elsid
a550a8af36
Use normalized path for KeyframeManager::get
2024-11-20 21:29:36 +01:00
Alexei Kotov
17203c5071
Merge branch 'forceunequip' into 'master'
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Force stop weapon animation before unequipping
Closes #8230
See merge request OpenMW/openmw!4460
2024-11-19 22:49:40 +00:00
elsid
6cd76fb8a7
Use normalized path for Class::getCorrectedModel
2024-11-18 21:21:34 +01:00
elsid
630e815f66
Forbid to use toNormalized for normalized path
2024-11-18 21:21:33 +01:00
Evil Eye
d3db436c2e
Force stop weapon animation before unequipping
2024-11-18 20:07:14 +01:00
AnyOldName3
4a911a647d
Merge branch 'activewetshoes' into 'master'
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Preserve node level data variance when merging objects in the active grid
Closes #8231
See merge request OpenMW/openmw!4456
2024-11-18 14:12:52 +00:00
psi29a
79dbbceb10
Merge branch 'vfs_normalized_path_20' into 'master'
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Use normalized path for correctMeshPath and getLODMeshName (#8138 )
See merge request OpenMW/openmw!4455
2024-11-17 12:30:15 +00:00
elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
Evil Eye
0a07b1eb3a
Preserve node level data variance when merging objects in the active grid
2024-11-16 11:56:01 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
Andrei Kortunov
2522fe9517
Remove dead code
2024-11-14 22:16:05 +04:00
Evil Eye
d6e300ba25
Make GetHealthGetRatio return 1 for actors with a max health of 0
2024-11-12 21:29:18 +01:00
Pi03k
306982cdd1
Move from qt_wrap_ui to AUTOUIC for opencs
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Set opencs target properties in appropriate section
Use forward declaration for Ui::FileDialog
(#7348 )
2024-11-10 20:38:14 +01:00
pi03k
18080a83d6
Move from qt_wrap_ui to AUTOUIC for launcher and wizard
...
(#7348 )
2024-11-10 20:38:14 +01:00
psi29a
ac7b54af80
Merge branch 'refnumremapping' into 'master'
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Use the right deserializer for unloaded scripts
See merge request OpenMW/openmw!4449
2024-11-10 16:13:07 +00:00
psi29a
f5c457c474
Merge branch 'pageswithattitude' into 'master'
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Apply rotation when computing the bounding box of a paged reference
See merge request OpenMW/openmw!4447
2024-11-09 20:14:53 +00:00
Evil Eye
6572122acc
Use the right deserializer for unloaded scripts
2024-11-09 13:05:39 +01:00
Alexei Kotov
32a6ed6f49
Merge branch 'creaturesstronk' into 'master'
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Allow creatures' strength to be edited
See merge request OpenMW/openmw!4448
2024-11-08 20:18:24 +00:00
psi29a
d356fea5b6
Merge branch 'whycantitalkthedoorintoopening' into 'master'
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Let AI open moved doors (#7548 )
Closes #7548
See merge request OpenMW/openmw!4435
2024-11-07 17:55:40 +00:00
Evil Eye
7bd2f73fe5
Allow creatures' strength to be edited
2024-11-07 17:12:00 +01:00
Evil Eye
79bd6309a5
Apply rotation when computing the bounding box of a paged reference
2024-11-07 16:53:03 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
psi29a
3e804042c4
Merge branch 'soitsthesametypeofstandasstarplatinum' into 'master'
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Update spell window effect icons if the world is unpaused
See merge request OpenMW/openmw!4439
2024-11-01 13:53:05 +00:00
psi29a
6c52d92832
Merge branch 'ducksinarow' into 'master'
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Improve memory alignment of CreatureStats to reduce memory usage
See merge request OpenMW/openmw!4433
2024-11-01 10:23:25 +00:00
psi29a
362eec43be
Merge branch 'noblacklisting' into 'master'
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Exterminate script blacklisting (#8214 )
Closes #8214
See merge request OpenMW/openmw!4440
2024-11-01 10:22:26 +00:00
psi29a
62079499c1
Merge branch 'nowaterculling' into 'master'
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Allow opting out of water culling (#7318 )
Closes #7318
See merge request OpenMW/openmw!4441
2024-11-01 10:21:45 +00:00
Alexei Kotov
5d37cb3b74
Exterminate script blacklisting ( #8214 )
2024-10-31 14:59:55 +03:00
Alexei Kotov
4f521a94d7
Allow opting out of water culling ( #7318 )
2024-10-31 14:54:05 +03:00
Alexei Kotov
fdafdaf599
Update spell icons if the world is unpaused
2024-10-31 11:22:49 +03:00
Alexei Kotov
476abb83d8
Don't enable groundcover for non-default worldspaces ( #7692 )
2024-10-30 21:23:29 +03:00
psi29a
34b6a9d402
Merge branch 'howdidabdufindthis' into 'master'
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Don't assign vertical movement for inert characters out of water (#7968 )
Closes #7968
See merge request OpenMW/openmw!4432
2024-10-30 14:21:34 +00:00
jvoisin
540eee9c97
Merge branch 'draganddropdead' into 'master'
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Don't update displayed armor rating when there's no player pointer (#8211 )
Closes #8211
See merge request OpenMW/openmw!4430
2024-10-30 12:14:15 +00:00
Alexei Kotov
4fdfd6ae91
Let AI open moved doors ( #7548 )
2024-10-30 12:41:36 +03:00
Evil Eye
ee16dbd2e2
Improve memory alignment of CreatureStats to reduce memory usage
2024-10-29 19:52:12 +01:00
Evil Eye
4c11dcdd7d
Merge branch 'display_fix' into 'master'
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Improve screen detection for editor's widgets
Closes #8146
See merge request OpenMW/openmw!4364
2024-10-29 16:51:37 +00:00
Alexei Kotov
84aebccbb0
Don't assign vertical movement for inert characters out of water ( #7968 )
2024-10-29 14:33:05 +03:00
Alexei Kotov
636e5ed08b
Don't update displayed armor rating when there's no player pointer ( #8211 )
2024-10-29 10:44:28 +03:00
psi29a
64fdf72c4c
Merge branch 'mfwnotext' into 'master'
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Fix #8202 (probably)
Closes #8202
See merge request OpenMW/openmw!4422
2024-10-28 16:19:49 +00:00
psi29a
1dc1bfe543
Merge branch 'launcherimportdefaults' into 'master'
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Save/load INI importer flags in the launcher (#8189 )
Closes #8189
See merge request OpenMW/openmw!4429
2024-10-28 16:19:28 +00:00
Evil Eye
b288448893
Merge branch 'ulfricstormcloakjarlofwindhelm' into 'master'
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Revise storm wind effect on velocity (bug #8206 )
Closes #8206
See merge request OpenMW/openmw!4426
2024-10-28 15:33:46 +00:00
Alexei Kotov
a239724316
Revise storm wind effect on velocity (bug #8206 )
2024-10-28 13:10:16 +03:00
Alexei Kotov
e78d3e8ac6
Add a lower cap to launcher viewing distance spinbox ( #8208 )
2024-10-28 13:04:16 +03:00
psi29a
891bb67ac5
Merge branch 'fatiguecrit' into 'master'
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Only play critical hit sound for health damage (#8207 )
Closes #8207
See merge request OpenMW/openmw!4427
2024-10-28 09:53:58 +00:00
Alexei Kotov
eea916a43d
Save/load INI importer flags in the launcher ( #8189 )
2024-10-27 21:30:23 +03:00
Evil Eye
7bbb1bf05d
Merge branch 'loosey-goosey' into 'master'
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Store original representation of paths in content lists. Also compare against existing content lists in a more forgiving way.
See merge request OpenMW/openmw!4424
2024-10-27 12:31:41 +00:00
Alexei Kotov
71f6341f30
Only play critical hit sound for health damage ( #8207 )
2024-10-27 08:17:33 +03:00
Evil Eye
a8710b7b42
Don't modify base records from Lua
2024-10-25 16:35:23 +02:00
psi29a
a11e683a40
Merge branch 'content-lists-could-provide-duplicate-fallback-archives' into 'master'
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Gracefully handle content lists that specify duplicate BSAs
Closes #8200
See merge request OpenMW/openmw!4421
2024-10-25 11:08:41 +00:00
AnyOldName3
7640b6bcf4
Typo
2024-10-25 00:32:12 +00:00
AnyOldName3
c2b383ea92
Store original representation of paths in content lists
...
Also compare against existing content lists in a more forgiving way.
The first improvement makes it possible to use relative paths in openmw.cfg without the launcher canonicalising them.
This was really annoying if you used a relative path on purpose.
It also stops the launcher converting all paths to Qt's convention, where forward slashes are used on Windows even though they're not native.
The engine doesn't care, so you could always put either in the config file, but the launcher wouldn't stand for that, and would make them match.
To make this work, we need to store a path's originalRepresentation in the content list, compare paths loaded from openmw.cfg based on their originalRepresentation, and convert paths from originalRepresentation to absolute value when loading them from a content list.
The second improvement means that paths that are equivalent, but expressed differently (e.g. mismatched case on Windows, mismatched separators on Windows, or mild differences like unnecessary `./`es and doubled separators) don't trigger the creation of a new effectively-identical content list.
To make this work, we had to switch the comparison to lexicaly normalise the path first.
It could only be lexical normalisation as originalRepresentation might be absolute, relative, or absolute-but-based-on-a-path-slug, and we didn't want slugs to break things or relative paths to count as equivalent to absolute ones that refer to the same file.
The comparison is case-insensitive on Windows, and case-sensitive elsewhere.
This isn't strictly right, as you can have case-sensitive things mounted on Windows or tell a Linux directory to be case-insensitive, but we can't tell when that might happen based on a lexical path as it depends on real directory properties (and might differ for different parts of the path, which is too much hassle to support).
2024-10-25 00:49:59 +01:00