psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
...
Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2022-12-28 10:45:14 +00:00
elsid
25ead80d8b
Fix hour modulo expression
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Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.
To avoid producing hours equal to 24 due to double to float precision loss.
2022-12-28 00:04:04 +01:00
Andrei Kortunov
08f7554e38
Improve window mode change (feature #7087 )
2022-12-27 13:42:37 +04:00
Alexei Kotov
cdd6a8c007
Merge branch 'models_for_the_model_god' into 'master'
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Implement TestModels/T3D
Closes #7058
See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
Evil Eye
209a102061
Update a reference's base record pointer on resurrection
2022-12-01 17:07:10 +01:00
AnyOldName3
08361a6682
Merge branch 'LOD-support-to-Object-Paging' into 'master'
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Add LOD support to Object Paging
See merge request OpenMW/openmw!2459
2022-11-12 15:25:57 +00:00
Cédric Mocquillon
9aee876687
Update changelog
2022-11-11 20:59:25 +01:00
psi29a
d29d68f1ba
Merge branch 'allycache' into 'master'
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Always consider an actor their own ally (bug #6313 )
Closes #4229 and #6313
See merge request OpenMW/openmw!2504
2022-11-09 21:01:57 +00:00
Evil Eye
0ae5755abb
Implement TestModels/T3D
2022-11-08 22:36:15 +01:00
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2022-11-08 20:13:20 +03:00
Alexei Kotov
a5adb73900
Make idle emitters emit ripples every 1.5 seconds (bug #5883 )
2022-11-08 12:48:24 +03:00
psi29a
3ca17e5183
Merge branch 'landofwindandshade' into 'master'
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Handle landing in the frame the jump is over (bug #5849 )
Closes #5849
See merge request OpenMW/openmw!2499
2022-11-08 08:25:31 +00:00
Alexei Kotov
180963488f
Play shield hit sound when the hit is blocked (bug #6645 )
2022-11-07 22:02:30 +03:00
Alexei Kotov
9b8399c353
Handle landing in the frame the jump is over (bug #5849 )
2022-11-07 19:06:01 +03:00
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
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Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2022-10-14 19:35:28 +03:00
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2022-10-13 02:07:23 +03:00
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2022-10-08 17:00:33 +02:00
Evil Eye
e6592aa850
Add key flag on load
2022-09-30 12:16:45 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
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Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
953954ff95
Do not adjust position for falling actors
2022-09-24 17:49:42 +02:00
Evil Eye
7cc55022a1
Implement sun damage based on the research on the wiki
2022-09-19 19:05:22 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
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CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
psi29a
7e6011751c
Update CHANGELOG.md
2022-09-12 09:05:33 +00:00
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2022-09-11 20:54:20 +04:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
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Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
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!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
Alexei Kotov
336bef0403
Update changelog
2022-09-07 16:27:52 +03:00
Alexei Kotov
a285c62e54
Update changelog
2022-09-07 15:32:45 +03:00
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2022-09-05 20:31:48 +02:00
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2022-09-05 20:21:19 +02:00
Evil Eye
9484d8ce51
Make the Sound magic effect make noise
2022-09-05 18:04:31 +02:00
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
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Support for TES distant LOD
See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
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Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
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Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2022-09-03 22:43:29 +02:00
unknown
d5b42bc843
Reflect non-harmful effects as well
2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2022-09-03 19:49:59 +02:00
Cédric Mocquillon
160cbfa04e
Add changelog entry
2022-09-03 18:52:27 +02:00
elsid
709baafd12
Limit AiWander destination by wander distance
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From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
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It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Kindi
da4a72ab19
Sun Damage for QuasiExt
2022-08-19 14:51:52 +00:00
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2022-08-18 05:04:51 +03:00
psi29a
28d6159b86
Update CHANGELOG.md
2022-08-17 21:29:33 +00:00
Alexei Kotov
aee8150d65
Autoresize table subview columns (bug #6939 )
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Use the contents of the first 500 records, clamp the width to [100, 300]
2022-08-17 19:58:39 +03:00
Alexei Kotov
edbd05a3f7
Support more NiPixelData formats (feature #6945 )
2022-08-17 14:22:27 +03:00
Alexei Kotov
c857346f7b
Remove 0.43.0 death animation backward compatibility hack ( #5977 )
2022-08-15 14:58:01 +03:00
Alexei Kotov
ff5a042f5b
Remove cooldown for ranged back up (bug #5129 )
2022-08-15 03:51:16 +03:00
Alexei Kotov
7f3d2c18e1
Evaluate melee hits on weapon release (bug #5057 )
2022-08-13 01:15:42 +03:00