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34034 commits

Author SHA1 Message Date
Alexei Kotov
c29ceb7f7f Unbork glow maps 2024-05-06 23:32:35 +03:00
psi29a
2e971ec2e3 Merge branch 'appropriateammunition' into 'master'
Adjust Russian appropriate ammunition setting label/description

See merge request OpenMW/openmw!4062
2024-05-05 20:19:45 +00:00
psi29a
41a2a4082f Merge branch 'optimize_object_paging_refs_exclusion' into 'master'
Optimize object paging refs exclusion

See merge request OpenMW/openmw!4075
2024-05-05 20:15:15 +00:00
Alexei Kotov
d87d4b26f9 Merge branch 'ai-exposed-addendum' into 'master'
Idle is optional and could be nil

See merge request OpenMW/openmw!4074
2024-05-05 10:56:17 +00:00
elsid
f83d388391
Iterate over smaller container when removing blacklisted refs 2024-05-04 13:22:32 +02:00
elsid
a920ca9070
Report loading screens to osg stats 2024-05-04 13:22:32 +02:00
Alexei Kotov
95cef34477 Bump the minimum launcher width to 775 2024-05-04 11:15:57 +03:00
Alexei Kotov
bee875e54d Adjust Russian appropriate ammunition setting label/description 2024-05-04 10:14:07 +03:00
Hristos N. Triantafillou
686fdb057d
Idle is optional and could be nil 2024-05-03 15:21:48 -05:00
psi29a
739ff70a82 Merge branch 'ai-exposed' into 'master'
Expose Wander option values to the Lua API (#7916)

See merge request OpenMW/openmw!4006
2024-05-03 09:40:30 +00:00
Hristos N. Triantafillou
63a27bbf99 Expose Wander option values to the Lua API (#7916) 2024-05-03 09:40:30 +00:00
psi29a
becc832b15 Merge branch 'attenuation' into 'master'
Deobfuscate lighting illumination calculation

See merge request OpenMW/openmw!4068
2024-05-03 09:39:06 +00:00
psi29a
ed116ebf04 Merge branch 'bounds-check' into 'master'
Add bounds check

See merge request OpenMW/openmw!4067
2024-05-03 09:38:31 +00:00
Alexei Kotov
50ab6c71c3 Merge branch 'english_translations' into 'master'
Add English translation files for Qt

Closes #7948

See merge request OpenMW/openmw!4066
2024-05-03 04:51:18 +00:00
Alexei Kotov
6b90d7f1da Deobfuscate lighting illumination calculation 2024-04-30 16:57:32 +03:00
AnyOldName3
b55a0fd32a || and && have different binding precedence 2024-04-30 13:50:50 +01:00
AnyOldName3
d148bd1cde Add bounds check 2024-04-30 13:41:48 +01:00
psi29a
a57c350c08 Merge branch 'paint_svg' into 'master'
Change SVG icons color in the editor

See merge request OpenMW/openmw!4060
2024-04-30 08:19:51 +00:00
psi29a
e00f643d08 Merge branch 'one-am-sunday-night-shadows-mr' into 'master'
Use CLAMP_TO_EDGE for shadows

See merge request OpenMW/openmw!4065
2024-04-30 08:18:46 +00:00
psi29a
bb89717886 Merge branch 'droppinglikeflies' into 'master'
Fix Drop behavior for creatures that don't have an inventory

See merge request OpenMW/openmw!4063
2024-04-30 08:18:22 +00:00
psi29a
fa5c8f4a13 Merge branch 'fix_cell_preloading' into 'master'
Fix exterior cell preloading (#7954)

Closes #7954

See merge request OpenMW/openmw!4064
2024-04-30 08:17:24 +00:00
Andrei Kortunov
f69ab506b2 Add English translation files for Qt 2024-04-29 11:58:32 +04:00
AnyOldName3
ee3d012a6a Use CLAMP_TO_EDGE for shadows
Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944

The border was necessary in the olden days when the FFP might have shadows, but they require shaders now.
2024-04-29 01:21:29 +01:00
elsid
404940b6e0
Make sure proper number of cells is preloaded
Limit the number of exterior cells around a cell to be preloded based on current
and max cache size not just max cache size. Avoid doing break from inner loop
only.

Log when truncation happens but only once during process lifetime to warn a user.
2024-04-29 02:03:32 +02:00
elsid
2220868fa9
Preload surrounding exterior cells for the teleport door destination
When player teleports to the exterior cell, multiple cells are loaded not only
the target so better to have them preloaded too.
2024-04-29 01:02:49 +02:00
Alexei Kotov
cc4b2e5c58 Fix Drop behavior for creatures that don't have an inventory 2024-04-28 20:07:37 +03:00
psi29a
5b25435260 Merge branch 'fix_osg_stats_report' into 'master'
Report osg stats for frames with loading screens (#7737)

Closes #7737

See merge request OpenMW/openmw!4053
2024-04-28 14:16:41 +00:00
psi29a
1e1fd28136 Merge branch 'fix_anim_state' into 'master'
Fix AnimState initialization

See merge request OpenMW/openmw!4061
2024-04-28 13:14:44 +00:00
psi29a
24fca82f2c Merge branch 'faction_relations' into 'master'
Take in account faction reaction changes

See merge request OpenMW/openmw!4015
2024-04-28 13:05:13 +00:00
psi29a
e4fd852df6 Merge branch 'ba2' into 'master'
BA2 support fixes

See merge request OpenMW/openmw!4055
2024-04-28 07:40:40 +00:00
psi29a
1eb6b322a7 Merge branch 'morefunfallout4discoveries' into 'master'
Fix reading BSLightingShaderProperty backlight power in NIF Bethesda stream version 132

See merge request OpenMW/openmw!4058
2024-04-28 07:39:51 +00:00
Alexei Kotov
a5d936993f Clarify Fallout 4 next gen update BA2 version naming 2024-04-28 05:09:40 +03:00
jvoisin
3e63b507d4 Merge branch 'fix_physics_crash' into 'master'
Fix crash in physics worker on removing object (#7950)

Closes #7950

See merge request OpenMW/openmw!4057
2024-04-28 00:25:43 +00:00
jvoisin
b770577623 Merge branch 'sayyestoshadowmapoverlap' into 'master'
Remove allow shadow map overlap setting (#7939)

Closes #7939

See merge request OpenMW/openmw!4056
2024-04-28 00:19:27 +00:00
elsid
9d2f132aa7
Fix AnimState initialization
Remove redundant user defined constructor and destructor, make sure all members
are properly initialized including mTime (new float does not initialize the
float).
2024-04-27 14:47:23 +02:00
elsid
41d5d3bf09
Report osg stats for all frames showing loading screens 2024-04-27 12:37:39 +02:00
Andrei Kortunov
98abfcfe00 Use grayscale images for disabled icons 2024-04-27 11:25:56 +04:00
Andrei Kortunov
070327a259 Change SVG color in the editor 2024-04-27 09:57:47 +04:00
Alexei Kotov
52bc744642 Fix reading backlight power in NIF stream version 132 2024-04-26 17:32:07 +03:00
elsid
5261f0c5cf
Modify PhysicsTaskScheduler::mCollisionObjects under lock
addCollisionObject is called from the main thread and removeCollisionObject is
usually called from the main thread and rarely from one of the physics worker
threads. This usually happens on cell unloading when object is already removed
from the scene but there is active simulation for it. Which possible because
it's a shared pointer.

There is getUserPointer function which only reads from the container but it's
called only when there is no active simulation so no lock is required.
2024-04-26 16:17:40 +02:00
Alexei Kotov
52d77e3a45 Version 8 texture BA2s found 2024-04-26 16:45:30 +03:00
elsid
acf1e51a28
Call getUserPointer only for not nullptr collision object
nullptr can't have user pointer anyway so it saves a lookup in the
unordered_map.
2024-04-26 15:32:27 +02:00
Alexei Kotov
f0e4793321 Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
Alexei Kotov
55642650ea Merge branch 'bad_record_docs' into 'master'
Correct record store documentation errors

See merge request OpenMW/openmw!4054
2024-04-26 09:49:23 +00:00
Alexei Kotov
61b6150c01 Properly detect the version for post-FO4 BA2 formats 2024-04-26 10:50:06 +03:00
Alexei Kotov
f796e051cb Support zlib-compressed version 3 DDS BA2s 2024-04-26 10:45:03 +03:00
Alexei Kotov
b32385a0af Fix BA2 signature check 2024-04-26 10:32:17 +03:00
Alexei Kotov
22fb3d7f83 Add support for Fallout 4 next-gen update BA2s 2024-04-26 10:30:42 +03:00
psi29a
ec8675ba6f Merge branch 'scalable_launcher' into 'master'
Improve launcher appearance

See merge request OpenMW/openmw!4051
2024-04-25 08:46:29 +00:00
psi29a
3980bb15cc Merge branch 'lua_controller_cursor' into 'master'
Add lua bindings for controller cursor mode

See merge request OpenMW/openmw!3623
2024-04-25 08:45:57 +00:00