psi29a
25fa8c3656
Merge branch 'rm_base_esm_reader' into 'master'
...
Remove ESM::Reader base class
See merge request OpenMW/openmw!2388
2022-09-10 14:38:13 +00:00
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
...
Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
elsid
ac1688f9c1
Remove ESM::Reader base class
...
This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2022-09-10 15:17:49 +02:00
psi29a
23e1d2e76e
Merge branch 'cmake-policy' into 'master'
...
Resolve issue #6931 Ugly warning with cmake 3.24 or newer
Closes #6931
See merge request OpenMW/openmw!2391
2022-09-10 13:02:00 +00:00
Project579
e55caa9d20
Resolve issue #6931 Ugly warning with cmake 3.24 or newer
2022-09-10 12:56:03 +02:00
florent.teppe
158eea934d
removed more code from the header
...
simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2022-09-10 10:03:13 +02:00
florent.teppe
65bd007baa
simplified some big switch/case
2022-09-09 23:40:56 +02:00
psi29a
115f814dc9
Merge branch 'ci-improvement' into 'master'
...
Prevent duplicate pipelines for merge requests
See merge request OpenMW/openmw!2387
2022-09-09 19:18:37 +00:00
ζeh Matt
2dde598326
Adjust rules and remove them from templates
2022-09-09 18:36:44 +03:00
ζeh Matt
98ffe5e885
Only run one pipeline for merge requests
2022-09-09 18:10:56 +03:00
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
...
Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2022-09-08 22:18:36 +00:00
florent.teppe
bcc004ecf5
Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic
2022-09-08 23:39:44 +02:00
florent.teppe
0a5c863f27
fewer header includes
2022-09-08 21:08:59 +02:00
florent.teppe
c7e88344d0
cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes
2022-09-08 20:52:00 +02:00
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
...
More ESMStore cleanup
See merge request OpenMW/openmw!2383
2022-09-08 13:08:26 +00:00
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2022-09-08 15:03:01 +03:00
psi29a
7e8a933be9
Merge branch 'doc_fix' into 'master'
...
Remove deprecated setting from docs
See merge request OpenMW/openmw!2385
2022-09-08 09:43:23 +00:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
...
Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2022-09-08 06:57:41 +00:00
psi29a
3d05af9a9e
Merge branch 'duration_locale' into 'master'
...
Localize the 'show effect duration' option
Closes #6995
See merge request OpenMW/openmw!2379
2022-09-08 06:54:28 +00:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
glassmancody.info
137baa4f75
remove deprecated setting
2022-09-07 19:17:47 -07:00
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2022-09-08 03:38:07 +03:00
elsid
cdc9141e2f
Reuse physics actors positions buffer
2022-09-08 01:57:45 +02:00
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2022-09-08 00:13:50 +03:00
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
...
Instead of storing a set of objects per tile.
2022-09-07 22:51:56 +02:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1f2c473242
Merge branch 'bhk' into 'master'
...
Load bhkCapsuleShape and bhkSphereShape
See merge request OpenMW/openmw!2377
2022-09-07 20:25:24 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
florent.teppe
31a14952b7
no more getIdType, only setIdType
2022-09-07 18:45:15 +02:00
psi29a
1ceaabdc76
Merge branch 'clang-format-2' into 'master'
...
More clang-format adjustments, test format a couple files
See merge request OpenMW/openmw!2359
2022-09-07 14:49:57 +00:00
ζeh Matt
ef23f752f6
Adjust a couple clang-format options
2022-09-07 17:47:12 +03:00
Alexei Kotov
336bef0403
Update changelog
2022-09-07 16:27:52 +03:00
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2022-09-07 16:18:33 +03:00
Alexei Kotov
0d3a1470c9
Fix double quote marks
2022-09-07 16:12:26 +03:00
Alexei Kotov
f17b1cd7ab
Load bhkCapsuleShape and bhkSphereShape
2022-09-07 16:09:19 +03:00
psi29a
dcbe59b712
Merge branch 'animchangelog' into 'master'
...
Update changelog
See merge request OpenMW/openmw!2375
2022-09-07 12:48:55 +00:00
Alexei Kotov
a285c62e54
Update changelog
2022-09-07 15:32:45 +03:00
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
...
Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2022-09-07 10:30:59 +00:00
psi29a
a5664d7ba9
Merge branch 'reserve_utf8_stream' into 'master'
...
Reserve the output buffer in lowerCaseUtf8
See merge request OpenMW/openmw!2370
2022-09-07 10:05:26 +00:00
psi29a
c4deacbff8
Merge branch 'navigator_fixes' into 'master'
...
Navigator fixes
See merge request OpenMW/openmw!2373
2022-09-07 10:03:52 +00:00
elsid
277211c5b4
Reuse physics simulations buffer
...
To avoid redundant allocations.
Use 2 buffers to make sure there is no overlap between main and the background
threads.
2022-09-07 03:06:59 +02:00
florent.teppe
e961ac6f7c
function doesn't need to return int
2022-09-06 23:30:51 +02:00
florent.teppe
b1d5d604be
various fixes
...
fixed naming convention
replaced std::string by string_view when possible
removed unused function and member varaible
replaced type::value by type_v
set default destructor in cpp
function getTypeIndex => getnextindex
2022-09-06 23:10:58 +02:00
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
...
allJobsDone should wait even if "wait until min distance to player" is 0.
2022-09-06 21:51:48 +02:00
elsid
955db8f825
Call Navigator::setWorldspace once per changing cell
2022-09-06 21:51:48 +02:00
elsid
98ddc31902
Fix calculating min distance to nearest absent tile
...
Tile can be present in either mPushed (waiting in a queue), mProcessingTiles (
being processed or waiting in db queue), mPresentTiles (added to navmesh). It's
not enough to walk over mPushed tiles to find all not present. Need also to
check mProcessingTiles.
Otherwise if all tiles are in mProcessingTiles only
waitUntilJobsDoneForNotPresentTiles may return too early because there are none
in mPushed and therefore none tiles are considered to be absent on navmesh which
is not true.
2022-09-06 21:51:48 +02:00
elsid
de80b86cc1
Use proper type to cast enum value
2022-09-06 21:51:48 +02:00
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00