Commit Graph

902 Commits (7f6339c61f2f4c82c8b127a626486465d9738856)

Author SHA1 Message Date
Gleb Mazovetskiy 7f6339c61f AV: Add changelog entry 3 years ago
Evil Eye c9d3da498a Merge branch 'pursue' into 'master'
AIPursue: Pursue the player until LOS is established (#5869)

Closes #5869

See merge request OpenMW/openmw!634
3 years ago
Dobrohotov Alexei fc329050b3 AIPursue: Pursue the player until LOS is established (#5869) 3 years ago
Alexei Dobrohotov 5e91af230d Reset effect icon transparency when they're hidden (#5877) 3 years ago
Evil Eye 1a423860b5 Add changelog entry 3 years ago
Evil Eye 2e73d2c145 Fallback to default cell name for door destination 3 years ago
AnyOldName3 034a7a9dbc Add changelog entry 3 years ago
psi29a 7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a 21a6922caa Merge branch 'shieldispain' into 'master'
Play damage sound when hurt by elemental shields

Closes #5840

See merge request OpenMW/openmw!594
3 years ago
Evil Eye af0f94f03e Play damage sound when hurt by elemental shields 3 years ago
Jonas Tobias Hopusch 39c2c19dae
Update 'toggle sneak' documentation
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844

Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
3 years ago
Evil Eye e4cd89643f Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate 3 years ago
Evil Eye 6aa75c287a Don't check magicka when casting free spells 3 years ago
Evil Eye 3007cb14a9 Also allow negative AI values in dialogue 3 years ago
Evil Eye 61e014a765 Allow negative values for ai stats 3 years ago
Petr Mikheev 157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 3 years ago
Andrei Kortunov 8019fd594d Revert "Add changelog"
This reverts commit f219c5992b.
3 years ago
Andrei Kortunov 5225ec9e50 Add changelog entry 3 years ago
psi29a cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
3 years ago
psi29a a8c5607aa6 Merge branch 'disableinfotablesorting' into 'master'
[OpenMW-CS] Info table dragging to move record order, disable sorting

See merge request OpenMW/openmw!538
3 years ago
fredzio f219c5992b Add changelog 3 years ago
AnyOldName3 3300e26c86 Add changelog entry 3 years ago
psi29a 0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master'
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall

Closes #5391

See merge request OpenMW/openmw!552
3 years ago
psi29a d2c5de5211 Merge branch 'projectile_physics' into 'master'
Precise projectile physics (closes #4201)

Closes #4201

See merge request OpenMW/openmw!550
3 years ago
fredzio 1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
3 years ago
AnyOldName3 35fab97478 Add changelog entry 3 years ago
Nelsson Huotari 0acae08e52 Add changelog entry 3 years ago
Nelsson Huotari 5740258d3b Add changelog entry 3 years ago
psi29a 654238fd18 Merge branch 'no_bonus_points' into 'master'
Show mesh origin

Closes #5771

See merge request OpenMW/openmw!507
3 years ago
psi29a 29fdcb3fa1 Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
3 years ago
fredzio 3087ce9c70 Use saved fallheight to determine a character's jump state.
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
3 years ago
psi29a acfd2cfd90 Merge branch 'dialogclonefix' into 'master'
[OpenMW-CS] Fix cloning in info records

See merge request OpenMW/openmw!524
3 years ago
Alexei Dobrohotov c3a952c133 Merge branch 'dorsbien' into 'master'
Don't update magic effects when unequipping items to equip something else

Closes #5687

See merge request OpenMW/openmw!509
3 years ago
Evil Eye a257567b80 Don't update magic effects when unequipping items to equip something else 3 years ago
Nelsson Huotari 29416269b2 Update changelog 3 years ago
psi29a f7d7186c39 Merge branch 'instanceselectiontools' into 'master'
[OpenMW-CS] Cube and sphere instance selection

See merge request OpenMW/openmw!485
3 years ago
Nelsson Huotari 313e895912 [OpenMW-CS] Cube and sphere instance selection 3 years ago
unknown 564a0d7d55 Don't nuke fog when bounds have changed 3 years ago
Alexei Dobrohotov 701a5662b0 Remove #5683 changelog entry 3 years ago
unknown 3bf641d3ce Show mesh origin 3 years ago
Evil Eye e46472442a Switch torches to shields for hostile NPCs 3 years ago
Evil Eye 694b9c1505 Fixed by 7cac7fa870 3 years ago
wareya 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
Evil Eye 7d8727b98e Merge branch 'books' into 'master'
Only ignore plain text after the last EOL tag (#5627)

Closes #5627

See merge request OpenMW/openmw!492
3 years ago
Evil Eye f981dd9916 update changelog 3 years ago
Alexei Dobrohotov fd77ef6b01 Only ignore plain text after the last EOL tag (#5627) 3 years ago
psi29a 4f1361b5ea Merge branch 'paralyze' into 'master'
Fix paralyze for swimming and levitating actors

Closes #5758

See merge request OpenMW/openmw!488
3 years ago
Alexei Dobrohotov eaa65ec60a Update changelog 3 years ago
Alexei Dobrohotov f5af09aed9 Fix AI sequence looping code (bug #5706) 3 years ago
Nelsson Huotari 28c79227df Editor changelog additions 3 years ago