James Carty
|
6889432030
|
Move code to seperate functions for reusability
|
2018-08-16 00:26:02 +01:00 |
|
Capostrophic
|
37f9d45182
|
Remove an outdated checkbox from the advanced page
|
2018-08-15 16:04:29 +03:00 |
|
Andrei Kortunov
|
5a4d0cec3a
|
Use new logging system for game itself
|
2018-08-14 23:05:43 +04:00 |
|
Yohaulticetl
|
640b32da56
|
Fixed merge conflicts
|
2018-08-14 19:57:48 +02:00 |
|
Yohaulticetl
|
7e9ce99062
|
Made the werewolf check optional
|
2018-08-14 19:56:40 +02:00 |
|
Yohaulticetl
|
18e51e0e98
|
Added check for werewolves
|
2018-08-14 19:44:03 +02:00 |
|
Yohaulticetl
|
d19cbdb652
|
Factored strength into hand-to-hand combat
|
2018-08-14 19:44:03 +02:00 |
|
Andrei Kortunov
|
c7a5548475
|
Use new logging system for editor
|
2018-08-14 20:01:09 +04:00 |
|
Capostrophic
|
22162dcbda
|
Replace std::find with std::set::find where applicable
|
2018-08-14 18:14:43 +03:00 |
|
Capostrophic
|
53599290c3
|
Make search for followers in getEnemiesNearby recursive
|
2018-08-14 16:14:48 +03:00 |
|
Capostrophic
|
75bd6e1d28
|
Make search for allies in actorAttacked recursive
|
2018-08-14 15:41:34 +03:00 |
|
Capostrophic
|
7029ed0e8d
|
Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
|
2018-08-14 15:36:52 +03:00 |
|
Bret Curtis
|
d25147a930
|
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
|
2018-08-14 10:29:22 +02:00 |
|
Bret Curtis
|
6a32a4aed0
|
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
|
2018-08-14 10:29:01 +02:00 |
|
Bret Curtis
|
f7715db25f
|
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
|
2018-08-14 10:26:12 +02:00 |
|
Andrei Kortunov
|
9a5b016293
|
Move crashcatcher initialization to components
|
2018-08-14 11:17:05 +04:00 |
|
Allofich
|
fd89fa415a
|
Do modifiers for dynamic stats before attributes
(Fixes #4231)
|
2018-08-13 21:59:27 +09:00 |
|
Allofich
|
2cc1b52baf
|
Drain and fortify fixes for dynamicStats
(Fixes #3049)
|
2018-08-13 21:59:26 +09:00 |
|
Bret Curtis
|
61b34124e2
|
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
|
2018-08-13 10:19:25 +02:00 |
|
Bret Curtis
|
f7bc862476
|
Merge pull request #1867 from akortunov/spelldetection
Add zero-duration spells effects to effect list (bug #3533)
|
2018-08-13 09:38:22 +02:00 |
|
Andrei Kortunov
|
4003fa1296
|
Keep jailing state for one frame after leaving jail (bug #3788)
|
2018-08-13 11:10:01 +04:00 |
|
Andrei Kortunov
|
9dfd775bf2
|
Implement GetPCTraveling console command
|
2018-08-13 08:30:50 +04:00 |
|
Andrei Kortunov
|
8de3383612
|
Add zero-duration spells effects to effect list (bug #3533)
|
2018-08-12 17:25:35 +04:00 |
|
Andrei Kortunov
|
307e0103dc
|
Use fallbacks for missing weapon animations (bug #4470)
|
2018-08-12 16:14:24 +04:00 |
|
Andrei Kortunov
|
7d6e3673e0
|
Implement advanced logging system (feature #4581)
|
2018-08-12 13:38:15 +04:00 |
|
Bret Curtis
|
52d4e25314
|
Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
|
2018-08-11 18:55:41 +02:00 |
|
elsid
|
f2a63bcf35
|
Add unit tests for BulletNifLoader
|
2018-08-11 18:00:52 +03:00 |
|
elsid
|
6afc1dc3a0
|
Support build with coverage for components and test suite
|
2018-08-11 17:24:40 +03:00 |
|
elsid
|
ef631a0961
|
Add dependency for GMock
|
2018-08-11 16:52:53 +03:00 |
|
Capostrophic
|
3527f3800e
|
Use the correct spell projectile speed GMST in AI aiming
|
2018-08-10 21:21:21 +03:00 |
|
Marc Zinnschlag
|
1cfc1f9bdb
|
Merged pull request #1666
|
2018-08-10 12:23:17 +02:00 |
|
Marc Zinnschlag
|
0aedb3aada
|
Merged puil request #1808
|
2018-08-10 12:22:13 +02:00 |
|
Marc Zinnschlag
|
24212d58e8
|
Merged pull request #1861
|
2018-08-10 12:21:05 +02:00 |
|
Andrei Kortunov
|
cde95979d0
|
Fix combat engagement for creatures
|
2018-08-10 09:29:01 +04:00 |
|
Andrei Kortunov
|
780648b584
|
Do not reset idle animations if we do not have ammo
|
2018-08-09 16:39:46 +04:00 |
|
Andrei Kortunov
|
df577babe9
|
Increase priority of 1st-person weapon animations to avoid issues with animation blending
|
2018-08-09 16:39:20 +04:00 |
|
Andrei Kortunov
|
71bcc11ba5
|
Apply only crossbow reload animation to upper body
|
2018-08-09 16:37:08 +04:00 |
|
Andrei Kortunov
|
a0d0e5d2db
|
Give jumping animations higher priority than movement ones
|
2018-08-09 16:19:03 +04:00 |
|
Andrei Kortunov
|
6a03aa6fdb
|
Reduce jittering during turning animations for player
|
2018-08-09 16:19:00 +04:00 |
|
Andrei Kortunov
|
cd92014533
|
Do not touch GUI modes when taking screenshots (bug #4528)
|
2018-08-09 16:19:00 +04:00 |
|
Marc Zinnschlag
|
fe19d8ff35
|
Merged pull request #1857
|
2018-08-09 13:52:51 +02:00 |
|
Marc Zinnschlag
|
a2a57cf694
|
Merged pull request #1858
|
2018-08-09 13:51:31 +02:00 |
|
Marc Zinnschlag
|
0f510011b3
|
Merged pull request #1852
|
2018-08-09 13:49:50 +02:00 |
|
Andrei Kortunov
|
126b2fdd42
|
Use the isPlayer variable to do not check if the current actor is player every time
|
2018-08-09 11:16:19 +04:00 |
|
Andrei Kortunov
|
51af729305
|
Do not use headtracking in the 1st-person view (bug #4573)
|
2018-08-08 23:29:03 +04:00 |
|
Andrei Kortunov
|
6202b4eca9
|
Do not touch GUI modes when taking screenshots (bug #4528)
|
2018-08-08 22:10:53 +04:00 |
|
Capostrophic
|
e9e9c0dd6b
|
Fix guild guide fast travelling to exteriors time
|
2018-08-08 12:46:36 +03:00 |
|
Andrei Kortunov
|
b7859b3fa9
|
Cap underwater view distance (bug #4565)
|
2018-08-08 13:22:40 +04:00 |
|
Capostrophic
|
bcd9cc4baa
|
Check the actor cell instead of the destination cell in fast travel price logic
|
2018-08-08 02:07:48 +03:00 |
|
Andrei Kortunov
|
2b90504558
|
Init SDL2 before Qt4 to avoid crash on Linux (bug #4529)
|
2018-08-07 22:57:16 +04:00 |
|
Marc Zinnschlag
|
b75b5d139a
|
Merged pull request #1845
|
2018-08-05 12:28:38 +02:00 |
|
Marc Zinnschlag
|
7a93d118d2
|
Merged pull request #1846
|
2018-08-05 12:26:56 +02:00 |
|
Capostrophic
|
7087bad580
|
Use special behavior for all topics with reserved names (bug #4557)
|
2018-08-05 12:39:53 +03:00 |
|
Andrei Kortunov
|
1f4dd3b393
|
Make partial binary search case insensitive, as it supposed to be (bug #4558)
|
2018-08-05 13:26:12 +04:00 |
|
Andrei Kortunov
|
b0f2e00e7f
|
Make forcegreeting a non-op for non-actor objects (bug #4553)
|
2018-08-05 09:31:45 +04:00 |
|
Marc Zinnschlag
|
452a706047
|
Merged pull request #1837
|
2018-08-04 10:26:44 +02:00 |
|
Marc Zinnschlag
|
b6a919a2d1
|
Merged pull request #1838
|
2018-08-04 10:26:18 +02:00 |
|
Marc Zinnschlag
|
99c03d55f0
|
Merged pull request #1841
|
2018-08-04 10:25:52 +02:00 |
|
Marc Zinnschlag
|
2a621fedd1
|
Merged pull request #1842
|
2018-08-04 10:08:11 +02:00 |
|
Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
Andrei Kortunov
|
e2519226aa
|
Move boost include
|
2018-08-03 17:04:07 +04:00 |
|
Andrei Kortunov
|
eeffe2e557
|
Check if item model exists inside drag and drop functions
|
2018-08-03 16:42:43 +04:00 |
|
Andrei Kortunov
|
c2a175c2e0
|
Move crash catcher wrapper to separate file
|
2018-08-03 15:51:17 +04:00 |
|
Capostrophic
|
725a9323c4
|
Merge branch 'master' into sound
|
2018-08-03 14:16:51 +03:00 |
|
Capostrophic
|
4c7f3cf626
|
Merge branch 'master' into weaponpriority
|
2018-08-03 14:07:11 +03:00 |
|
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
|
2018-08-03 12:56:17 +02:00 |
|
Marc Zinnschlag
|
d7718aae9b
|
Merged pull request #1840
|
2018-08-03 12:54:56 +02:00 |
|
Marc Zinnschlag
|
eb5f558f6f
|
Merged pull request #1839
|
2018-08-03 12:53:55 +02:00 |
|
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
|
2018-08-03 12:01:31 +04:00 |
|
Andrei Kortunov
|
c454f1bdad
|
Use log file for editor (feature #4012)
|
2018-08-03 09:05:08 +04:00 |
|
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
2018-08-02 15:20:07 +03:00 |
|
Capostrophic
|
73d5496711
|
Revert addition change
|
2018-08-02 13:01:23 +03:00 |
|
Capostrophic
|
16af1a6c1c
|
Replace 0 sound range values separately
|
2018-08-02 12:40:53 +03:00 |
|
Capostrophic
|
3ac030d75a
|
Handle explicit calls before handling quotes
|
2018-08-02 09:49:53 +03:00 |
|
Capostrophic
|
80f3bd9f86
|
Don't apply iWereWolfFleeMod to creatures
|
2018-08-02 08:36:15 +03:00 |
|
Capostrophic
|
fa6c205e5d
|
Make tab autocompletion work with explicit reference calls
|
2018-08-02 03:24:31 +03:00 |
|
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
2018-08-01 19:57:05 +03:00 |
|
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
2018-08-01 19:27:19 +03:00 |
|
Andrei Kortunov
|
12144de8ed
|
Initialize missing variables
|
2018-08-01 20:18:37 +04:00 |
|
Andrei Kortunov
|
c0bed0fde2
|
Handle case when index < 0
|
2018-08-01 20:17:59 +04:00 |
|
Andrei Kortunov
|
770d86f9bd
|
Initialize cubeSize variable for 360 degrees screenshots correctly
|
2018-08-01 19:36:55 +04:00 |
|
Andrei Kortunov
|
a08048da4e
|
Avoid dereference after null check
|
2018-08-01 19:30:30 +04:00 |
|
Capostrophic
|
ab29f9e13f
|
Add permanent barter disposition change option (feature #3103)
|
2018-08-01 17:31:35 +03:00 |
|
Marc Zinnschlag
|
1c13256456
|
Merged pull request #1829
|
2018-08-01 16:17:37 +02:00 |
|
Marc Zinnschlag
|
0e75e3816a
|
Merged pull request #1830
|
2018-08-01 16:16:30 +02:00 |
|
Marc Zinnschlag
|
0c507b74bc
|
Merge pull request #1832
|
2018-08-01 16:13:59 +02:00 |
|
Marc Zinnschlag
|
7c7af1da61
|
Merged pull request #1834
|
2018-08-01 15:47:09 +02:00 |
|
Capostrophic
|
4d48ede6f1
|
Add two missing gameplay settings to Advanced tab
|
2018-08-01 13:36:31 +03:00 |
|
Capostrophic
|
be2e7e9e09
|
Make casting caster-linked on-self effects no-op (bug #4378)
|
2018-08-01 02:41:57 +03:00 |
|
Andrei Kortunov
|
5b92910829
|
Limit difficulty scaling, as mentioned in docs
|
2018-07-31 21:14:16 +04:00 |
|
Marc Zinnschlag
|
aac580da6b
|
Merged pull request #1828
|
2018-07-31 11:10:48 +02:00 |
|
Marc Zinnschlag
|
20d4e27f82
|
Merged pull request #1821
|
2018-07-31 10:51:32 +02:00 |
|
Andrei Kortunov
|
c07cc0dc40
|
Reset animation state after weapon unequipping
|
2018-07-30 22:24:25 +04:00 |
|
Andrei Kortunov
|
0f2c3ecb17
|
Rescale player avatar (bug #4539)
|
2018-07-30 17:41:43 +04:00 |
|
Capostrophic
|
c79f96d0d2
|
Implement ranged crits (feature #3703)
|
2018-07-29 19:42:44 +03:00 |
|
Andrei Kortunov
|
1d463d129d
|
Finish AiTarget package, if destination is blocked by other actor
|
2018-07-29 19:41:31 +04:00 |
|
Andrei Kortunov
|
75835c8326
|
Prevent NPC from chosing farther pathgrid node
|
2018-07-29 18:18:05 +04:00 |
|
Marc Zinnschlag
|
9e6cba09a6
|
Merged pull request #1827
|
2018-07-29 12:52:51 +02:00 |
|
Marc Zinnschlag
|
84de55fb46
|
Merged puil request #1824
|
2018-07-29 12:52:01 +02:00 |
|
Marc Zinnschlag
|
78121c1774
|
Merged pull request #1823
|
2018-07-29 12:49:50 +02:00 |
|