fredzio
c9279d4137
Add a simple HOWTO for the builtin tracing functionality.
3 years ago
psi29a
1f62fd3b56
Merge branch 'Fix_Keyword_Report_to_caius' into 'master'
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Fix keyword search when the keyword is preceded by a non whitespace non alpha character
Closes #6308
See merge request OpenMW/openmw!1266
3 years ago
florent teppe
e5abadc234
Fix keyword search when the keyword is preceded by a non whitespace non alpha character
3 years ago
Bret Curtis
8d37d79d6c
Merge pull request #3154 from bosvensson1/patch-29
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improves RemoveRedundantNodesVisitor performance for large children vectors
3 years ago
Bret Curtis
bf85745931
Merge pull request #3153 from bosvensson1/patch-27
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With this PR we fix a warning from coverity-ci triggered by inconsistent nullptr checks.
3 years ago
psi29a
555224a0fb
Merge branch 'fixes' into 'master'
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Make compilers happy and fix the changelog
See merge request OpenMW/openmw!1260
3 years ago
Bo Svensson
08608da62c
optimizer.cpp
3 years ago
Evil Eye
a1825980c4
Define OpenMW specific C++ flags
3 years ago
Bo Svensson
87d52dc1fd
fixes coverity-ci warning
3 years ago
Bo Svensson
cd4d76f8c5
discard off-screen lights ( #3120 )
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Currently, we run culling tests against all lights in the scene during LightListCallback::pushLightState. We can avoid most of these tests by removing off-screen lights at an earlier stage. We should benchmark the cumulative time spent within LightListCallback::pushLightState before and after this PR.
3 years ago
Bo Svensson
787f91211d
resets state updater to apply light settings ( #3141 )
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resets state updater to apply light settings
With this PR we achieve the same effect with fewer lines of code.
3 years ago
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
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3D transforms in Lua
See merge request OpenMW/openmw!1235
3 years ago
Bret Curtis
e581b61ecb
check if FORCE_OPAQUE is available before using it.
3 years ago
Bret Curtis
40f18d6a8b
Update cmake.yml to modify cxxflags ( #3151 )
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Use the same CXXFLAGS in Github Pipelines as we do in Gitlab Pipelines
3 years ago
Bo Svensson
442a0e8434
avoids two transforms in sky.cpp ( #3150 )
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As we discovered in #3148 , `Transform` nodes and their low level equivalence `pushModelViewMatrix` are somewhat costly involving a `Matrix::invert` operation per frame.
With this PR we avoid one `Transform` node for sun flashes and avoid another `pushModelViewMatrix` call in case the sun is fully visible.
3 years ago
Bret Curtis
0d1d3e67bc
Merge pull request #3149 from bosvensson1/patch-24
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With this PR we fix a -Wreorder warning.
3 years ago
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
3 years ago
Bo Svensson
9f58616aa0
fixes -Wreorder warning
3 years ago
Bo Svensson
8e9851c97c
npcanimation.cpp ( #3148 )
3 years ago
Bo Svensson
3f731cd102
attempts to fix spellcasting freezes ( #3146 )
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Firstly, this PR reintroduces commit "Recreate a special case for IntersectionVisitor on QuadTreeWorld" we forgot to reapply while reverting a revert commit. Secondly, in cases we still need to build a view for an intersection visitor, we now use the available `osgUtil::IntersectionVisitor::getReferenceEyePoint` instead of falling back to the origin position that was previously causing long rebuild times.
3 years ago
Bo Svensson
14d15dcfac
cleans up osgacontroller.cpp ( #3142 )
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`handle_stateset` is not needed because `UpdateMatrixTransform` is a `NodeCallback` only allowed to be set on a `Node`. `Geode` and `Drawable` do not need explicit logic because they are both derived from `Node`.
3 years ago
Bo Svensson
e4a9eefc2a
uses a bitfield in refdata.hpp ( #3143 )
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* uses a bitfield in refdata.hpp
With this simple change we pack boolean values to reduce the memory requirements of game objects.
* refdata.hpp [ci skip]
* refdata.cpp
3 years ago
Andrei Kortunov
61168c3583
Add missing changelog entries for 0.47 ( #3145 )
3 years ago
Bo Svensson
aaf7b423d6
adds a replacement for osg::NodeCallback ( #3144 )
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* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp
3 years ago
Evil Eye
d680aa26e9
Disallow switch fallthrough
3 years ago
Evil Eye
686268b2f9
Remove incorrect changelog entries
3 years ago
psi29a
0e07fc38e5
Merge branch 'opencs-ui-tweaks' into 'master'
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Minor UI tweaks all around OpenMW-CS
See merge request OpenMW/openmw!1212
3 years ago
Matjaž Lamut
1c9f06f742
Minor UI tweaks all around OpenMW-CS
3 years ago
psi29a
1644430bc0
Merge branch 'effective_magic' into 'master'
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Overhaul magic effects
Closes #6087 , #5863 , #5801 , #5621 , #5596 , #5454 , #5207 , #5198 , #4414 , #4297 , and #1751
See merge request OpenMW/openmw!1116
3 years ago
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
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# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
bd866cf210
Merge branch 'fix_infidelities' into 'master'
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Fix Infidelities quest from Tribunal (#6307 )
Closes #6307
See merge request OpenMW/openmw!1248
3 years ago
psi29a
1d342f80ed
Merge branch 'cursorspeedmerge' into 'master'
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Updated: Change cursor speed with settings.cfg (#6312 )
Closes #6312
See merge request OpenMW/openmw!1255
3 years ago
psi29a
f6b27f610d
Merge branch 'revert_and_twist' into 'master'
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Revert and restore the cell grid size with alternate fix
See merge request OpenMW/openmw!1259
3 years ago
Bret Curtis
52a10a4bc0
remove one last assert
3 years ago
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
3 years ago
psi29a
9cf9da9cbd
Merge branch 'fix' into 'master'
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Resolve warning: lambda capture 'defaultCollisionType' is not required to be captured for this use
See merge request OpenMW/openmw!1247
3 years ago
andrewapp
b5af192888
gamepad cursor speed fix
3 years ago
psi29a
73581af5ee
Merge branch 'changelog' into 'master'
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Fix issue numbers in changelog
See merge request OpenMW/openmw!1258
3 years ago
Bret Curtis
8309910d9d
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
3 years ago
Evil Eye
f6c39b9f19
Fix issue numbers
3 years ago
Frederic Chardon
5f3a36a9b7
Merge branch 'fix_crash' into 'master'
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Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
See merge request OpenMW/openmw!1252
3 years ago
Petr Mikheev
24ecdc37a7
Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()
3 years ago
Alexei Dobrohotov
e24937df3b
Merge branch 'opposable_thumbs' into 'master'
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Allow non-biped creatures using weapons to open doors
Closes #6172
See merge request OpenMW/openmw!1251
3 years ago
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
3 years ago
Evil Eye
8b84822271
Merge branch 'correct-path-and-formatting' into 'master'
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Unbreak the formatting broken by !1208
See merge request OpenMW/openmw!1249
3 years ago
Evil Eye
e4994054ec
Add #5207 to the changelog
3 years ago
Evil Eye
4abcb0d7b9
Remove applied magnitude instead of min magnitude
3 years ago
Evil Eye
46ce2ff10c
Add #4414 to the changelog
3 years ago
Evil Eye
63a9203dde
Fix icon magnitude
3 years ago