Commit Graph

21920 Commits (cc35df9409cdf4060ae9261b697c7bef5b01d7b0)

Author SHA1 Message Date
elsid ffbeb5ab98
Build localization path using VFS::Path::Normalized 10 months ago
elsid 84adb0a148
Make VFS::Path::Normalized constructor from std::string_view explicit 10 months ago
psi29a a926f4a5a9 Merge branch 'alt_tab_fix' into 'master'
Do not treat Alt-Tab as resolution change

Closes #7866

See merge request OpenMW/openmw!3931
10 months ago
Andrei Kortunov 5dcac4c48f Do not treat Alt-Tab as resolution change (bug 7866) 10 months ago
uramer 9ae61f1932 Fix child UI Elements created in the same frame as parent 10 months ago
psi29a effb4fc383 Merge branch 'whoanotouchy' into 'master'
Properly calculate touch spell hit position (#6156)

Closes #6156

See merge request OpenMW/openmw!3920
10 months ago
psi29a 9434f52c14 Merge branch 'fix/less-strict-ids' into 'master'
Fix(idvalidator): Allow any printable character in refIds

Closes #7721

See merge request OpenMW/openmw!3896
10 months ago
psi29a e340b06411 Merge branch 'get-glextensions-properly' into 'master'
Get the GLExtensions instance when a context is created

Closes #7351

See merge request OpenMW/openmw!3022
10 months ago
psi29a 61f5a13c02 Merge branch 'check-osg-plugins' into 'master'
Check for dynamic OSG plugins on launch

Closes #7736

See merge request OpenMW/openmw!3748
10 months ago
Alexei Kotov 1f629b1368 Account for Hrnchamd's research in touch effect hit position calculation 10 months ago
Alexei Kotov 828bf3d11a Merge branch 'imperfectoil' into 'master'
Implement auto calculated potion values

Closes #7859

See merge request OpenMW/openmw!3918
10 months ago
Alexei Kotov 7a84f27eeb Properly calculate touch spell hit position (#6156)
Reorganize hit contact logic and remove dead code (distance checks, melee hit contact-relevant stuff)
10 months ago
psi29a d168466034 Merge branch 'raciallybound' into 'master'
Expose races to Lua

See merge request OpenMW/openmw!3863
10 months ago
Evil Eye 958f70736f Implement auto calculated potion values 10 months ago
Evil Eye e54decc830 Remove redundant is_automagicals 10 months ago
psi29a e6f64f5e71 Merge branch 'fullhelp' into 'master'
Move full help text after everything else (#7623)

Closes #7623

See merge request OpenMW/openmw!3907
10 months ago
psi29a 03d5872a55 Merge branch 'drop_on_exit' into 'master'
Add a storage mode to drop section on game exit

See merge request OpenMW/openmw!3905
10 months ago
Evil Eye 0519e1215f Unify the creation of RefId tables 10 months ago
Alexei Kotov 27b1434f5b Use string_view for full help text 10 months ago
Evil Eye cd118ee263 Expose races to Lua 10 months ago
Andrei Kortunov ddd0945645 Add a storage mode to drop section on game exit 10 months ago
Alexei Kotov 46f863a32e Merge branch 'help-i-cant-swim' into 'master'
Fix(editor): Don't save dirty water height values

Closes #7841

See merge request OpenMW/openmw!3881
10 months ago
psi29a 619ccf7107 Merge branch 'decomposition' into 'master'
Use decompose to remove more instances of pragma pack

See merge request OpenMW/openmw!3906
10 months ago
psi29a f2039b35d0 Merge branch 'vfs_normalized_path_3' into 'master'
Use normalized path for correctSoundPath

See merge request OpenMW/openmw!3903
10 months ago
psi29a 051f3dcd56 Merge branch 'fps_independent_water_ripples' into 'master'
Make water ripples simulation FPS independent (#7687)

Closes #7687

See merge request OpenMW/openmw!3885
10 months ago
Alexei Kotov 01e0b25fd3 Merge branch 'coverity' into 'master'
Fix some Coverity complaints

See merge request OpenMW/openmw!3904
10 months ago
Alexei Kotov 65aa222efa Move full help text after everything else (#7623) 10 months ago
Evil Eye 7d7e8939ab Use ESM::decompose to handle WPDTstruct 10 months ago
Evil Eye ec1c6ee171 Use ESM::decompose to handle ENAMstruct 10 months ago
elsid ec9c829021
Use normalized path for correctSoundPath 10 months ago
elsid 92d57d6e46
Make Normalized constructor from const char* explicit 10 months ago
Evil Eye 595e42ae43 Merge branch 'lua_death_finished' into 'master'
Add a Lua function to check if actor's death is finished

See merge request OpenMW/openmw!3901
10 months ago
Andrei Kortunov cf6b6020a0 Move local variables 11 months ago
Andrei Kortunov 1126f38a1e Do not copy the whole attributes store 11 months ago
psi29a f307e7acc7 Merge branch 'well-that-was-really-dumb' into 'master'
Actually use the plane distances we just computed

Closes #7844

See merge request OpenMW/openmw!3898
11 months ago
psi29a 717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
11 months ago
AnyOldName3 53afa6b185 Appease clang-format by changing something I didn't touch 11 months ago
AnyOldName3 36a75cdb29 Get the GLExtensions instance when a context is created 11 months ago
psi29a e4a9e83609 Merge branch 'disable-shadows-properly-properly' into 'master'
Affect correct texture units when disabling shadows for stateset

Closes #7838

See merge request OpenMW/openmw!3891
11 months ago
psi29a a6c9e63520 Merge branch 'nojumpallowed' into 'master'
Reduce false-positive jumping events (#7833)

Closes #7833

See merge request OpenMW/openmw!3869
11 months ago
Andrei Kortunov 7c4b42ab2a Add a Lua function to check if actor's death is finished 11 months ago
Dave Corley ce2787e15e Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub 11 months ago
Dave Corley b2b1c98396 fix(esmtool): Don't try to log a variable that doesn't exist 11 months ago
Dave Corley bb35f0366a Fix(loadcell): Save water height regardless of value, if the user actually adjusted it 11 months ago
Dave Corley 090a389feb Cleanup(idvalidator): Just don't use isValid function and instead
directly check if input is a printable char
11 months ago
psi29a 99d0fc6f75 Merge branch 'fix_controller_controls_cam' into 'master'
Fix player looking/controls via controller

See merge request OpenMW/openmw!3890
11 months ago
psi29a 518f34c869 Merge branch 'bsa_archive' into 'master'
Cleanup and optimize BSA archives code

See merge request OpenMW/openmw!3876
11 months ago
AnyOldName3 f27564ec78 Actually use the plane distances we just computed
We don't get any of the speedup if we don't do this.

We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.

Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
11 months ago
Dave Corley 9fc66d5de6 Fix(idvalidator): Allow any printable character in refIds 11 months ago
psi29a 7a8b27736e Merge branch 'fix_benchmark_warning' into 'master'
Update google benchmark to 1.8.3 and fix related warnings

See merge request OpenMW/openmw!3877
11 months ago