Diject
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df46afacb3
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Update script for tilemap generation
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2026-01-02 20:05:50 +03:00 |
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Diject
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18c73af04e
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Improve map extractor UI and add teleport logging
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2026-01-02 15:21:20 +03:00 |
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Diject
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51e6fdbcb4
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Add estimated time and improve map extraction UI
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2026-01-01 17:49:32 +03:00 |
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Diject
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63adf0b991
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Add map extractor scripts and update script lists
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2026-01-01 13:43:06 +03:00 |
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Sebastian Fieber
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e8c917d35e
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add loop + vfxId params to world.vfx.spawn and add world.vfx.remove
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2025-12-05 05:52:54 +03:00 |
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Evil Eye
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b4018b1962
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Absorb changes from !4996
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2025-11-24 17:59:50 +01:00 |
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Evil Eye
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dcde01dee9
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Note that getArmorSkill can return nil
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2025-11-24 17:45:07 +01:00 |
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Evil Eye
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c6c515f770
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Make ATTACK_SOURCE_TYPES read only
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2025-11-24 17:45:07 +01:00 |
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Evil Eye
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e978c230dc
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Override functions by shallow copying the interface instead of overriding files
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2025-11-24 17:45:07 +01:00 |
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Evil Eye
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7928930435
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Move Morrowind mechanics to data-mw
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2025-11-24 17:45:05 +01:00 |
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Johannes Dickenson
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dfc1345a63
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Lua docs: minor grammar fixes (mostly missing articles)
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2025-11-24 16:40:27 +00:00 |
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uramer
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1315d29684
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Merge branch 'skills_fix' into 'master'
Validate skill level before changing the progress
Closes #8779
See merge request OpenMW/openmw!4981
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2025-11-10 09:50:53 +00:00 |
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Andrei Kortunov
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6d3f5cf70c
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Dehardcode script settings window font and colors
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2025-11-08 20:31:24 +04:00 |
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Andrei Kortunov
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0977499139
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Validate skill level before changing the progress (bug 8779)
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2025-11-04 22:11:44 +04:00 |
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Evil Eye
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0df0ad9c1c
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Deduplicate event handling code
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2025-09-03 22:17:22 +02:00 |
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Evil Eye
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592b648c3e
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Pass ammo to Hit handler by record id
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2025-08-23 21:56:38 +02:00 |
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uramer
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7560229f1f
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Fix type and name conflicts
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2025-08-17 14:11:39 +02:00 |
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Andrew Lanzone
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8e76a0ab06
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Merge branch 'master' of https://gitlab.com/OpenMW/openmw
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2025-08-04 16:44:12 -07:00 |
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Mads Buvik Sandvei
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978d8668f4
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Bring jail time skill changes over to lua
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2025-08-02 08:39:13 +00:00 |
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Andrei Kortunov
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645eb81133
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Run onUpdate when the game is paused
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2025-08-01 04:18:03 +03:00 |
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Andy Lanzone
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59aba3ae7e
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Merge branch openmw:master into master
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2025-07-31 18:02:10 -07:00 |
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Mads Buvik Sandvei
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34eb3d485d
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[Lua] Partially dehardcode onHit
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2025-07-30 20:21:15 +00:00 |
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Andrew Lanzone
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bf327adc93
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Bump OPENMW_LUA_API_REVISION and gamepad controls versions
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2025-07-18 17:53:29 -07:00 |
|
Andy Lanzone
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d46f034e5d
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Merge branch openmw:master into master
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2025-07-08 19:46:37 -07:00 |
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Petr Mikheev
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10dba7cda7
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Initial support of ESM4 sounds; play opening sound of ESM4 doors.
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2025-07-08 11:14:13 +02:00 |
|
Andrew Lanzone
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b170500183
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Merge branch 'master' of https://gitlab.com/OpenMW/openmw
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2025-07-06 23:00:28 -07:00 |
|
Mads Buvik Sandvei
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c7e3f9b0cf
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Add some events from the dehardcode spellcasting MR, that do not need to be specific to that MR.
|
2025-07-05 21:30:51 +02:00 |
|
Andrew Lanzone
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ce0ae47478
|
Expose controller menus setting to Lua
|
2025-07-04 11:53:36 -07:00 |
|
Mads Buvik Sandvei
|
ec3357ff3f
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Bump UI interface version number
|
2025-07-04 20:30:31 +02:00 |
|
Mads Buvik Sandvei
|
b1f32c8cee
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isWindowVisible must handle replaced windows' visibility
|
2025-07-03 22:11:21 +02:00 |
|
Mads Buvik Sandvei
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7f34e52a11
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lua interface for window visibility
|
2025-07-03 22:10:56 +02:00 |
|
Cody Glassman
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21cf7bb397
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docs - add context tags to interfaces and aux packages
|
2025-06-16 16:32:51 -07:00 |
|
Cody Glassman
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302d92561d
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docs - begin restructing docs
|
2025-06-16 15:36:43 -07:00 |
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Evil Eye
|
c05d2d1d38
|
Restrict openmw.animation to local scripts
|
2025-06-05 20:15:40 +02:00 |
|
Alexei Kotov
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6aed2d8284
|
Bump Crimes interface version
|
2025-04-13 14:05:07 +03:00 |
|
Chronolegionnaire
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ed62f9b12b
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Lua api demands a boolean for victim aware but crimes.lua looks for a number. Which makes scripts that call the crime interface unable to provide a value other than nil for victim aware.
|
2025-04-06 06:27:40 +00:00 |
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Evil Eye
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c691917172
|
Distinguish between I.Controls and I.GamepadControls
|
2025-03-10 16:37:13 +01:00 |
|
Alexei Kotov
|
cd53cbbea2
|
Don't disable automove when the player can't move (#8358)
|
2025-02-21 01:38:08 +03:00 |
|
Evil Eye
|
5534aeb30e
|
Only set use when holding a weapon
|
2024-11-16 14:13:58 +01:00 |
|
uramer
|
ad1c2a0e9f
|
Fix table-valued settings
|
2024-10-28 16:46:14 +01:00 |
|
Calandiel Elende
|
9248e37156
|
add OFFENSE_TYPE and commitCrime to lua
|
2024-10-20 09:37:27 +00:00 |
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Evil Eye
|
82cd151b4c
|
Start combat music for fleeing actors that haven't drawn a weapon
|
2024-09-16 16:38:26 +02:00 |
|
psi29a
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527fa053c5
|
Merge branch 'actions_patchup' into 'master'
Lua Actions patchup
See merge request OpenMW/openmw!4311
|
2024-08-18 10:02:03 +00:00 |
|
Mads Buvik Sandvei
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7f0f2373ea
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Use sol::optional for optional table instead of function overloading.
|
2024-08-12 21:24:50 +02:00 |
|
Mads Buvik Sandvei
|
09f6daf155
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Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx.
|
2024-08-10 14:56:35 +02:00 |
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uramer
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2df8c13525
|
Lua triggers to cover remaining deprecated actions
|
2024-08-08 00:08:48 +02:00 |
|
psi29a
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488a05d14c
|
Merge branch 'lua-add-is-fleeing' into 'master'
lua - add isFleeing() to AI interface
See merge request OpenMW/openmw!4256
|
2024-08-01 09:55:50 +00:00 |
|
Sebastian Fieber
|
234476bdae
|
lua - add isFleeing() to lua AI interface
|
2024-07-31 20:29:33 +02:00 |
|
Hristos N. Triantafillou
|
fe18c279ac
|
Add the AiWander Lua API MR to changelog, fix Lua docs typo
|
2024-07-23 18:26:05 -05:00 |
|
Kindi
|
576850279b
|
add missing package to lua console
|
2024-07-15 12:26:51 +08:00 |
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