Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Petr Mikheev
1363292fc9
Merge branch 'l10n_docs' into 'master'
...
L10n docs
See merge request OpenMW/openmw!1785
2022-04-21 19:44:18 +00:00
Benjamin Winger
2f455aa87b
Added fallback details to l10n docs
2022-04-20 20:10:58 -04:00
Benjamin Winger
dac4415699
Moved localisation docs to dedicated page
2022-04-20 20:10:58 -04:00
Matjaž Lamut
4907bcaf41
Document OpenMW-CS tables.
2022-04-18 18:42:47 +00:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
psi29a
f5bc78cac3
Merge branch 'lua_ui_flex' into 'master'
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Lua UI Flex widget
Closes #6646
See merge request OpenMW/openmw!1743
2022-04-06 23:29:23 +00:00
Alexei Dobrohotov
98b2ddfd4c
Make console and maximized window defaults mimic Morrowind
2022-04-06 16:12:31 +03:00
uramer
3580f8ab43
Add Flex widget documentation
2022-04-05 17:52:23 +02:00
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
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Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
glassmancody.info
26c7e308ed
mygui bindings for color and alpha
2022-03-21 22:00:32 -07:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
9af49cfa68
[Lua] Update documentation
2022-03-15 23:35:36 +01:00
uramer
36c46ada6f
Pass unhandled Lua UI events to the parent
2022-03-14 19:07:23 +00:00
uramer
94cc090f73
PR feedack for documentation
2022-02-25 18:18:27 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
uramer
c0f095a462
Fix typos
2022-02-23 22:02:28 +01:00
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
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Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
2022-02-21 20:43:27 +00:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
Lamoot
79c3b2e1a3
Cleanup and fix articles connected with the collada asset workflow.
2022-02-19 22:20:26 +01:00
David Nagy
d787317df9
Update overview.rst ( #6598 )
2022-02-14 11:14:41 +00:00
psi29a
e42d3a2000
Merge branch 'anim-creature-docs' into 'master'
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Documentation how to get an Animated creature in OpenMW
See merge request OpenMW/openmw!1190
2022-02-13 15:30:22 +00:00
Matjaž Lamut
2d4d28fb8e
Documentation how to get an Animated creature in OpenMW
2022-02-13 15:30:21 +00:00
Alexei Dobrohotov
4502569660
Clarify stretch menu background documentation ( #5880 )
2022-02-12 18:33:18 +03:00
psi29a
0ce338bee7
Merge branch 'rain_ripple_default' into 'master'
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Set rain ripples default to sparse
Closes #6422
See merge request OpenMW/openmw!1631
2022-02-08 13:54:10 +00:00
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
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Control AI packages from Lua
See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
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Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
Abdu Sharif
60aa57c8d8
Update water.rst
2022-02-06 18:18:20 +00:00
Petr Mikheev
6c56436809
Control AI packages from Lua
2022-02-06 15:01:51 +01:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
Petr Mikheev
ec4adcc5a2
Add better explanation of the onLoad
engine handler.
2022-01-30 20:27:37 +00:00
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
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Lua UI templates
See merge request OpenMW/openmw!1475
2022-01-28 09:31:46 +00:00
uramer
960dd1f708
Lua UI templates
2022-01-28 09:31:45 +00:00
uramer
40a2280261
Update documentation regarding gyroscope
2022-01-24 16:26:24 +01:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
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Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
2022-01-11 09:34:19 +00:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
Petr Mikheev
9fd7630ca0
Add calendar.lua
2022-01-10 21:04:07 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
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Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Matjaž Lamut
58697d98b2
Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to.
2021-12-24 18:16:34 +00:00
psi29a
ef60f2d191
Merge branch 'doc-static-models' into 'master'
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Documentation: how to get a static model from Blender to OpenMW.
See merge request OpenMW/openmw!1496
2021-12-20 23:23:12 +00:00
Matjaž Lamut
c0d0972379
Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs.
2021-12-20 20:20:56 +00:00
Matjaž Lamut
02ef6c858d
Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively.
2021-12-19 21:27:00 +00:00
uramer
c865114b9b
Lua UI Layers
2021-12-14 17:38:06 +00:00