psi29a
b9fc9f0827
Merge branch 'ownership' into 'master'
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Lua: Remove legacy ownership documentation
See merge request OpenMW/openmw!3912
2024-02-27 17:03:25 +00:00
psi29a
b248d700c7
Merge branch 'add_test_for_move_into' into 'master'
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Add morrowind test for moving object into container (#7663 )
See merge request OpenMW/openmw!3908
2024-02-27 17:01:06 +00:00
Alexei Kotov
46f863a32e
Merge branch 'help-i-cant-swim' into 'master'
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Fix(editor): Don't save dirty water height values
Closes #7841
See merge request OpenMW/openmw!3881
2024-02-26 21:50:50 +00:00
psi29a
03dab3854c
Merge branch 'localization' into 'master'
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Russian localization updates
See merge request OpenMW/openmw!3910
2024-02-26 11:38:02 +00:00
psi29a
619ccf7107
Merge branch 'decomposition' into 'master'
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Use decompose to remove more instances of pragma pack
See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0
Merge branch 'vfs_normalized_path_3' into 'master'
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Use normalized path for correctSoundPath
See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56
Merge branch 'fps_independent_water_ripples' into 'master'
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Make water ripples simulation FPS independent (#7687 )
Closes #7687
See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
Alexei Kotov
98447a1690
Remove legacy ownership documentation
2024-02-26 12:48:59 +03:00
elsid
6b07718871
Add morrowind test for moving object into container
2024-02-25 15:20:29 +01:00
Alexei Kotov
ba78729f35
Make Run action ru description more faithful to en description
2024-02-25 16:42:18 +03:00
Dave Corley
059191c840
Also apply hasWaterHeightSub for INTV
2024-02-25 07:30:23 -06:00
Alexei Kotov
25b6230a54
Fix Smooth Move Right action localization
2024-02-25 16:13:45 +03:00
Alexei Kotov
fe78e57391
Russian localization updates
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Localize new player controls lines
Fix some other minor inconsistencies
2024-02-25 15:53:23 +03:00
Alexei Kotov
357b190571
Merge branch 'oldsavessuck' into 'master'
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Account for pre-0.46 saves storing a gold value of 0 for everything
See merge request OpenMW/openmw!3902
2024-02-25 10:07:52 +00:00
Alexei Kotov
01e0b25fd3
Merge branch 'coverity' into 'master'
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Fix some Coverity complaints
See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Evil Eye
7d7e8939ab
Use ESM::decompose to handle WPDTstruct
2024-02-24 16:55:58 +01:00
Evil Eye
ec1c6ee171
Use ESM::decompose to handle ENAMstruct
2024-02-24 14:03:24 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
elsid
92d57d6e46
Make Normalized constructor from const char* explicit
2024-02-24 12:42:02 +01:00
Evil Eye
595e42ae43
Merge branch 'lua_death_finished' into 'master'
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Add a Lua function to check if actor's death is finished
See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Evil Eye
82c92a9a6c
Merge branch 'bookart-is-textures-too' into 'master'
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Consider bookart a valid prefix for regular textures and vice versa
Closes #7535
See merge request OpenMW/openmw!3342
2024-02-24 10:31:13 +00:00
Andrei Kortunov
cf6b6020a0
Move local variables
2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e
Do not copy the whole attributes store
2024-02-23 17:02:40 +04:00
Andrei Kortunov
fc1f244627
Add missing initialization
2024-02-23 17:01:59 +04:00
AnyOldName3
3fbd97ffc8
Remove unused <vector> header
2024-02-23 12:48:39 +00:00
Alexei Kotov
6d35b626cf
Merge branch 'fix_components_property' into 'master'
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Set components property after it is defined
See merge request OpenMW/openmw!3899
2024-02-23 12:41:36 +00:00
Alexei Kotov
cd4845ff08
Merge branch 'ingame_text' into 'master'
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Improve in-game text
See merge request OpenMW/openmw!3894
2024-02-23 12:37:21 +00:00
Abdu Sharif
83ab028bef
Improve in-game text
2024-02-23 12:37:20 +00:00
Alexei Kotov
89d856d03e
Merge branch 'use_is_directory_member' into 'master'
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Use is_directory member function
See merge request OpenMW/openmw!3897
2024-02-23 12:36:40 +00:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
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Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
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CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
6406095bfb
s p a n
2024-02-23 01:34:01 +00:00
AnyOldName3
1717e696b1
Format before clang notices and sends me an angry email
2024-02-23 00:06:51 +00:00
AnyOldName3
db5a43db30
Allow top-level prefix to be found in the middle of a path
2024-02-23 00:04:48 +00:00
Evil Eye
0bab37327c
Account for pre-0.46 saves storing a gold value of 0 for everything
2024-02-22 20:23:21 +01:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
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Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
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Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a
Add a Lua function to check if actor's death is finished
2024-02-22 19:06:15 +04:00
elsid
38990b1fd2
Set components property after it is defined
2024-02-22 11:15:39 +01:00
Dave Corley
ce2787e15e
Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub
2024-02-22 03:26:17 -06:00
Dave Corley
7f67d2e805
Add changelog entry for #7841
2024-02-22 03:02:10 -06:00
Dave Corley
b2b1c98396
fix(esmtool): Don't try to log a variable that doesn't exist
2024-02-22 03:01:29 -06:00
Dave Corley
d04572ac84
Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity.
2024-02-22 03:01:29 -06:00
Dave Corley
f95cad07f2
Cleanup(loadcell): Remove unused integer water flag
2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
2024-02-22 03:01:28 -06:00
Dave Corley
1b431bf633
Fix(editor): Don't save dirty water height values
2024-02-22 03:01:28 -06:00
psi29a
35f547ad7c
Merge branch 'fatstacks' into 'master'
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Allow the NAM9 field to be used if COUN is omitted
Closes #7836
See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
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Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
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Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
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We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00