Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Kyle Cooley
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1cd539bad2
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Fix render order for markers
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2017-11-10 02:06:06 -05:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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Kyle Cooley
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556117f6e6
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Update marker transparency when changed.
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2017-11-10 01:56:06 -05:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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Miloslav Číž
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43c49e2f31
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delete accidentally commited files
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2017-11-09 23:12:23 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Kyle Cooley
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de214db8d4
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Use configured transparency.
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2017-11-09 13:45:32 -05:00 |
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Kyle Cooley
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197ea95646
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Prevent arrows for move/scale markers from intersecting.
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2017-11-09 13:04:46 -05:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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1b97a541f4
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make a new action for 360 screenshot
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2017-11-09 16:06:29 +01:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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AnyOldName3
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548c42b5fd
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Disable over-zealous shadows in the character preview.
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2017-11-08 13:38:30 +00:00 |
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AnyOldName3
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64d5d0fd66
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Prevent the local map from being considered to be shadowed.
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2017-11-08 13:30:13 +00:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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AnyOldName3
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6e0b61d084
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Add missing libraries to components target
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2017-11-08 04:09:14 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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2e7951c83f
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Remove unused mask
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2017-11-08 01:28:10 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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scrawl
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41ecbdbe6c
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:56:05 +00:00 |
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AnyOldName3
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c3616ca78b
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Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
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2017-11-08 00:35:54 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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AnyOldName3
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25432146f7
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-07 22:08:21 +00:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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AnyOldName3
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3106159721
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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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2017-11-07 16:40:32 +00:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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