elsid
16675fd254
Return empty path when navmesh is not found for agent
2019-02-16 15:37:06 +03:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
d63881e054
Make Navigator::findPath independent from class fields
2019-02-16 15:14:05 +03:00
elsid
a0ed981a7c
Fix operator ++ for OutputTransformIterator
2019-02-16 15:09:57 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
2019-02-16 14:41:11 +03:00
elsid
da431135fa
Use pointer to check is NavMeshTilesCache::Value initialized
2018-12-10 23:51:15 +03:00
elsid
aab7f2e8b9
Don't check for equality in move assignment
...
Assume it is undefined behavior to move-assing value to itself.
2018-12-10 23:45:31 +03:00
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
2018-11-14 11:21:49 +04:00
Bret Curtis
9ae077c033
use c++11 std::align from <memory> ( #2026 )
...
* use c++11 std::align from <memory>
* for Ubuntu, use gcc5 instead of 4.8
* use travis to set gcc to 5
eval
and sudo
* use eval in .travis.yml
* use gcc-8
* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now
* push things to matrix, so we can support multiple releases if we want
* we should not be allowing for failures, we are ready to start trusting clang and its analyzer
* scan-build was pushed to another package
* use gcc-8 still but wrap in scan-build
* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex
use double []
fix missing ,
use bash to use regex
black spaces matter
* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs
* test if not set, then set otherwise ignore
* use quotes
* do not eval it, set it in travis env
* no more &&
* what does clang7 have to say?
* use sourceline for now
* use clang-7 instead of clang-7.0
* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0
* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.
and actually do it the other way around
2018-11-08 17:38:09 +01:00
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
...
Navmesh cache limit
2018-11-05 07:51:48 +01:00
elsid
6e78fbb538
Double key size for item cache size
2018-11-05 02:21:19 +03:00
elsid
696bb9adc8
Add missing decrease for free navmesh data size
2018-11-05 02:21:18 +03:00
elsid
d2c2bdadb5
Add align implementation
2018-11-04 21:56:15 +03:00
elsid
b477775e16
Use callback to iterate over chunks
2018-11-04 18:34:31 +03:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
Andrei Kortunov
a387c6b910
Fix MSVC2015 C4503 warning
2018-11-04 11:11:55 +04:00
Bret Curtis
261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
...
Use new change type for update object
2018-11-03 17:30:05 +01:00
elsid
41319eb2bf
Use new change type for update object
...
To perform jobs for updated animated objects and doors with lowest
priority.
2018-11-03 16:44:23 +03:00
elsid
b77684a135
Add TODOs
2018-11-03 16:15:32 +03:00
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
2018-11-03 16:14:07 +03:00
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
...
Allow OSG objects to be sent to the debug log.
2018-10-31 22:14:36 +00:00
AnyOldName3
4489f23005
Remove recastnavigation conflicts
2018-10-31 15:15:01 +00:00
Andrei Kortunov
a615076c61
Add default return value
2018-10-31 10:18:29 +04:00
elsid
50b6ae3e10
Fix calculation for shape local AABB
2018-10-28 16:58:22 +03:00
elsid
af2f4e8424
Allow to use zero cache size
2018-10-28 16:54:06 +03:00
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
2018-10-28 15:36:47 +03:00
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
2018-10-15 23:25:42 +03:00
elsid
dc2eb2e16b
Do not write to global log async navmesh updater exceptions
2018-10-15 22:47:07 +03:00
elsid
e57504ae7c
Lower log level
2018-10-13 22:22:15 +03:00
elsid
0f6a64ad54
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
elsid
fb655cb04f
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
69b5834c64
Add doc for Navigator
2018-10-13 22:16:35 +03:00
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex
2018-10-13 22:16:35 +03:00
elsid
cf4066751c
Add classes to encapsulate value guarded by mutex
2018-10-13 22:16:35 +03:00
elsid
1a27489904
Add special type for object id
2018-10-13 22:16:35 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport
2018-10-13 22:16:33 +03:00
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
2018-10-13 22:16:33 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
72f211ef28
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh
2018-10-13 22:16:32 +03:00
elsid
c771986c56
Prioritise NavMesh jobs first to remove and last to add
...
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
2018-10-13 22:16:31 +03:00
elsid
b33a291a67
Log thread id
2018-10-13 22:16:31 +03:00
elsid
e24d4d7052
Explicitly use RC_NULL_AREA constant to mark unwalkable areas
2018-10-13 22:16:31 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
84949bedb1
Remove and add tile in single critical section
2018-10-13 22:16:30 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
2018-10-13 22:16:30 +03:00
elsid
f268ec5d34
Measure total time for NavMesh build from first pop
2018-10-13 22:16:29 +03:00
elsid
c26773bd29
Log update NavMesh status
2018-10-13 22:16:29 +03:00
elsid
937e8e1803
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
elsid
dd5f4498f6
Increment NavMesh revision on remove or add tile
2018-10-13 22:16:29 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
d1e71f9322
Support btBoxShape for RecastMesh
2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
1caa18bb4f
Use one recast mesh for all jobs
2018-10-13 22:16:27 +03:00
elsid
794cfc4aa3
Write detournavigator log to file
2018-10-13 22:16:27 +03:00
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
2018-10-13 22:16:27 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
f8909218ee
Store recast mesh bounds
2018-10-13 22:16:27 +03:00
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
430ba9d7a5
Build NavMesh tile data only for changed tiles
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00