elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e9433a91fb 
								
							 
						 
						
							
							
								
								Add more tests for TileCachedRecastMeshManager  
							
							
							
						 
						
							2021-05-27 20:18:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d122e184cc 
								
							 
						 
						
							
							
								
								Report navmesh change for not posted tiles  
							
							... 
							
							
							
							Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero. 
							
						 
						
							2021-05-27 12:40:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								105cd5b06f 
								
							 
						 
						
							
							
								
								Add more checks to NavMeshTilesCache tests  
							
							
							
						 
						
							2021-05-21 19:33:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e9fbd76e9b 
								
							 
						 
						
							
							
								
								Merge branch 'windows_tests' into 'master'  
							
							... 
							
							
							
							Support running tests and benchmarks for windows
See merge request OpenMW/openmw!839  
							
						 
						
							2021-05-18 08:12:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3ef1b27099 
								
							 
						 
						
							
							
								
								Add missing includes  
							
							
							
						 
						
							2021-05-18 01:21:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								59f89d22f8 
								
							 
						 
						
							
							
								
								Apply min distance only for not present tiles  
							
							... 
							
							
							
							To avoid waiting when navmesh update is triggered by transformed object for
already present tiles. 
							
						 
						
							2021-05-14 22:41:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a51d0db18 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated within given distance around player  
							
							... 
							
							
							
							Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly. 
							
						 
						
							2021-05-05 19:44:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f169f8e6f0 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated for interior cells  
							
							... 
							
							
							
							Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells. 
							
						 
						
							2021-05-05 19:27:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ec87b3f8f7 
								
							 
						 
						
							
							
								
								Remove redundant ChunkyTriMesh  
							
							... 
							
							
							
							This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds. 
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								16bb3919d1 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_cache_simplification' into 'master'  
							
							... 
							
							
							
							Simplify navmesh cache
See merge request OpenMW/openmw!691  
							
						 
						
							2021-04-28 08:01:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3e67f5ffa5 
								
							 
						 
						
							
							
								
								Detect and ignore updates for oscillating objects  
							
							... 
							
							
							
							To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh. 
							
						 
						
							2021-04-18 23:00:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e1c92d9af 
								
							 
						 
						
							
							
								
								Use std::variant for ESM::Variant implementation  
							
							
							
						 
						
							2021-04-08 19:39:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7f577f5f08 
								
							 
						 
						
							
							
								
								Do not compare hash in tests  
							
							... 
							
							
							
							Different std libraries have different implementation that produce different
results for the same values. 
							
						 
						
							2021-04-08 19:39:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dae3f022ba 
								
							 
						 
						
							
							
								
								Add tests for ESM::Variant  
							
							
							
						 
						
							2021-04-04 23:09:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2ebad5115 
								
							 
						 
						
							
							
								
								Return cached element when set existing  
							
							
							
						 
						
							2021-03-25 19:28:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fac5759748 
								
							 
						 
						
							
							
								
								Set bounding min and max height for btHeightfieldTerrainShape  
							
							... 
							
							
							
							They must be set for proper AABB based filtering. Use
+-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z. 
							
						 
						
							2021-02-28 20:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdca76ce86 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							
							
						 
						
							2021-02-28 20:44:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8dba61f7ae 
								
							 
						 
						
							
							
								
								Use navmesh raycast to find reachable position around target  
							
							
							
						 
						
							2021-02-14 04:14:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Fukanchik 
								
							 
						 
						
							
							
							
							
								
							
							
								f3271cb66b 
								
							 
						 
						
							
							
								
								Add unit test for swapEndiannessInplace(). Part of Bug  #5837  
							
							
							
						 
						
							2021-02-09 13:09:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8db2ba2b38 
								
							 
						 
						
							
							
								
								Merge pull request  #3032  from akortunov/gtest  
							
							... 
							
							
							
							Mark mock methods as overrides (requires GTest 1.10) 
							
						 
						
							2020-12-18 01:46:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7156b11dbc 
								
							 
						 
						
							
							
								
								be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]  
							
							
							
						 
						
							2020-12-10 21:30:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd4a62ce35 
								
							 
						 
						
							
							
								
								Use correct variable types when loading config for tests  
							
							
							
						 
						
							2020-12-09 00:32:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								807367ca3f 
								
							 
						 
						
							
							
								
								Mark mock methods as overrides (requires GTest 1.10)  
							
							
							
						 
						
							2020-12-07 19:09:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								df9667e923 
								
							 
						 
						
							
							
								
								Read NIF bounding volume data correctly  
							
							
							
						 
						
							2020-11-14 14:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f6bead88a9 
								
							 
						 
						
							
							
								
								purge boost/optional.hpp headers  
							
							
							
						 
						
							2020-10-25 00:58:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5a824d0333 
								
							 
						 
						
							
							
								
								components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues  
							
							
							
						 
						
							2020-10-22 23:57:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c99be77a32 
								
							 
						 
						
							
							
								
								Merge pull request  #3008  from akortunov/strings  
							
							... 
							
							
							
							Rework fixed strings handling 
							
						 
						
							2020-10-13 17:37:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bca698d951 
								
							 
						 
						
							
							
								
								Merge branch 'shader_line_numbering' into 'master'  
							
							... 
							
							
							
							Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317  
							
						 
						
							2020-10-07 07:16:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								822764d0fa 
								
							 
						 
						
							
							
								
								Rework fixed strings handling  
							
							
							
						 
						
							2020-10-05 21:52:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								29ccb09da5 
								
							 
						 
						
							
							
								
								Introduce some extended NIF definitions  
							
							
							
						 
						
							2020-10-04 13:18:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								d5450a7d88 
								
							 
						 
						
							
							
								
								Correctly resetting line numbering during shader processing.  
							
							
							
						 
						
							2020-10-03 14:22:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6ad20ec9c7 
								
							 
						 
						
							
							
								
								Mutate base records when adding/removing spells  
							
							
							
						 
						
							2020-07-28 08:33:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								00197e1cd9 
								
							 
						 
						
							
							
								
								Optimize recast mesh size by vertex deduplication  
							
							
							
						 
						
							2020-06-16 00:51:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b095ca6c86 
								
							 
						 
						
							
							
								
								Use actor speed to define area cost for pathfinding  
							
							
							
						 
						
							2020-06-13 02:24:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c69c7d0b3b 
								
							 
						 
						
							
							
								
								Merge pull request  #2049  from elsid/bullet_double_precision  
							
							... 
							
							
							
							Support bullet double precision 
							
						 
						
							2020-05-15 07:41:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								30558c2434 
								
							 
						 
						
							
							
								
								Try to resolve CI concerns  
							
							
							
						 
						
							2020-05-14 10:00:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d7c3bae61 
								
							 
						 
						
							
							
								
								Support bullet with double precision  
							
							
							
						 
						
							2020-05-13 19:24:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef5a5ef43f 
								
							 
						 
						
							
							
								
								Print not matched values with full precision  
							
							
							
						 
						
							2020-05-13 18:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1f3dfaedcc 
								
							 
						 
						
							
							
								
								Add tests for ShaderManager  
							
							
							
						 
						
							2020-05-02 17:59:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b150d681a9 
								
							 
						 
						
							
							
								
								Update same navmesh tile with limited frequency  
							
							
							
						 
						
							2020-05-01 18:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bd1ef4dd6d 
								
							 
						 
						
							
							
								
								Add detournavigator test for multiple worker threads  
							
							
							
						 
						
							2020-04-26 22:00:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								df6e85b619 
								
							 
						 
						
							
							
								
								Use callback to handle changed tiles  
							
							... 
							
							
							
							Instead of collecting changed tiles into a temporary vector. 
							
						 
						
							2020-04-25 17:56:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexey Sokolov 
								
							 
						 
						
							
							
							
							
								
							
							
								ddab86d940 
								
							 
						 
						
							
							
								
								Use approximate comparison for floating point in test  
							
							... 
							
							
							
							This fixes test suite on my machine 
							
						 
						
							2020-04-19 19:11:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								208a50340d 
								
							 
						 
						
							
							
								
								Specialize DetourNavigator::ObjectId ctor for pointers  
							
							... 
							
							
							
							To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
          with
          [
              T=unsigned long
          ] 
							
						 
						
							2020-04-13 20:48:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ae7cb181d 
								
							 
						 
						
							
							
								
								Support recast mesh rendering  
							
							
							
						 
						
							2020-03-14 09:38:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								aef6cd7006 
								
							 
						 
						
							
							
								
								Fix handling of empty strings in NIF string tables  
							
							
							
						 
						
							2020-03-10 23:04:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								349040ffb2 
								
							 
						 
						
							
							
								
								Use status codes to handle navigator errors instead of exceptions  
							
							... 
							
							
							
							For find path use case. 
							
						 
						
							2020-02-04 22:33:56 +01:00