Alexei Kotov
debc37d93a
Fade out specularity according to light fade settings as well
2024-05-24 00:49:37 +03:00
Evil Eye
6a10311ae5
Use more appropriate types in terrain storage
2024-05-23 18:48:54 +02:00
Alexei Kotov
f87aa02390
Don't clamp individual light contribution in shaders as FFP doesn't do this
2024-05-23 18:06:10 +03:00
psi29a
d15be7a685
Merge branch 'fix-nearest-gui-options' into 'master'
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Fix incorrect texture filtering GUI for nearest, allow to disable nearest from GUI
See merge request OpenMW/openmw!4114
2024-05-23 10:07:42 +00:00
psi29a
db27543ea1
Merge branch 'uniform_choice' into 'master'
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Add choice widget type to postprocessing uniforms
See merge request OpenMW/openmw!3969
2024-05-23 10:06:22 +00:00
psi29a
b0aa19dc07
Merge branch 'msvc_crash_fix' into 'master'
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Avoid MSVC crash in Visual Studio 17.10.0
See merge request OpenMW/openmw!4116
2024-05-23 10:05:52 +00:00
Alexei Kotov
462818c304
Make paralysis cancel camera mode changes ( #7997 )
2024-05-23 12:29:10 +03:00
Alexei Kotov
ae7861abe4
Move paralysis god mode checks to CreatureStats
2024-05-23 11:48:59 +03:00
psi29a
9d39e971c7
Merge branch 'feature/7016_add_additional_docs_macos_windows' into 'master'
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[#7016 ] Add additional docs to macos dmg and windows release
See merge request OpenMW/openmw!4115
2024-05-23 08:14:05 +00:00
Kagernac
f9577d904c
This commit introduces six new color settings for dialogue topic keywords
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referencing settings.cfg and settings-default.cfg. These settings work similarly
to the color references found in openmw.cfg and Morrowind.ini.
Changes include:
Removal of deprecated settings:
color topic specific
color topic exhausted
Addition of six new color settings to settings.cfg and settings-default.cfg
Updated description in settings-default.cfg to reflect the new color format
2024-05-22 20:25:58 -07:00
Sam Hellawell
a7991f9988
Update german translation
2024-05-23 04:11:29 +01:00
Sam Hellawell
d3c1aa6653
Fix incorrect texture filtering GUI for nearest, allow to disable nearest from GUI
2024-05-23 04:11:29 +01:00
psi29a
2be6116ef6
Merge branch 'fix_recastmesh' into 'master'
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Limit number of cached tiles with recast meshes
See merge request OpenMW/openmw!4112
2024-05-22 20:38:42 +00:00
Andrei Kortunov
52de6177d1
Avoid MSVC crash in Visual Studio 17.10.0
2024-05-22 18:17:22 +04:00
Andrei Kortunov
6c83451b15
Improve operations widget formatting
2024-05-22 14:37:58 +04:00
Alexei Kotov
67c47b8603
Merge branch 'operation_fixes' into 'master'
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Improve operation widget appearance
See merge request OpenMW/openmw!4110
2024-05-21 19:31:39 +00:00
Bret Curtis
3c04e9f77e
[ #7016 ] Add additional docs to macos dmg and windows release
2024-05-21 17:43:02 +02:00
Dave Corley
c87eaefd17
Merge branch 'theeditorisjustanotherengine' into 'master'
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Use ESM::ReadersCache in the editor
Closes #7896
See merge request OpenMW/openmw!4111
2024-05-21 06:35:47 +00:00
psi29a
cd116ebe5f
Merge branch 'dark_mode' into 'master'
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Support dark mode on Windows
Closes #7985
See merge request OpenMW/openmw!4101
2024-05-20 14:51:20 +00:00
Andrei Kortunov
9f470b45fa
Improve size grip appearance
2024-05-20 16:50:25 +04:00
Andrei Kortunov
d1d3a6e631
Make some buttons more noticable in dark mode
2024-05-20 16:50:25 +04:00
Andrei Kortunov
bf682d51a6
Support dark mode on Windows (feature 7985)
2024-05-20 16:50:24 +04:00
psi29a
fd3ae0d42a
Merge branch 'dehardcode_music' into 'master'
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Dehardcode music
See merge request OpenMW/openmw!3438
2024-05-20 12:49:33 +00:00
psi29a
f34994e4c8
Merge branch 'notexturetypeconfusion' into 'master'
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Support defining the texture type with a state attribute (#6240 )
Closes #6240
See merge request OpenMW/openmw!4079
2024-05-20 12:48:30 +00:00
psi29a
651a7d569c
Merge branch 'activatebooks' into 'master'
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Allow NPCs to activate in-world books for the player (part of #7959 )
See merge request OpenMW/openmw!4080
2024-05-20 12:46:01 +00:00
psi29a
d67bc1defd
Merge branch 'timeplayedhours' into 'master'
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Improve Time Played formatting (#7971 )
Closes #7971
See merge request OpenMW/openmw!4107
2024-05-20 12:45:49 +00:00
Kagernac
02730af391
Changing the skin of the widget seems to be the easiest way to have the choices in the list react to specific conditions and interactions.
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Seems that changing the skin modifies some size properties so they had to be reset.
Needed to create a specific skin in order to prevent modifying unintended text.
The exhausted color is not referenced by the settings.cfg, the user will need to modify the color in the skin file.
Edit: Fixed the coding convention issues and converted the tabs into spaces in the .xml. Closed the previous merge request out of confusion, sorry new to Git.
2024-05-19 14:43:41 -07:00
Alexei Kotov
a3bfd3a337
Merge branch 'fix-infinite-fall-into-void' into 'master'
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Fix infinite fall into void (#1415 )
Closes #1415
See merge request OpenMW/openmw!4100
2024-05-19 20:47:13 +00:00
Alexei Kotov
e96ebec2cf
Merge branch 'fix_lua_attack' into 'master'
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Allow Actors to pick an attack type/animation when no AI applies (fix #7583 )
Closes #7583
See merge request OpenMW/openmw!4102
2024-05-19 20:40:09 +00:00
Alexei Kotov
03652104fe
Merge branch 'cleanup_preloading' into 'master'
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Cleanup preloading code
See merge request OpenMW/openmw!4104
2024-05-19 20:39:28 +00:00
Evil Eye
77d554594f
Add ReadersCache::clear
2024-05-19 20:39:23 +02:00
Andrei Kortunov
5a1ec8ce87
Implement Lua-based music
2024-05-19 22:10:54 +04:00
elsid
45d62ee59f
Limit RecastMeshManager range by active cell grid
2024-05-19 20:07:47 +02:00
elsid
49db37ee29
Merge setWorldspace and updateBounds
2024-05-19 20:07:47 +02:00
elsid
9854d42d56
Use ESM::RefId for worldspace type
2024-05-19 20:07:47 +02:00
elsid
5d28164416
Remove recast mesh tiles outside active range
2024-05-19 20:07:47 +02:00
elsid
4f5bdbb4fb
Remove recastmesh group for absent tile
2024-05-19 20:07:47 +02:00
elsid
9e2f3fd0b4
Report stats for TileCachedRecastMeshManager
2024-05-19 20:03:34 +02:00
Evil Eye
5f0fe8097c
Use ESM::ReadersCache in the editor
2024-05-19 18:55:37 +02:00
Andrei Kortunov
3d699bd533
Improve operation widget appearance
2024-05-19 15:56:44 +04:00
Alexei Kotov
908f3891fb
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
Alexei Kotov
84f4ba4ca1
Support defining the texture type with a state attribute ( #6240 )
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Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
2024-05-18 23:11:20 +03:00
Alexei Kotov
45035413e9
Shorten Swedish am/pm lines to make them less confusing
2024-05-18 08:38:00 +03:00
Sam Hellawell
c1cd8bd900
Check collision before findInteriorPositionfindInteriorPos
2024-05-18 06:33:06 +01:00
Alexei Kotov
2aa5c78424
Add Swedish translations for the newly exposed lines
2024-05-18 07:38:05 +03:00
elsid
6f70350f2f
Remove unused arguments from preload functions
2024-05-17 19:42:44 +02:00
elsid
7290ce81c0
Avoid allocating std::vector for a single element
2024-05-17 19:42:44 +02:00
elsid
ac891a5eb1
Use algorithms to check if PositionCellGrid(s) is/are contained in a range
2024-05-17 19:42:31 +02:00
Alexei Kotov
1528522c4d
Add French translations for the newly exposed lines
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Bump the max width for Prefs page checkbox captions to allow butchering the lines less
2024-05-17 18:31:26 +03:00
Evil Eye
c3d02c0b41
Merge branch 'cleanup_dialogue_api' into 'master'
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Cleanup dialogue API
See merge request OpenMW/openmw!4088
2024-05-17 15:02:00 +00:00