Commit Graph

18833 Commits (7a9df977c7b0a6ac689964550aa04889bf56a7fb)
 

Author SHA1 Message Date
AnyOldName3 7a9df977c7 Add some prerequisits for making shadows disableable 7 years ago
AnyOldName3 166ba22072 Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering. 7 years ago
AnyOldName3 0f6f097cf2 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
AnyOldName3 3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros 7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
scrawl cf40d19d7d
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
7 years ago
scrawl 60fba7acd8 Fix reorder warning 7 years ago
scrawl c36d250044 Parse dialogue text for keywords after the resultscript runs (Fixes #4210) 7 years ago
scrawl 7c5d2a1ac4 Update dialogue topics list after result script is run
Regression from 0.42.
7 years ago
scrawl 5a93b6a324 Enable word-wrapping for the console history 7 years ago
Grigorii Latyshev 6e4f6c4bd5 Change abs to std::abs 7 years ago
scrawl a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
7 years ago
scrawl 98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
7 years ago
scrawl ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
Do not track a nearest actor during combat and pursue
7 years ago
Andrei Kortunov 8c0dcd8b2b Do not track a nearest actor during combat and pursue (bug #4179) 7 years ago
rexelion f0649849b8 changed variable name to be more descriptive 7 years ago
Andrei Kortunov 03f129b53c remove redundant allowedToInsertItems() function from ItemModel 7 years ago
Andrei Kortunov 99517d83ea Bound items detection refactoring 7 years ago
Andrei Kortunov a02124f884 Handle item owners during pickpocketing 7 years ago
scrawl a5ba1caed1
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
7 years ago
scrawl f1aeb416ec Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
scrawl 1afbf99f74 Make movement keys not function in text input mode 7 years ago
scrawl b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 7 years ago
rexelion 69a56eaea3 don't initialise rangeAttackOfTarget 7 years ago
Andrei Kortunov 3694b6ec90 Move onClose() check to item models 7 years ago
Andrei Kortunov ac33ff9482 Move onDropItem() check to item models 7 years ago
Andrei Kortunov 3604b73d60 Move onTakeItem() to item models 7 years ago
AnyOldName3 590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 7 years ago
rexelion 983c33c4c8 don't use a pointer for ActionWeapon 7 years ago
AnyOldName3 548c42b5fd Disable over-zealous shadows in the character preview. 7 years ago
AnyOldName3 64d5d0fd66 Prevent the local map from being considered to be shadowed. 7 years ago
AnyOldName3 6e0b61d084 Add missing libraries to components target 7 years ago
AnyOldName3 e201e359a9 Move Shadow to Components 7 years ago
AnyOldName3 1a30a917af Merge upstream/master 7 years ago
AnyOldName3 2e7951c83f Remove unused mask 7 years ago
AnyOldName3 aa31cbba4f Attempt (and fail) to make the local map show without unwanted shadow 7 years ago
AnyOldName3 c3616ca78b Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 244cc5b861 Reduce error spam 7 years ago
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
Alexander Stillich 43b5c2e36b Fixed parameter naming 7 years ago
Alexander Stillich 70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 7 years ago
AnyOldName3 25432146f7 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
Alexander Stillich af3e1f92ec Added StringUtil::replaceAll() 7 years ago
AnyOldName3 3403205231 Use three shadow maps per light 7 years ago
AnyOldName3 715f29165b Dynamically adjust shaders to have the required number of shadow maps. 7 years ago