jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								bcdd0f55da 
								
							 
						 
						
							
							
								
								Merge branch 'bc_refnum' into 'master'  
							
							 
							
							... 
							
							
							
							Always print object refnum
See merge request OpenMW/openmw!1123  
							
						 
						
							2021-08-12 10:18:55 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e84a177a91 
								
							 
						 
						
							
							
								
								Always print object refnum  
							
							 
							
							... 
							
							
							
							Also print content file index even when it's negative. To be able to identify
the object unambiguously. 
							
						 
						
							2021-08-12 02:02:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								de9ee2f196 
								
							 
						 
						
							
							
								
								Revert "Calls directly MovementSolver::traceDown instead of"  
							
							 
							
							... 
							
							
							
							This reverts commit c1e50f530b . 
							
						 
						
							2021-08-11 21:53:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								45b45b3560 
								
							 
						 
						
							
							
								
								Merge branch 'fix_op_bzzt_whoopsie' into 'master'  
							
							 
							
							... 
							
							
							
							resolve issue of OP meshes that cross boundaries
See merge request OpenMW/openmw!1117  
							
						 
						
							2021-08-10 15:50:33 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c99bddc8dc 
								
							 
						 
						
							
							
								
								Revert "Move reference to the right cell according to its geographical position"  
							
							 
							
							... 
							
							
							
							This reverts commit d0677c3f07 . 
							
						 
						
							2021-08-09 22:11:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								7dfaef7644 
								
							 
						 
						
							
							
								
								resolve issue of meshes that cross boundaries; should only be calculating the maxBound, not the minBound of y; also fix it in groundcover as it was copied blindly over;  
							
							 
							
							
							
						 
						
							2021-08-09 22:05:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								bfc9ea9e32 
								
							 
						 
						
							
							
								
								Fix warning on MSVC convertion from double to float  
							
							 
							
							
							
						 
						
							2021-08-09 19:43:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b0e30e4bb6 
								
							 
						 
						
							
							
								
								Change setting to clamp the local viewing distance to fix value (instead of coeff)  
							
							 
							
							
							
						 
						
							2021-08-09 19:43:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b27de8f188 
								
							 
						 
						
							
							
								
								Disable zooming when setting is off  
							
							 
							
							
							
						 
						
							2021-08-09 19:43:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								73e83fd3d8 
								
							 
						 
						
							
							
								
								Merge branch 'dontcrash' into 'master'  
							
							 
							
							... 
							
							
							
							Fix  #6208  (hopefully)
Closes  #6208 
See merge request OpenMW/openmw!1113  
							
						 
						
							2021-08-09 17:10:11 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								8e3984ae5a 
								
							 
						 
						
							
							
								
								Clear mActors when reseting the simulation. Otherwise during next run we can try to read past the end of mActorsFrameData.  
							
							 
							
							
							
						 
						
							2021-08-09 14:46:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								586d8684d0 
								
							 
						 
						
							
							
								
								Fix two coverity issues about uninitialised variables  
							
							 
							
							
							
						 
						
							2021-08-09 12:43:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cb7a4d20dd 
								
							 
						 
						
							
							
								
								Merge branch 'killmutex' into 'master'  
							
							 
							
							... 
							
							
							
							Remove mutex from PtrHolder
See merge request OpenMW/openmw!1110  
							
						 
						
							2021-08-08 19:45:16 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3afa9829b3 
								
							 
						 
						
							
							
								
								Merge branch 'tracedown' into 'master'  
							
							 
							
							... 
							
							
							
							Correct calls to traceDown in addActor
See merge request OpenMW/openmw!1109  
							
						 
						
							2021-08-08 19:41:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c1e50f530b 
								
							 
						 
						
							
							
								
								Calls directly MovementSolver::traceDown instead of  
							
							 
							
							... 
							
							
							
							PhysicsSystem::traceDown before inserting into mActors.
The latter does nothing until the actor is inserted into mActors.
We can't move the call after the insertion either because then
the actor is part of the simulation, and we'd have a race. 
							
						 
						
							2021-08-08 18:26:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b4dd9e6b4d 
								
							 
						 
						
							
							
								
								Avoid division by zero in movementsolver when an actor is immobile and  
							
							 
							
							... 
							
							
							
							in a storm 
							
						 
						
							2021-08-08 17:19:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								ee09f3095f 
								
							 
						 
						
							
							
								
								At last kill PtrHolder mutex  
							
							 
							
							
							
						 
						
							2021-08-08 15:05:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								07fa1803f7 
								
							 
						 
						
							
							
								
								Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile  
							
							 
							
							... 
							
							
							
							collision handling and castRay() to avoid calling getPtr(). It is a step forward
removing the mutex inside of PtrHolder.
Do the same for DeepestNotMeContactTestResultCallback. It is used
only for not-ranged combat for now, but do it anyway for parity with all
other callback. This way, once the PtrHolder mutex is gone one will not
have to worry about wether it is safe to use the callback in a specific
context.
To avoid use-after-free with projectile / projectile collision, defer deletion of projectile.
Since instead of storing a copy of target Ptr we have a pointer to its collision object,
we can't delete projectiles until after we finished iterating over the loops. 
							
						 
						
							2021-08-08 15:05:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								e88b94d0b0 
								
							 
						 
						
							
							
								
								Move btCollisionObject* into PtrHolder  
							
							 
							
							... 
							
							
							
							Remove unused function 
							
						 
						
							2021-08-08 15:05:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8ad3d3d792 
								
							 
						 
						
							
							
								
								Merge branch 'freezeandcool' into 'master'  
							
							 
							
							... 
							
							
							
							Don't use FreezeOnCull for any particle system (#4744 )
Closes  #4744 
See merge request OpenMW/openmw!1103  
							
						 
						
							2021-08-08 12:35:26 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8c81191d09 
								
							 
						 
						
							
							
								
								Merge branch 'schneller' into 'master'  
							
							 
							
							... 
							
							
							
							Optimize actors physics simulation
See merge request OpenMW/openmw!1048  
							
						 
						
							2021-08-08 12:27:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1fc7cb8191 
								
							 
						 
						
							
							
								
								Don't use FreezeOnCull for any particle system ( #4744 )  
							
							 
							
							
							
						 
						
							2021-08-08 03:36:35 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								5fc3b80406 
								
							 
						 
						
							
							
								
								Don't query actor halfextent in a tight loop, use the already existing  
							
							 
							
							... 
							
							
							
							variable. These repeated calls become costly with > 150 actors. 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								7dd5e715d7 
								
							 
						 
						
							
							
								
								Compute and store actor half extents. This is faster for 2 reasons:  
							
							 
							
							... 
							
							
							
							- half extents changes when actor scale is modified, which is very rare
- we don't need to protect them by the actor mutex. 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								bcd6541d3e 
								
							 
						 
						
							
							
								
								Reorganize ActorFrameData members:  
							
							 
							
							... 
							
							
							
							- constify all read-only variables
- order them so that all variables modified as aprt of the simulation
  fits in one cache line 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								0c5cf6ec19 
								
							 
						 
						
							
							
								
								Store the btCollisionObject* of the object we're standing on instead of  
							
							 
							
							... 
							
							
							
							MWWorld::Ptr:
- they are equivalent
- btCollisionObject* is readily available from the simulation, it saves
  a call to a mutex
- btCollisionObject* is smaller 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								26d9052b8c 
								
							 
						 
						
							
							
								
								Move the weak_ptr<Actor> outside of ActorFrameData.  
							
							 
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								f68273c3c0 
								
							 
						 
						
							
							
								
								Remove Actor* from ActorFrameData  
							
							 
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								9e911cc8b5 
								
							 
						 
						
							
							
								
								Introduce helper function to write back updated values inside parent Actor class  
							
							 
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b04c958410 
								
							 
						 
						
							
							
								
								Modify the way swimming is handled:  
							
							 
							
							... 
							
							
							
							- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway.
- store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e51a9a512 
								
							 
						 
						
							
							
								
								Simplify a bit the solver  
							
							 
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								51514e44cc 
								
							 
						 
						
							
							
								
								Handle jump as part of the simulation preparation (inside of  
							
							 
							
							... 
							
							
							
							PhysicsSystem) instead of inside the simulaiton.
For mechanics, we don't care how the jump is handled, just that it will be. 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								1bfaf353be 
								
							 
						 
						
							
							
								
								Explicitely store all the potential states an Actor can have into the  
							
							 
							
							... 
							
							
							
							ActActorFrameData structure. It makes it easier to reason about the
simulation (and hopefully simplify it).
Remove atomics from Actor class as a side effect.
Rename mFloatToSurface to mInert to make is explicit what it represent, not what it is used for
Store the Actor rotation (1 Vec2) instead of the whole ESM::Position (2 Vec3) 
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								9472728fa4 
								
							 
						 
						
							
							
								
								Do not generate data for immobile actors instead of early out from the solver  
							
							 
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								29921bf9fa 
								
							 
						 
						
							
							
								
								Don't stack cast packages  
							
							 
							
							
							
						 
						
							2021-08-07 10:06:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b770373491 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-enforce-str-length' into 'master'  
							
							 
							
							... 
							
							
							
							OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066 )
See merge request OpenMW/openmw!1088  
							
						 
						
							2021-08-06 21:08:09 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								09e03fde2e 
								
							 
						 
						
							
							
								
								refactor and fix wobbly shores  
							
							 
							
							
							
						 
						
							2021-08-04 17:49:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							 
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d89e37d689 
								
							 
						 
						
							
							
								
								add framebuffer extension check and fix issues with manual screenshots  
							
							 
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								70fac33940 
								
							 
						 
						
							
							
								
								initial reverse-z depth implementation  
							
							 
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								a94072243b 
								
							 
						 
						
							
							
								
								Lua command core.quit  
							
							 
							
							
							
						 
						
							2021-08-04 19:14:24 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								8aee84c46e 
								
							 
						 
						
							
							
								
								Disallow entry of strings longer than the lengths allowed by the file format.  
							
							 
							
							... 
							
							
							
							It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension.  Such changes should be a separate MR.
(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066 ) 
							
						 
						
							2021-08-04 09:39:18 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9fa7521fc5 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-no-charconv' into 'master'  
							
							 
							
							... 
							
							
							
							OpenCS - Avoid the inclusion of charconv header
See merge request OpenMW/openmw!1087  
							
						 
						
							2021-08-03 23:32:40 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7e14ec00 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-moved-reference' into 'master'  
							
							 
							
							... 
							
							
							
							OpenCS - Fix moved reference - Issues #3514  and #4752 
See merge request OpenMW/openmw!1051 
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514  where moving a reference to another cell is not handled properly.
40327681 Update the changelog. 
							
						 
						
							2021-08-03 23:29:05 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e10e9c0005 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_reduce_lock_wait' into 'master'  
							
							 
							
							... 
							
							
							
							Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes  #6193 
See merge request OpenMW/openmw!1079  
							
						 
						
							2021-08-03 23:05:39 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								16d04cf76c 
								
							 
						 
						
							
							
								
								Merge branch 'fixtexindex' into 'master'  
							
							 
							
							... 
							
							
							
							Fix texture index search bug
See merge request OpenMW/openmw!1080  
							
						 
						
							2021-08-03 23:00:33 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								bf06898a79 
								
							 
						 
						
							
							
								
								Retain the use of std::string_view in the function signature.  
							
							 
							
							
							
						 
						
							2021-08-04 08:23:22 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								99e691fbe3 
								
							 
						 
						
							
							
								
								Avoid the inclusion of <charconv> header due to Ubuntu Bionic (18.04) which as gcc version less than 8.1  
							
							 
							
							... 
							
							
							
							Partially reverts commit fd67ebde25 
							
						 
						
							2021-08-04 06:47:14 +10:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								3ce5e9e680 
								
							 
						 
						
							
							
								
								Improve error messages in components/lua/serialization.cpp  
							
							 
							
							
							
						 
						
							2021-08-03 16:42:26 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								0f7f5ce140 
								
							 
						 
						
							
							
								
								Remove Lua command "self:setDirectControl"  
							
							 
							
							
							
						 
						
							2021-08-03 14:36:51 +03:00