elsid
5f2582fe68
Use normalized path in SceneManager::checkLoaded
2024-09-19 00:51:17 +02:00
elsid
1fd6ac6438
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager
2024-09-13 14:21:49 +02:00
Sam Hellawell
db30d9a37a
Code cleanup, fix missing const
2024-07-14 20:38:24 +01:00
Sam Hellawell
56a40577ed
Revert move of default anim rename
2024-07-14 02:38:57 +01:00
Sam Hellawell
03413a895f
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
psi29a
023c0f7a46
Merge branch 'vfs_normalized_path_6' into 'master'
...
Use normalized path for music related functions
See merge request OpenMW/openmw!4038
2024-04-22 07:02:14 +00:00
Alexei Kotov
1d65aaee71
Formatting
2024-04-20 19:43:42 +03:00
Alexei Kotov
1a961f3021
Extremely early handling for BGSM/BGEM files
2024-04-20 19:43:41 +03:00
elsid
82931059fd
Make NormalizedView constructor from const char* explicit
2024-04-19 22:42:04 +02:00
Sam Hellawell
b7aa3b9f47
Remove rename from RenameBonesVisitor, rename to RenameAnimCallbacksVisitor
2024-04-19 07:48:26 +01:00
Sam Hellawell
8c2c66d59e
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
Sam Hellawell
d23c10622d
Use dynamic cast to check for bone
2024-04-07 21:09:45 +01:00
Sam Hellawell
a51d560174
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
Sam Hellawell
2288a691d2
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
elsid
215404e126
Report more stats from caches
2024-03-29 14:25:39 +01:00
Cody Glassman
a4dd9224df
Restructure colormasks at higher level
2024-03-23 21:56:30 +00:00
elsid
859d765921
Use normalized path for NifFileManager::get
2024-03-11 22:07:37 +01:00
elsid
3ea3eeb613
Use string_view for canOptimize
2024-03-11 22:07:37 +01:00
Mads Buvik Sandvei
a94add741e
Lua: Animation bindings
2024-01-26 21:39:33 +00:00
Cody Glassman
187f63d3d3
support postprocess distortion
2023-12-21 10:56:38 -08:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
Alexei Kotov
c800152ca2
Diminish error marker prominence
...
Don't render ESM4 actors or SpeedTree objects
2023-09-22 01:01:19 +03:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor
2023-09-09 19:35:20 +02:00
Evil Eye
eeda48ec50
Drop support for --fs-strict
2023-06-08 21:10:09 +02:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
Cédric Mocquillon
f7b45a6262
Add method to load and clone the error marker used by the scene manager
2023-02-22 19:51:37 +01:00
Cédric Mocquillon
97c42768e6
Use the embedded marker error if we fail to load the error marker model from the vfs
2023-02-22 19:51:34 +01:00
unelsson
5b0713517a
Clang-format
2023-01-05 01:40:36 +02:00
unelsson
ba9c2c9928
Add TemplateRef to animated Collada model
2023-01-03 22:51:46 +02:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
elsid
c338c1e5d3
Add Nif::FileView as read only interface for Nif::NIFFile
...
To make sure interface is scoped to what users require.
2022-09-24 19:10:21 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
ac01fd5e75
Add missing non-prefixed reserved nodes
2022-09-16 12:36:00 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
...
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
elsid
409f83a149
Use raw string literal for error marker definition
2022-09-12 21:00:45 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
...
[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Cody Glassman
9cafc31c0d
Restore ripples with soft particles
2022-01-19 11:32:38 +00:00
jvoisin
1a6be08149
Fix "warning: loop variable is copied but only used as const reference;...
2022-01-05 10:44:44 +00:00
Petr Mikheev
7fe5351f55
Fix compilation error on windows: cannot convert from 'std::filesystem::path'...
2021-12-26 18:04:20 +00:00
Petr Mikheev
b06248a31f
Fix #6502
2021-12-23 12:33:14 +01:00