Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb5a57e41b 
								
							 
						 
						
							
							
								
								Merge pull request  #1547  from AnyOldName3/osgshadow-test-vdsm  
							
							... 
							
							
							
							Shadows 
							
						 
						
							2019-02-20 15:35:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f3fc888ab9 
								
							 
						 
						
							
							
								
								Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm  
							
							
							
						 
						
							2019-02-09 15:51:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9b92943d1a 
								
							 
						 
						
							
							
								
								Don't rely exclusively on a shadow map when out of its depth range  
							
							
							
						 
						
							2019-02-05 20:51:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								556c9a3382 
								
							 
						 
						
							
							
								
								Add normal-offset shadow mapping to remove shadow acne (flicker)  
							
							
							
						 
						
							2019-01-30 22:28:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								731f91759e 
								
							 
						 
						
							
							
								
								Account for inverted tangents on normal-mapped objects (bug  #3733 )  
							
							
							
						 
						
							2019-01-30 02:03:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2d5da1a6fa 
								
							 
						 
						
							
							
								
								Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.  
							
							
							
						 
						
							2018-12-08 20:39:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								49487355a5 
								
							 
						 
						
							
							
								
								Merge branch 'osgshadow-test-vdsm' of  https://github.com/AnyOldName3/openmw  into osgshadow-test-vdsm  
							
							
							
						 
						
							2018-11-29 01:26:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0bafa4399b 
								
							 
						 
						
							
							
								
								Use distant shadow maps when the current fragment is outside the depth range of the near ones.  
							
							
							
						 
						
							2018-11-03 16:56:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad9dab8593 
								
							 
						 
						
							
							
								
								Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon  
							
							
							
						 
						
							2018-11-03 16:20:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e22ab64ebf 
								
							 
						 
						
							
							
								
								Fix typo in lighting.glsl  
							
							
							
						 
						
							2018-10-22 17:35:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85b97d19d3 
								
							 
						 
						
							
							
								
								Add alpha threshold for shadow casting.  
							
							
							
						 
						
							2018-10-17 14:02:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								474770eca8 
								
							 
						 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.  
							
							
							
						 
						
							2018-10-16 21:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce15369bbd 
								
							 
						 
						
							
							
								
								Convert colorMode shader define to a uniform  
							
							
							
						 
						
							2018-10-15 23:12:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0124be5713 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-10 21:23:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								52da65b776 
								
							 
						 
						
							
							
								
								Fix issues with sun specularity (bug  #4527 )  
							
							
							
						 
						
							2018-09-23 03:39:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1098bd2467 
								
							 
						 
						
							
							
								
								Optimise lighting.glsl for Mesa users.  
							
							
							
						 
						
							2018-08-14 21:35:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc23a968d1 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-08-01 14:13:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f717c9e56d 
								
							 
						 
						
							
							
								
								Sort out some tabs which snuck into the water shader  
							
							
							
						 
						
							2018-08-01 14:07:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								4e3bc3e403 
								
							 
						 
						
							
							
								
								Change wave parameters based on weather  
							
							
							
						 
						
							2018-07-11 17:03:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85aba2e1da 
								
							 
						 
						
							
							
								
								Add toggleable shadow debug overlay.  
							
							
							
						 
						
							2018-06-28 17:24:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e53df278 
								
							 
						 
						
							
							
								
								Move common shadow code to shared shadow shader headers  
							
							
							
						 
						
							2018-06-24 23:40:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								933ed77ef6 
								
							 
						 
						
							
							
								
								Fix water shader alignment issues noticed while removing tabs.  
							
							
							
						 
						
							2018-06-22 01:05:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b25b356081 
								
							 
						 
						
							
							
								
								Sort out shader indentation  
							
							
							
						 
						
							2018-06-22 01:02:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								553094669b 
								
							 
						 
						
							
							
								
								Merge upstream/master (& fix merge conflicts)  
							
							
							
						 
						
							2018-06-20 00:11:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d629c30fdb 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-06-13 21:16:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84284a60a7 
								
							 
						 
						
							
							
								
								Make CSM shader changes controllable by the setting.  
							
							
							
						 
						
							2018-05-17 17:35:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aa68af4f8b 
								
							 
						 
						
							
							
								
								Make shaders pick the correct shadow cascade level and blend near cascade edges.  
							
							
							
						 
						
							2018-05-16 18:20:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2cf2b7f 
								
							 
						 
						
							
							
								
								Merge upstream.  
							
							
							
						 
						
							2018-05-11 19:15:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc72483ddf 
								
							 
						 
						
							
							
								
								Merge pull request  #1673  
							
							
							
						 
						
							2018-04-14 19:53:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b08d7b4a3b 
								
							 
						 
						
							
							
								
								Use centroid interpolation for shader lighting ( fixes   #4143 )  
							
							
							
						 
						
							2018-04-14 00:30:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bret curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4890ecd357 
								
							 
						 
						
							
							
								
								remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb  
							
							
							
						 
						
							2018-03-27 20:20:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Harald H 
								
							 
						 
						
							
							
							
							
								
							
							
								d3b623b5d3 
								
							 
						 
						
							
							
								
								http to https for supported urls ( #1625 )  
							
							... 
							
							
							
							* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https 
							
						 
						
							2018-03-08 21:23:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								390838e084 
								
							 
						 
						
							
							
								
								Replace switch with ifs in shader  
							
							
							
						 
						
							2017-12-01 21:03:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ea5e078526 
								
							 
						 
						
							
							
								
								Update shaders in CMakeLists  
							
							
							
						 
						
							2017-12-01 19:54:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3d18ddc8e4 
								
							 
						 
						
							
							
								
								Take into account previous #line directives when expanding @foreach shader macros  
							
							
							
						 
						
							2017-11-17 17:18:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								af38d3a47d 
								
							 
						 
						
							
							
								
								get rid of sphericalscreenshot class  
							
							
							
						 
						
							2017-11-15 17:01:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								226fb9c26b 
								
							 
						 
						
							
							
								
								render cubemaps in OGL coordinates  
							
							
							
						 
						
							2017-11-15 16:07:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								1c3d45f641 
								
							 
						 
						
							
							
								
								dirty 360 screenshot GPU setup  
							
							
							
						 
						
							2017-11-15 15:20:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								590531595b 
								
							 
						 
						
							
							
								
								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp  
							
							
							
						 
						
							2017-11-10 02:02:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								715f29165b 
								
							 
						 
						
							
							
								
								Dynamically adjust shaders to have the required number of shadow maps.  
							
							
							
						 
						
							2017-11-07 20:22:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								56fa33af66 
								
							 
						 
						
							
							
								
								Enable parallel split shadow maps  
							
							
							
						 
						
							2017-11-07 00:32:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3f63ebce77 
								
							 
						 
						
							
							
								
								Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)  
							
							
							
						 
						
							2017-11-05 14:37:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e15d461921 
								
							 
						 
						
							
							
								
								Add (potentially physically-flawed) shadow support to the water shader  
							
							
							
						 
						
							2017-10-30 20:06:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								147455626e 
								
							 
						 
						
							
							
								
								Merge OpenMW/master  
							
							
							
						 
						
							2017-10-13 21:39:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								26a7b48d69 
								
							 
						 
						
							
							
								
								Attempt to make a VDSM work, and also to set up a debug HUD, but without success.  
							
							
							
						 
						
							2017-10-13 18:19:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f8fe992dc0 
								
							 
						 
						
							
							
								
								Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files  
							
							
							
						 
						
							2017-10-11 21:58:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e0ce284272 
								
							 
						 
						
							
							
								
								Fix the same shader preprocessor variable issue for the third time now  
							
							
							
						 
						
							2017-10-08 01:34:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2b78fb436d 
								
							 
						 
						
							
							
								
								Fix issue with shader preprocessor variables  
							
							
							
						 
						
							2017-10-08 00:44:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ba1e2cab2f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test  
							
							
							
						 
						
							2017-10-03 03:00:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ebd3dcf2b3 
								
							 
						 
						
							
							
								
								Remove unnecessary preprocessor variable in shaders  
							
							
							
						 
						
							2017-10-03 02:58:25 +01:00