Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								536f8104e6 
								
							 
						 
						
							
							
								
								Do not create an 'all' animation.  
							
							
							
						 
						
							2013-01-20 17:24:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e1e76bde76 
								
							 
						 
						
							
							
								
								Combine a loop into another where it's used  
							
							
							
						 
						
							2013-01-20 15:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								85ca1e993f 
								
							 
						 
						
							
							
								
								Properly check if an animation exists before playing it  
							
							
							
						 
						
							2013-01-19 21:55:04 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68779375b2 
								
							 
						 
						
							
							
								
								Implement WalkLeft and WalkRight character states  
							
							
							
						 
						
							2013-01-19 16:19:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7b07ee5cf 
								
							 
						 
						
							
							
								
								Don't reset the animation when setting the same state  
							
							... 
							
							
							
							Unless looping is being toggled on. 
							
						 
						
							2013-01-19 15:46:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e0541b52c4 
								
							 
						 
						
							
							
								
								Use a list to store and get state information  
							
							
							
						 
						
							2013-01-19 14:56:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								de2d084e61 
								
							 
						 
						
							
							
								
								Add a looping property to handle if an animation should loop  
							
							
							
						 
						
							2013-01-19 14:22:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b68953f0d 
								
							 
						 
						
							
							
								
								Scale animation speed using the direction length  
							
							... 
							
							
							
							The direction length doesn't currently give a good speed, but it's something. 
							
						 
						
							2013-01-18 21:40:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aecfc0829a 
								
							 
						 
						
							
							
								
								Implement WalkForward and WalkBack character states  
							
							
							
						 
						
							2013-01-18 18:04:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e33f59e0fe 
								
							 
						 
						
							
							
								
								Ensure the direction vector is initialized and copied properly  
							
							
							
						 
						
							2013-01-18 17:41:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1cdd64cd9b 
								
							 
						 
						
							
							
								
								Return the animation movement from the character controller.  
							
							... 
							
							
							
							Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them. 
							
						 
						
							2013-01-18 17:05:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9123f4f2af 
								
							 
						 
						
							
							
								
								Return the movement vector from runAnimation  
							
							
							
						 
						
							2013-01-18 16:21:29 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9235fba770 
								
							 
						 
						
							
							
								
								Store the movement vector in the character controller  
							
							
							
						 
						
							2013-01-18 16:00:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								40f8e75763 
								
							 
						 
						
							
							
								
								Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations  
							
							... 
							
							
							
							Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished. 
							
						 
						
							2013-01-18 15:39:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a527cb8349 
								
							 
						 
						
							
							
								
								Loop the current animation when not dead  
							
							... 
							
							
							
							This should be better, but it's not perfect. It misses the case where
start < loop start == loop stop <= stop 
							
						 
						
							2013-01-18 15:22:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7684cb979 
								
							 
						 
						
							
							
								
								Pass the key time to markerEvent  
							
							
							
						 
						
							2013-01-18 14:50:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3e9b0a333c 
								
							 
						 
						
							
							
								
								Allow specifying the accumulation for animations  
							
							... 
							
							
							
							Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual). 
							
						 
						
							2013-01-18 14:25:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5cafc24ee2 
								
							 
						 
						
							
							
								
								Rename CharState_Alive back to CharState_Idle  
							
							
							
						 
						
							2013-01-18 13:43:45 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								613529f1d6 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							
							
						 
						
							2013-01-18 01:02:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a94947029e 
								
							 
						 
						
							
							
								
								Check the marker name before deciding what to do with it  
							
							... 
							
							
							
							Also, don't force 'idle' after a playgroup 
							
						 
						
							2013-01-18 00:59:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7ccfda1f 
								
							 
						 
						
							
							
								
								Rename CharState_Idle to CharState_Alive  
							
							
							
						 
						
							2013-01-17 21:07:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8720433fa9 
								
							 
						 
						
							
							
								
								Do not automatically loop animations  
							
							... 
							
							
							
							There are 0 length idle animations that break this 
							
						 
						
							2013-01-17 17:54:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8fa1b56efc 
								
							 
						 
						
							
							
								
								Loop the current animation if there's nothing more queued  
							
							
							
						 
						
							2013-01-17 16:34:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								00879ab20e 
								
							 
						 
						
							
							
								
								Fix player rendering  
							
							
							
						 
						
							2013-01-17 15:48:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fef6284f15 
								
							 
						 
						
							
							
								
								Only reset the animation time if a new state was set  
							
							
							
						 
						
							2013-01-17 15:47:25 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fc0f9e2159 
								
							 
						 
						
							
							
								
								The animation state tracks the animation time for us  
							
							
							
						 
						
							2013-01-17 14:49:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce44290e 
								
							 
						 
						
							
							
								
								Handle the animation queue in mwmechanics  
							
							
							
						 
						
							2013-01-17 13:18:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								47c157303a 
								
							 
						 
						
							
							
								
								Filter events that do not belong to the current group  
							
							
							
						 
						
							2013-01-17 11:03:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								da4f17859e 
								
							 
						 
						
							
							
								
								Recognize soundgen animation markers  
							
							
							
						 
						
							2013-01-17 10:16:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								82b790770d 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/dialogue-creatures'  
							
							
							
						 
						
							2013-01-17 10:21:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								82d549e22f 
								
							 
						 
						
							
							
								
								Don't update the animation if time is the same  
							
							
							
						 
						
							2013-01-16 21:39:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ee389f3b2 
								
							 
						 
						
							
							
								
								Handle animation skipping in the character controller  
							
							
							
						 
						
							2013-01-16 21:25:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								852aa214cc 
								
							 
						 
						
							
							
								
								Store the available animation names in the character controller  
							
							
							
						 
						
							2013-01-16 21:16:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								afbc9f3e41 
								
							 
						 
						
							
							
								
								Keep track of the animation group currently playing  
							
							
							
						 
						
							2013-01-16 20:44:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd01b81c6 
								
							 
						 
						
							
							
								
								Update mTime when updating or reseting the animation, and refactor the animation loop  
							
							
							
						 
						
							2013-01-16 20:14:49 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								685f219560 
								
							 
						 
						
							
							
								
								Return a movement vector from the character controller update  
							
							
							
						 
						
							2013-01-16 18:56:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								daad8d9859 
								
							 
						 
						
							
							
								
								Don't update the character controller while paused  
							
							
							
						 
						
							2013-01-16 18:03:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d2f5a886c7 
								
							 
						 
						
							
							
								
								Handle playgroup and skipanim through mwmechanics  
							
							
							
						 
						
							2013-01-16 17:53:18 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								4feaa66897 
								
							 
						 
						
							
							
								
								Do not open the dialogue window if no greeting is found  
							
							
							
						 
						
							2013-01-17 01:58:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46fc61a4c1 
								
							 
						 
						
							
							
								
								Run animations from the character controller  
							
							
							
						 
						
							2013-01-16 16:31:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46728ab27f 
								
							 
						 
						
							
							
								
								Handle "sound:" animation events  
							
							
							
						 
						
							2013-01-16 15:52:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c32385e17 
								
							 
						 
						
							
							
								
								Avoid trying to animate things that don't have animations  
							
							
							
						 
						
							2013-01-16 15:00:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94b93227d3 
								
							 
						 
						
							
							
								
								Treat activators as actors for rendering and mechanics  
							
							... 
							
							
							
							Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly. 
							
						 
						
							2013-01-16 14:37:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d2fc3c7b33 
								
							 
						 
						
							
							
								
								Add a method to tell the character controller of new text keys  
							
							
							
						 
						
							2013-01-16 13:09:21 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7b568cbb15 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/dialogue'  
							
							
							
						 
						
							2013-01-16 22:03:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0a2f92f679 
								
							 
						 
						
							
							
								
								Keep track of the current text key in the animation  
							
							
							
						 
						
							2013-01-16 11:57:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f46587c383 
								
							 
						 
						
							
							
								
								Store an character controller in the animation  
							
							
							
						 
						
							2013-01-16 11:01:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c487e6019 
								
							 
						 
						
							
							
								
								Play an animation when changing states  
							
							
							
						 
						
							2013-01-16 10:45:18 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b378bc92a0 
								
							 
						 
						
							
							
								
								Store an animation object in the character controller  
							
							
							
						 
						
							2013-01-16 10:16:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								63e685ea39 
								
							 
						 
						
							
							
								
								Add a method to get the Animation from a Ptr  
							
							
							
						 
						
							2013-01-16 09:59:19 -08:00