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33519 commits

Author SHA1 Message Date
psi29a
b9fc9f0827 Merge branch 'ownership' into 'master'
Lua: Remove legacy ownership documentation

See merge request OpenMW/openmw!3912
2024-02-27 17:03:25 +00:00
psi29a
b248d700c7 Merge branch 'add_test_for_move_into' into 'master'
Add morrowind test for moving object into container (#7663)

See merge request OpenMW/openmw!3908
2024-02-27 17:01:06 +00:00
Alexei Kotov
46f863a32e Merge branch 'help-i-cant-swim' into 'master'
Fix(editor): Don't save dirty water height values

Closes #7841

See merge request OpenMW/openmw!3881
2024-02-26 21:50:50 +00:00
psi29a
03dab3854c Merge branch 'localization' into 'master'
Russian localization updates

See merge request OpenMW/openmw!3910
2024-02-26 11:38:02 +00:00
psi29a
619ccf7107 Merge branch 'decomposition' into 'master'
Use decompose to remove more instances of pragma pack

See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0 Merge branch 'vfs_normalized_path_3' into 'master'
Use normalized path for correctSoundPath

See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56 Merge branch 'fps_independent_water_ripples' into 'master'
Make water ripples simulation FPS independent (#7687)

Closes #7687

See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
Alexei Kotov
98447a1690 Remove legacy ownership documentation 2024-02-26 12:48:59 +03:00
elsid
6b07718871
Add morrowind test for moving object into container 2024-02-25 15:20:29 +01:00
Alexei Kotov
ba78729f35 Make Run action ru description more faithful to en description 2024-02-25 16:42:18 +03:00
Dave Corley
059191c840 Also apply hasWaterHeightSub for INTV 2024-02-25 07:30:23 -06:00
Alexei Kotov
25b6230a54 Fix Smooth Move Right action localization 2024-02-25 16:13:45 +03:00
Alexei Kotov
fe78e57391 Russian localization updates
Localize new player controls lines
Fix some other minor inconsistencies
2024-02-25 15:53:23 +03:00
Alexei Kotov
357b190571 Merge branch 'oldsavessuck' into 'master'
Account for pre-0.46 saves storing a gold value of 0 for everything

See merge request OpenMW/openmw!3902
2024-02-25 10:07:52 +00:00
Alexei Kotov
01e0b25fd3 Merge branch 'coverity' into 'master'
Fix some Coverity complaints

See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Evil Eye
7d7e8939ab Use ESM::decompose to handle WPDTstruct 2024-02-24 16:55:58 +01:00
Evil Eye
ec1c6ee171 Use ESM::decompose to handle ENAMstruct 2024-02-24 14:03:24 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath 2024-02-24 12:42:36 +01:00
elsid
92d57d6e46
Make Normalized constructor from const char* explicit 2024-02-24 12:42:02 +01:00
Evil Eye
595e42ae43 Merge branch 'lua_death_finished' into 'master'
Add a Lua function to check if actor's death is finished

See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Evil Eye
82c92a9a6c Merge branch 'bookart-is-textures-too' into 'master'
Consider bookart a valid prefix for regular textures and vice versa

Closes #7535

See merge request OpenMW/openmw!3342
2024-02-24 10:31:13 +00:00
Andrei Kortunov
cf6b6020a0 Move local variables 2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e Do not copy the whole attributes store 2024-02-23 17:02:40 +04:00
Andrei Kortunov
fc1f244627 Add missing initialization 2024-02-23 17:01:59 +04:00
AnyOldName3
3fbd97ffc8 Remove unused <vector> header 2024-02-23 12:48:39 +00:00
Alexei Kotov
6d35b626cf Merge branch 'fix_components_property' into 'master'
Set components property after it is defined

See merge request OpenMW/openmw!3899
2024-02-23 12:41:36 +00:00
Alexei Kotov
cd4845ff08 Merge branch 'ingame_text' into 'master'
Improve in-game text

See merge request OpenMW/openmw!3894
2024-02-23 12:37:21 +00:00
Abdu Sharif
83ab028bef Improve in-game text 2024-02-23 12:37:20 +00:00
Alexei Kotov
89d856d03e Merge branch 'use_is_directory_member' into 'master'
Use is_directory member function

See merge request OpenMW/openmw!3897
2024-02-23 12:36:40 +00:00
psi29a
f307e7acc7 Merge branch 'well-that-was-really-dumb' into 'master'
Actually use the plane distances we just computed

Closes #7844

See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
6406095bfb s p a n 2024-02-23 01:34:01 +00:00
AnyOldName3
1717e696b1 Format before clang notices and sends me an angry email 2024-02-23 00:06:51 +00:00
AnyOldName3
db5a43db30 Allow top-level prefix to be found in the middle of a path 2024-02-23 00:04:48 +00:00
Evil Eye
0bab37327c Account for pre-0.46 saves storing a gold value of 0 for everything 2024-02-22 20:23:21 +01:00
psi29a
e4a9e83609 Merge branch 'disable-shadows-properly-properly' into 'master'
Affect correct texture units when disabling shadows for stateset

Closes #7838

See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520 Merge branch 'nojumpallowed' into 'master'
Reduce false-positive jumping events (#7833)

Closes #7833

See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a Add a Lua function to check if actor's death is finished 2024-02-22 19:06:15 +04:00
elsid
38990b1fd2
Set components property after it is defined 2024-02-22 11:15:39 +01:00
Dave Corley
ce2787e15e Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub 2024-02-22 03:26:17 -06:00
Dave Corley
7f67d2e805 Add changelog entry for #7841 2024-02-22 03:02:10 -06:00
Dave Corley
b2b1c98396 fix(esmtool): Don't try to log a variable that doesn't exist 2024-02-22 03:01:29 -06:00
Dave Corley
d04572ac84 Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity. 2024-02-22 03:01:29 -06:00
Dave Corley
f95cad07f2 Cleanup(loadcell): Remove unused integer water flag 2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a Fix(loadcell): Save water height regardless of value, if the user actually adjusted it 2024-02-22 03:01:28 -06:00
Dave Corley
1b431bf633 Fix(editor): Don't save dirty water height values 2024-02-22 03:01:28 -06:00
psi29a
35f547ad7c Merge branch 'fatstacks' into 'master'
Allow the NAM9 field to be used if COUN is omitted

Closes #7836

See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75 Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller

See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869 Merge branch 'bsa_archive' into 'master'
Cleanup and optimize BSA archives code

See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78 Actually use the plane distances we just computed
We don't get any of the speedup if we don't do this.

We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.

Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00