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									 Evil Eye | dc1fe62dde | Overhaul magic effects to work with onApply and onEnd events | 2021-09-29 19:25:10 +02:00 |  | 
				
					
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									 Petr Mikheev | 8c6d303730 | Saving/loading for Lua scripts (saves format is changed) | 2021-07-09 20:24:56 +02:00 |  | 
				
					
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									 elsid | 7b54415c40 | Fix reference binding to null /usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
    #0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
    #1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
    #2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
    #3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
    #4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
    #5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
    #6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
    #7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
    #8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
    #9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
    #10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
    #11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d) | 2021-01-09 22:59:24 +01:00 |  | 
				
					
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									 Assumeru | 72549651e0 | Rework container resolution (#3006) * Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds | 2020-10-13 17:46:32 +02:00 |  | 
				
					
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									 Andrei Kortunov | 924f634bda | Support for multiple summons with same ID in the single spell | 2020-08-28 21:14:54 +04:00 |  | 
				
					
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									 Evil Eye | 6ad20ec9c7 | Mutate base records when adding/removing spells | 2020-07-28 08:33:28 +02:00 |  | 
				
					
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									 Andrei Kortunov | 75e7a3e8b1 | Do not store object position, if it is the same as in CellRef | 2020-06-07 09:25:46 +04:00 |  | 
				
					
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									 Bret Curtis | 204d2acf25 | Merge pull request #2092 from akortunov/float_stats Store attributes and skills values as floats | 2020-06-05 22:38:12 +02:00 |  | 
				
					
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									 Andrei Kortunov | 81805b7263 | Introduce a separate class to control world date and time | 2020-06-05 12:07:32 +04:00 |  | 
				
					
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									 Andrei Kortunov | 5468fcb29f | Store attributes and skills values as floats (bug #4021) | 2020-06-03 17:34:15 +04:00 |  | 
				
					
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									 Andrei Kortunov | 3dce225f28 | Implement vanilla-style corprus handling (bug #3714, bug #4623) | 2020-06-03 12:58:17 +04:00 |  | 
				
					
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									 Andrei Kortunov | b5833f3c59 | Use real time to update spell effects instead of game timestamps (bug #5165) | 2020-05-16 11:00:28 +04:00 |  | 
				
					
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									 Andrei Kortunov | e6ca95174a | Optimize characters data in savegame | 2020-05-14 21:07:31 +04:00 |  | 
				
					
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									 Andrei Kortunov | d5806fd0ed | Fix merge conflicts | 2020-05-12 14:33:00 +04:00 |  | 
				
					
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									 unknown | 3b4782959e | Allow targeting non-unique actors with StartScript (bug #2311) | 2020-05-10 14:57:06 +02:00 |  | 
				
					
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									 Bret Curtis | 0ec4e51922 | Revert "Store raw data about fog of war instead of RGBA images" | 2019-10-30 14:48:44 +01:00 |  | 
				
					
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									 Andrei Kortunov | b360deaec3 | Store raw data about fog of war instead of RGBA images (bug #5108) | 2019-09-22 19:59:12 +04:00 |  | 
				
					
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									 Andrei Kortunov | acd3cba5fa | Store previous items in the savegame | 2018-06-10 16:21:19 +04:00 |  | 
				
					
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									 Andrei Kortunov | fed10e87aa | Store integer actor ID in AI packages (bug #4036) | 2018-06-08 19:57:41 +04:00 |  | 
				
					
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									 scrawl | a825882c6b | Process death events at the end of the death animation (Fixes #1873) | 2016-06-12 00:04:50 +02:00 |  | 
				
					
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									 slothlife | 7817c52cbb | Discard old save game weather records | 2015-08-27 09:57:32 -05:00 |  | 
				
					
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									 scrawl | 67bd6cd708 | Remove empty line at the beginning of files git ls-files -z | xargs -0 sed -i '1{/^$/d}' | 2015-08-18 23:06:12 +02:00 |  | 
				
					
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									 scrawl | a081d402c5 | Use the format field instead of version field | 2015-06-30 17:26:33 +02:00 |  | 
				
					
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									 scrawl | d7df9cae21 | Bug #1224: Changed fix to potentially allow for language independent saves | 2014-03-27 22:32:42 +01:00 |  | 
				
					
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									 scrawl | 53ba23e303 | Fixes #1224: Store class name instead of id in savegame header | 2014-03-26 19:56:12 +01:00 |  | 
				
					
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									 scrawl | 295aed3533 | Implement savegame screenshots | 2014-01-24 17:49:16 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e269c9e689 | changed a few sub record names to make them more unique | 2013-12-03 14:30:18 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 750133c0dd | one more fix to SavedGame record saving | 2013-11-30 11:05:07 +01:00 |  | 
				
					
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									 Marc Zinnschlag | b40c0f2a07 | one more fix to SavedGame record saving | 2013-11-26 09:56:08 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1ecadccb28 | fixed save function of SavedGame record | 2013-11-25 12:59:40 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 67cd0887e6 | added description field to saved game record; make use of description in GUI | 2013-11-24 15:19:56 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 4c61deca8d | fixed save code for SavedGame record | 2013-11-19 15:31:39 +01:00 |  | 
				
					
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									 Marc Zinnschlag | dc75627d53 | added secondary saved game header record | 2013-11-19 10:51:30 +01:00 |  |