Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5e91af230d 
								
							 
						 
						
							
							
								
								Reset effect icon transparency when they're hidden ( #5877 )  
							
							
							
						 
						
							2021-03-03 21:17:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								4495b67d77 
								
							 
						 
						
							
							
								
								MyGUI HEAD compatibility  
							
							... 
							
							
							
							Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614#5806  
							
						 
						
							2021-03-02 13:24:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								e2fc5d87b3 
								
							 
						 
						
							
							
								
								Merge branch 'elemental_shields' into 'master'  
							
							... 
							
							
							
							Don't let elemental shields harm the player in god mode
Closes  #5875 
See merge request OpenMW/openmw!631  
							
						 
						
							2021-03-02 06:45:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								023bc80f55 
								
							 
						 
						
							
							
								
								Don't let elemental shields harm the player in god mode  
							
							
							
						 
						
							2021-03-01 21:37:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								eb11e1fcdb 
								
							 
						 
						
							
							
								
								Merge branch 'build-accelerator' into 'master'  
							
							... 
							
							
							
							heightfield: Only `buildAccelerator` on Bullet 2.89+
Closes  #5874 
See merge request OpenMW/openmw!630  
							
						 
						
							2021-03-01 09:14:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								1fb442e701 
								
							 
						 
						
							
							
								
								heightfield: Only buildAccelerator on Bullet 2.89+  
							
							... 
							
							
							
							Fixes  #5874  
						
							2021-03-01 08:27:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fac5759748 
								
							 
						 
						
							
							
								
								Set bounding min and max height for btHeightfieldTerrainShape  
							
							... 
							
							
							
							They must be set for proper AABB based filtering. Use
+-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z. 
							
						 
						
							2021-02-28 20:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdca76ce86 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2021-02-28 20:44:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								28be5a259b 
								
							 
						 
						
							
							
								
								Merge branch 'russian_console' into 'master'  
							
							... 
							
							
							
							Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes  #5871 
See merge request OpenMW/openmw!622  
							
						 
						
							2021-02-26 23:28:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								937549c99e 
								
							 
						 
						
							
							
								
								Merge branch 'fix_still_actors' into 'master'  
							
							... 
							
							
							
							Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601  
							
						 
						
							2021-02-26 23:25:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								20e6db917b 
								
							 
						 
						
							
							
								
								Merge branch 'fix-osg-static' into 'master'  
							
							... 
							
							
							
							CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624  
							
						 
						
							2021-02-26 23:20:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								21a70b7d2b 
								
							 
						 
						
							
							
								
								heighfield: buildAccellerator()  
							
							... 
							
							
							
							This enables accelleration of heightfield collisions.
Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.
References:
* Accellerator introduced in:
  https://github.com/bulletphysics/bullet3/pull/2062 
* Feature request to use the accellerator in `processAllTriangle`:
  https://github.com/bulletphysics/bullet3/issues/3276  
							
						 
						
							2021-02-26 14:38:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								13c5b1b0c5 
								
							 
						 
						
							
							
								
								CMake: Fix support for OSG static lib paths  
							
							... 
							
							
							
							`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.
If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>` 
							
						 
						
							2021-02-26 10:48:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a292a31cb3 
								
							 
						 
						
							
							
								
								Merge branch 'you_and_i_code' into 'master'  
							
							... 
							
							
							
							Fix Ctrl U/W behaviour to work with unicode text
See merge request OpenMW/openmw!621  
							
						 
						
							2021-02-25 23:11:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0f070cd1 
								
							 
						 
						
							
							
								
								Don't assume unmapped keycodes outside the extended ASCII range are unprintable  
							
							
							
						 
						
							2021-02-25 21:37:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a616af822e 
								
							 
						 
						
							
							
								
								Fix Ctrl U/W behaviour to work with unicode text  
							
							
							
						 
						
							2021-02-25 19:33:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c7ee5d21dc 
								
							 
						 
						
							
							
								
								Make the dummy texture for the character preview even more shadow-friendly  
							
							
							
						 
						
							2021-02-23 23:24:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2b144ff3dd 
								
							 
						 
						
							
							
								
								Merge branch 'fix_frame_rate_limit' into 'master'  
							
							... 
							
							
							
							Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603  
							
						 
						
							2021-02-21 16:20:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0214142b 
								
							 
						 
						
							
							
								
								Merge branch 'static-build' into 'master'  
							
							... 
							
							
							
							Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547  
							
						 
						
							2021-02-19 16:58:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bcbe144a1d 
								
							 
						 
						
							
							
								
								Merge branch 'weatheralpha' into 'master'  
							
							... 
							
							
							
							Fix weather particle fading
Closes  #5455 
See merge request OpenMW/openmw!506  
							
						 
						
							2021-02-19 16:50:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								87d80b3d0a 
								
							 
						 
						
							
							
								
								Merge branch 'loading_screen_race_condition' into 'master'  
							
							... 
							
							
							
							Fix a race condition in loading screen.
See merge request OpenMW/openmw!568  
							
						 
						
							2021-02-18 22:37:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								59e09cba5b 
								
							 
						 
						
							
							
								
								Merge branch 'boltsize' into 'master'  
							
							... 
							
							
							
							Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587  
							
						 
						
							2021-02-15 08:40:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								561628087c 
								
							 
						 
						
							
							
								
								Merge branch 'profiler_fix' into 'master'  
							
							... 
							
							
							
							Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605  
							
						 
						
							2021-02-15 00:01:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6291b9304b 
								
							 
						 
						
							
							
								
								Log when icon is missing and fallback is used  
							
							
							
						 
						
							2021-02-14 16:56:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								e7afbc74d8 
								
							 
						 
						
							
							
								
								Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing  
							
							
							
						 
						
							2021-02-14 10:34:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8dba61f7ae 
								
							 
						 
						
							
							
								
								Use navmesh raycast to find reachable position around target  
							
							
							
						 
						
							2021-02-14 04:14:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								becccf3b5e 
								
							 
						 
						
							
							
								
								Make actor flee from a combat when cannot reach a target  
							
							
							
						 
						
							2021-02-12 22:58:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								9d90e250cf 
								
							 
						 
						
							
							
								
								Physics is not running while paused, so zero the stats for the async  
							
							... 
							
							
							
							thread instead of keeping whatever value was before the pause. 
							
						 
						
							2021-02-12 19:33:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8ab5fd9b40 
								
							 
						 
						
							
							
								
								Fix frame rate limit  
							
							... 
							
							
							
							Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism. 
							
						 
						
							2021-02-12 00:03:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								2e73d2c145 
								
							 
						 
						
							
							
								
								Fallback to default cell name for door destination  
							
							
							
						 
						
							2021-02-10 22:13:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c33b2e0100 
								
							 
						 
						
							
							
								
								Merge branch 'dehardcodebaseanim' into 'master'  
							
							... 
							
							
							
							Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510  
							
						 
						
							2021-02-10 16:29:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Fukanchik 
								
							 
						 
						
							
							
							
							
								
							
							
								f3271cb66b 
								
							 
						 
						
							
							
								
								Add unit test for swapEndiannessInplace(). Part of Bug  #5837  
							
							
							
						 
						
							2021-02-09 13:09:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								da6223fc4b 
								
							 
						 
						
							
							
								
								Use default icon.tga when inventory icon is missing  
							
							
							
						 
						
							2021-02-07 23:27:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7a9eb34403 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'freeunrealestate'  
							
							... 
							
							
							
							# Conflicts:
#   CHANGELOG.md 
							
						 
						
							2021-02-07 21:03:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								31f41836a1 
								
							 
						 
						
							
							
								
								Merge branch 'no_stuck_in_proj' into 'master'  
							
							... 
							
							
							
							Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595  
							
						 
						
							2021-02-07 20:37:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b78820de55 
								
							 
						 
						
							
							
								
								Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a  
							
							... 
							
							
							
							projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world. 
							
						 
						
							2021-02-07 18:32:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								af0f94f03e 
								
							 
						 
						
							
							
								
								Play damage sound when hurt by elemental shields  
							
							
							
						 
						
							2021-02-07 12:55:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								f1caeea444 
								
							 
						 
						
							
							
								
								Don't return negative values from GetMagicka  
							
							
							
						 
						
							2021-02-07 11:58:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								e4cd89643f 
								
							 
						 
						
							
							
								
								Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate  
							
							
							
						 
						
							2021-02-07 00:17:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6aa75c287a 
								
							 
						 
						
							
							
								
								Don't check magicka when casting free spells  
							
							
							
						 
						
							2021-02-07 00:15:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e6607486f5 
								
							 
						 
						
							
							
								
								Merge branch 'jfmherokiller-master-patch-23743' into 'master'  
							
							... 
							
							
							
							Fix the regression involving Cure
See merge request OpenMW/openmw!582  
							
						 
						
							2021-02-06 15:41:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f63af685c0 
								
							 
						 
						
							
							
								
								Merge branch 'bemorenegative' into 'master'  
							
							... 
							
							
							
							Allow negative values for ai stats
Closes  #5835 
See merge request OpenMW/openmw!586  
							
						 
						
							2021-02-06 15:38:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e969ca3fa 
								
							 
						 
						
							
							
								
								Use mesh collision box instead of node bounding sphere for projectile  
							
							... 
							
							
							
							size. The bounding sphere is much bigger than the mesh. 
							
						 
						
							2021-02-05 22:53:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								3007cb14a9 
								
							 
						 
						
							
							
								
								Also allow negative AI values in dialogue  
							
							
							
						 
						
							2021-02-05 19:00:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Noah Gooder 
								
							 
						 
						
							
							
							
							
								
							
							
								e42b67ee50 
								
							 
						 
						
							
							
								
								Modified actors.cpp and Authors.md  
							
							
							
						 
						
							2021-02-05 17:59:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								cc220861e3 
								
							 
						 
						
							
							
								
								Merge branch 'character-preview-opacity-without-shadows' into 'master'  
							
							... 
							
							
							
							Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585  
							
						 
						
							2021-02-04 22:45:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								61e014a765 
								
							 
						 
						
							
							
								
								Allow negative values for ai stats  
							
							
							
						 
						
							2021-02-04 21:25:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								e91d1a2b42 
								
							 
						 
						
							
							
								
								Fix earlier broken commit  
							
							
							
						 
						
							2021-02-03 21:16:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0639f8b7c6 
								
							 
						 
						
							
							
								
								Make the dummy texture for the character preview shadow-friendly  
							
							
							
						 
						
							2021-02-03 18:45:22 +00:00