psi29a
effb4fc383
Merge branch 'whoanotouchy' into 'master'
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Properly calculate touch spell hit position (#6156 )
Closes #6156
See merge request OpenMW/openmw!3920
2024-03-05 09:24:35 +00:00
psi29a
9434f52c14
Merge branch 'fix/less-strict-ids' into 'master'
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Fix(idvalidator): Allow any printable character in refIds
Closes #7721
See merge request OpenMW/openmw!3896
2024-03-05 09:23:44 +00:00
psi29a
e340b06411
Merge branch 'get-glextensions-properly' into 'master'
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Get the GLExtensions instance when a context is created
Closes #7351
See merge request OpenMW/openmw!3022
2024-03-04 15:05:23 +00:00
psi29a
61f5a13c02
Merge branch 'check-osg-plugins' into 'master'
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Check for dynamic OSG plugins on launch
Closes #7736
See merge request OpenMW/openmw!3748
2024-03-04 08:00:16 +00:00
Alexei Kotov
1f629b1368
Account for Hrnchamd's research in touch effect hit position calculation
2024-03-04 00:00:16 +03:00
Alexei Kotov
828bf3d11a
Merge branch 'imperfectoil' into 'master'
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Implement auto calculated potion values
Closes #7859
See merge request OpenMW/openmw!3918
2024-03-03 14:50:03 +00:00
Alexei Kotov
7a84f27eeb
Properly calculate touch spell hit position ( #6156 )
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Reorganize hit contact logic and remove dead code (distance checks, melee hit contact-relevant stuff)
2024-03-03 13:22:58 +03:00
psi29a
d168466034
Merge branch 'raciallybound' into 'master'
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Expose races to Lua
See merge request OpenMW/openmw!3863
2024-03-02 20:14:27 +00:00
Evil Eye
958f70736f
Implement auto calculated potion values
2024-03-02 12:45:48 +01:00
Evil Eye
e54decc830
Remove redundant is_automagicals
2024-03-01 12:24:36 +01:00
psi29a
e6f64f5e71
Merge branch 'fullhelp' into 'master'
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Move full help text after everything else (#7623 )
Closes #7623
See merge request OpenMW/openmw!3907
2024-02-29 18:23:20 +00:00
psi29a
03d5872a55
Merge branch 'drop_on_exit' into 'master'
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Add a storage mode to drop section on game exit
See merge request OpenMW/openmw!3905
2024-02-28 20:36:40 +00:00
Evil Eye
0519e1215f
Unify the creation of RefId tables
2024-02-28 17:20:46 +01:00
Alexei Kotov
27b1434f5b
Use string_view for full help text
2024-02-28 01:06:42 +03:00
Evil Eye
cd118ee263
Expose races to Lua
2024-02-27 21:50:57 +01:00
Andrei Kortunov
ddd0945645
Add a storage mode to drop section on game exit
2024-02-27 23:26:22 +04:00
Alexei Kotov
46f863a32e
Merge branch 'help-i-cant-swim' into 'master'
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Fix(editor): Don't save dirty water height values
Closes #7841
See merge request OpenMW/openmw!3881
2024-02-26 21:50:50 +00:00
psi29a
619ccf7107
Merge branch 'decomposition' into 'master'
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Use decompose to remove more instances of pragma pack
See merge request OpenMW/openmw!3906
2024-02-26 11:23:17 +00:00
psi29a
f2039b35d0
Merge branch 'vfs_normalized_path_3' into 'master'
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Use normalized path for correctSoundPath
See merge request OpenMW/openmw!3903
2024-02-26 11:21:33 +00:00
psi29a
051f3dcd56
Merge branch 'fps_independent_water_ripples' into 'master'
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Make water ripples simulation FPS independent (#7687 )
Closes #7687
See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
Alexei Kotov
01e0b25fd3
Merge branch 'coverity' into 'master'
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Fix some Coverity complaints
See merge request OpenMW/openmw!3904
2024-02-24 20:25:58 +00:00
Alexei Kotov
65aa222efa
Move full help text after everything else ( #7623 )
2024-02-24 23:05:27 +03:00
Evil Eye
7d7e8939ab
Use ESM::decompose to handle WPDTstruct
2024-02-24 16:55:58 +01:00
Evil Eye
ec1c6ee171
Use ESM::decompose to handle ENAMstruct
2024-02-24 14:03:24 +01:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
elsid
92d57d6e46
Make Normalized constructor from const char* explicit
2024-02-24 12:42:02 +01:00
Evil Eye
595e42ae43
Merge branch 'lua_death_finished' into 'master'
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Add a Lua function to check if actor's death is finished
See merge request OpenMW/openmw!3901
2024-02-24 10:31:15 +00:00
Andrei Kortunov
cf6b6020a0
Move local variables
2024-02-23 17:10:55 +04:00
Andrei Kortunov
1126f38a1e
Do not copy the whole attributes store
2024-02-23 17:02:40 +04:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
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Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
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CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
53afa6b185
Appease clang-format by changing something I didn't touch
2024-02-23 00:15:23 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
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Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
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Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a
Add a Lua function to check if actor's death is finished
2024-02-22 19:06:15 +04:00
Dave Corley
ce2787e15e
Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub
2024-02-22 03:26:17 -06:00
Dave Corley
b2b1c98396
fix(esmtool): Don't try to log a variable that doesn't exist
2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
2024-02-22 03:01:28 -06:00
Dave Corley
090a389feb
Cleanup(idvalidator): Just don't use isValid function and instead
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directly check if input is a printable char
2024-02-22 02:52:58 -06:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
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Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
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Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
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We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
Dave Corley
9fc66d5de6
Fix(idvalidator): Allow any printable character in refIds
2024-02-21 15:25:13 -06:00
psi29a
7a8b27736e
Merge branch 'fix_benchmark_warning' into 'master'
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Update google benchmark to 1.8.3 and fix related warnings
See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
Alexei Kotov
93bb67a08f
Merge branch 'launcher_fixes' into 'master'
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Minor launcher improvements
Closes #7843
See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00
Andrei Kortunov
3971abf5e6
Minor launcher improvements (feature 7843)
2024-02-20 14:02:59 +04:00