 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								7edaa50195 
								
							 
						 
						
							
							
								
								another approach  
							
							 
							
							
							
						 
						
							2021-01-31 18:02:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								94e8855c8c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_5821' into 'master'  
							
							 
							
							... 
							
							
							
							Fix  #5821 : NPCs from mods getting removed if mod order was changed
Closes  #5821 
See merge request OpenMW/openmw!577  
							
						 
						
							2021-01-31 09:34:26 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f87c45c92a 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							 
							
							
							
						 
						
							2021-01-30 16:03:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								e83a9cdc89 
								
							 
						 
						
							
							
								
								Merge branch 'pathfinding_fix' into 'master'  
							
							 
							
							... 
							
							
							
							Pathfinding fixes
See merge request OpenMW/openmw!576  
							
						 
						
							2021-01-29 23:07:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								157b14cdaa 
								
							 
						 
						
							
							
								
								Fix   #5821 : NPCs from mods getting removed if mod order was changed  
							
							 
							
							
							
						 
						
							2021-01-29 22:53:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								9590377f22 
								
							 
						 
						
							
							
								
								Don't ignore Z in path finding if actor can move by Z.  
							
							 
							
							
							
						 
						
							2021-01-29 22:30:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								642ca02e35 
								
							 
						 
						
							
							
								
								Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.  
							
							 
							
							
							
						 
						
							2021-01-29 22:30:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b286397dd4 
								
							 
						 
						
							
							
								
								Merge pull request  #3045  from akortunov/revert  
							
							 
							
							... 
							
							
							
							Revert fix for 5379 
							
						 
						
							2021-01-29 17:17:28 +04:00