Chris Djali
								
							 
						 | 
						
							
							
								
								
							
							
							
								
							
							
								cb5a57e41b
								
							
						 | 
						
							
							
								
								Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
							
							
							
							
							
							
							
							Shadows 
							
						 | 
						
							2019-02-20 15:35:49 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								0c8ad0a3bb
								
							
						 | 
						
							
							
								
								Double buffer debug HUD frustum geometries to prevent race conditions.
							
							
							
							
							
						 | 
						
							2019-02-19 18:13:03 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Bret Curtis
								
							 
						 | 
						
							
							
								
								
							
							
							
								
							
							
								f4313c02e1
								
							
						 | 
						
							
							
								
								Merge pull request #2153 from akortunov/glowing_windows
							
							
							
							
							
							
							
							Native glowing windows support 
							
						 | 
						
							2019-02-04 14:50:13 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								60c9806d62
								
							
						 | 
						
							
							
								
								Share RigGeometry node data
							
							
							
							
							
						 | 
						
							2019-02-03 13:09:49 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								9e4a339ad3
								
							
						 | 
						
							
							
								
								Daytime node switch support (feature #4836)
							
							
							
							
							
						 | 
						
							2019-02-02 10:50:15 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								15547750ba
								
							
						 | 
						
							
							
								
								Correct behaviour of use front face culling setting to not use back face culling either when disabled.
							
							
							
							
							
						 | 
						
							2019-02-01 00:29:13 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								cfe921fb82
								
							
						 | 
						
							
							
								
								Remove uneeded includes.
							
							
							
							
							
						 | 
						
							2019-01-31 20:12:42 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								2761a38562
								
							
						 | 
						
							
							
								
								Prettify shadow define map setup.
							
							
							
							
							
						 | 
						
							2019-01-31 20:12:17 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								57e10e26b2
								
							
						 | 
						
							
							
								
								Make variable name less confusing
							
							
							
							
							
						 | 
						
							2019-01-31 14:58:57 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								a24b8ec3d2
								
							
						 | 
						
							
							
								
								Fix enable/disable mixup.
							
							
							
							
							
						 | 
						
							2019-01-31 14:57:56 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								556c9a3382
								
							
						 | 
						
							
							
								
								Add normal-offset shadow mapping to remove shadow acne (flicker)
							
							
							
							
							
						 | 
						
							2019-01-30 22:28:00 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								03b71d3c30
								
							
						 | 
						
							
							
								
								Improve switchable nodes handling by optimizer
							
							
							
							
							
						 | 
						
							2019-01-27 15:19:48 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								8482236a82
								
							
						 | 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
							
							
							
							
							
						 | 
						
							2019-01-24 23:09:23 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								d82c85913a
								
							
						 | 
						
							
							
								
								Don't bother multiplying a matrix by its inverse and applying that to the light direction.
							
							
							
							
							
							
							
							Hopefully this will improve numerical stability and reduce shadow flicker a little. 
							
						 | 
						
							2019-01-24 23:07:38 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								4438ab4493
								
							
						 | 
						
							
							
								
								Use CullVisitor traversal mask for light manager.
							
							
							
							
							
						 | 
						
							2019-01-24 22:42:23 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								2c38e337ae
								
							
						 | 
						
							
							
								
								Support NiSwitchNode (feature #4812)
							
							
							
							
							
						 | 
						
							2019-01-23 21:01:54 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								8e6fd348d1
								
							
						 | 
						
							
							
								
								RigGeometry optimization: optimize geometry optimization
							
							
							
							
							
						 | 
						
							2019-01-09 21:01:33 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								254f01b89d
								
							
						 | 
						
							
							
								
								RigGeometry optimization: vector iteration is more cheap than map iteration
							
							
							
							
							
						 | 
						
							2019-01-09 11:52:11 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Ilya Zhuravlev
								
							 
						 | 
						
							
							
							
							
								
							
							
								07e9ce84b3
								
							
						 | 
						
							
							
								
								Replace volatile bools with std::atomic<bool>
							
							
							
							
							
						 | 
						
							2018-12-24 14:19:35 -05:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								199e6ed82d
								
							
						 | 
						
							
							
								
								Revert "Use forward declaration to reduce build times."
							
							
							
							
							
							
							
							This reverts commit 305b9826df. 
							
						 | 
						
							2018-12-19 23:53:14 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								305b9826df
								
							
						 | 
						
							
							
								
								Use forward declaration to reduce build times.
							
							
							
							
							
						 | 
						
							2018-12-19 16:23:32 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								7b108ae9a2
								
							
						 | 
						
							
							
								
								Disable depth sorting for translucent objects in the shadow maps
							
							
							
							
							
						 | 
						
							2018-12-19 01:45:05 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								53188f61fc
								
							
						 | 
						
							
							
								
								Fix animation bug with VAOs
							
							
							
							
							
						 | 
						
							2018-12-18 19:44:30 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Bret Curtis
								
							 
						 | 
						
							
							
								
								
							
							
							
								
							
							
								fc19c842cf
								
							
						 | 
						
							
							
								
								Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"
							
							
							
							
							
						 | 
						
							2018-12-13 20:09:46 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								2d5da1a6fa
								
							
						 | 
						
							
							
								
								Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
							
							
							
							
							
						 | 
						
							2018-12-08 20:39:41 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									mp3butcher
								
							 
						 | 
						
							
							
							
							
								
							
							
								7a85e10d2f
								
							
						 | 
						
							
							
								
								fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO
							
							
							
							
							
						 | 
						
							2018-12-02 23:36:27 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								0a409c0ab8
								
							
						 | 
						
							
							
								
								Make shadow map front-face culling configurable
							
							
							
							
							
						 | 
						
							2018-12-01 00:26:43 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								dd207d9e54
								
							
						 | 
						
							
							
								
								Make the shadow polygon offset parameters configurable
							
							
							
							
							
						 | 
						
							2018-11-30 00:55:54 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								aa11832949
								
							
						 | 
						
							
							
								
								Resolve bugs with depth-clamped shadow maps
							
							
							
							
							
						 | 
						
							2018-11-29 01:17:58 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								7ad4882f0c
								
							
						 | 
						
							
							
								
								Fix debug hud frustum outline disappearence
							
							
							
							
							
						 | 
						
							2018-11-21 23:45:47 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								061fa57335
								
							
						 | 
						
							
							
								
								Switch to better-performing data types for debug hud geometry
							
							
							
							
							
						 | 
						
							2018-11-21 22:38:50 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								632b0d8979
								
							
						 | 
						
							
							
								
								Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows.
							
							
							
							
							
						 | 
						
							2018-11-20 23:02:28 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								660e423e99
								
							
						 | 
						
							
							
								
								Correct debug hud frustum colour
							
							
							
							
							
						 | 
						
							2018-11-20 23:01:04 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								3785ba6aa0
								
							
						 | 
						
							
							
								
								Merge upstream/master
							
							
							
							
							
						 | 
						
							2018-10-30 22:38:09 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								1ca7ea23d1
								
							
						 | 
						
							
							
								
								Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly.
							
							
							
							
							
						 | 
						
							2018-10-30 17:07:11 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								b0907f8929
								
							
						 | 
						
							
							
								
								Add todos in case they're left until after the shadow PR is merged
							
							
							
							
							
						 | 
						
							2018-10-18 16:01:36 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								474770eca8
								
							
						 | 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.
							
							
							
							
							
						 | 
						
							2018-10-16 21:23:31 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									elsid
								
							 
						 | 
						
							
							
								
								
							
							
							
								
							
							
								dc09674362
								
							
						 | 
						
							
							
								
								Add command and settings option to enable actors paths render
							
							
							
							
							
						 | 
						
							2018-10-13 22:16:32 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									elsid
								
							 
						 | 
						
							
							
								
								
							
							
							
								
							
							
								70a369f70e
								
							
						 | 
						
							
							
								
								Add command to enable NavMesh render
							
							
							
							
							
							
							
							togglenavmesh or tnm 
							
						 | 
						
							2018-10-13 22:16:28 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								0124be5713
								
							
						 | 
						
							
							
								
								Merge upstream/master
							
							
							
							
							
						 | 
						
							2018-10-10 21:23:19 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								e06f0b797a
								
							
						 | 
						
							
							
								
								Replace all NULLs to nullptr
							
							
							
							
							
						 | 
						
							2018-10-09 10:21:12 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								87394f2ebb
								
							
						 | 
						
							
							
								
								Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)"
							
							
							
							
							
							
							
							This reverts commit 09427d3f5e since the
fix is not entirely correct. 
							
						 | 
						
							2018-09-29 16:21:40 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Kyle Cooley
								
							 
						 | 
						
							
							
							
							
								
							
							
								6bece13a32
								
							
						 | 
						
							
							
								
								Use new Log class for error message
							
							
							
							
							
						 | 
						
							2018-09-27 13:14:59 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Kyle Cooley
								
							 
						 | 
						
							
							
							
							
								
							
							
								e2ac392a40
								
							
						 | 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes
							
							
							
							
							
						 | 
						
							2018-09-27 13:14:59 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Kyle Cooley
								
							 
						 | 
						
							
							
							
							
								
							
							
								8444ee9981
								
							
						 | 
						
							
							
								
								Start rendering npc's
							
							
							
							
							
						 | 
						
							2018-09-27 13:14:59 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								09427d3f5e
								
							
						 | 
						
							
							
								
								Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)
							
							
							
							
							
						 | 
						
							2018-09-16 14:38:58 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Marc Zinnschlag
								
							 
						 | 
						
							
							
							
							
								
							
							
								24ce8cce72
								
							
						 | 
						
							
							
								
								Merged pull request #1898
							
							
							
							
							
						 | 
						
							2018-08-29 12:04:52 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								0ddd0e4edc
								
							
						 | 
						
							
							
								
								Fix light flicker amplitude calculation
							
							
							
							
							
						 | 
						
							2018-08-28 14:57:11 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								c677f7ca27
								
							
						 | 
						
							
							
								
								Rework pulsing light sources (bug #4615)
							
							
							
							
							
						 | 
						
							2018-08-28 14:57:08 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Marc Zinnschlag
								
							 
						 | 
						
							
							
							
							
								
							
							
								232ea4f793
								
							
						 | 
						
							
							
								
								Merged pull request #1887
							
							
							
							
							
						 | 
						
							2018-08-27 12:52:30 +02:00 | 
						
						
							
							
							
								
							
							
						 |