Evil Eye
a88f0ecc95
Expose governing attributes to Lua
2023-11-02 17:43:09 +01:00
uramer
abae5f031d
Fix docs type
2023-11-02 16:05:52 +00:00
Evil Eye
3baefdf29e
Merge branch 'invisibilityagain' into 'master'
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Improve invisibility breaking consistency (bug #7660 )
Closes #7660
See merge request OpenMW/openmw!3539
2023-11-02 16:00:41 +00:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Alexei Kotov
4445a55084
Merge branch 'font_fix' into 'master'
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Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
2023-11-02 13:09:17 +00:00
Andrei Kortunov
960d903217
Add comment
2023-11-02 13:35:54 +04:00
Andrei Kortunov
7cea0344b2
Add Clangd cache to .gitignore
2023-11-02 13:07:22 +04:00
elsid
633fd89270
Cleanup settings categories includes
2023-11-01 23:34:54 +01:00
Mads Buvik Sandvei
452f7a470e
fabsf -> abs
2023-11-01 23:19:13 +01:00
Alexei Kotov
8a8d77a444
Merge branch 'settings_reload' into 'master'
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Support reload for settings values
See merge request OpenMW/openmw!3543
2023-11-01 21:06:09 +00:00
Mads Buvik Sandvei
a0f8bbc621
Bad merge
2023-11-01 20:34:39 +01:00
Mads Buvik Sandvei
c59fb6c91c
Changelog entry
2023-11-01 20:32:00 +01:00
Mads Buvik Sandvei
f41de6b02d
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066
Apply legs yaw to accumulated movement.
2023-11-01 20:30:26 +01:00
uramer
6f4e7ed5dc
Merge branch 'fbos_for_all' into 'master'
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[renderer] render scene exclusively to fbo
Closes #7364 and #7354
See merge request OpenMW/openmw!3243
2023-11-01 19:14:21 +00:00
AnyOldName3
7742ba165a
Merge branch 'doc_fix' into 'master'
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Fix two errors in postprocessing docs
See merge request OpenMW/openmw!3547
2023-11-01 17:45:22 +00:00
Cody Glassman
9732413655
Fix two errors in postprocessing docs
2023-11-01 17:45:22 +00:00
jvoisin
d3ccc246c5
Apply 1 suggestion(s) to 1 file(s)
2023-11-01 12:03:49 +00:00
Petr Mikheev
4c6e081da3
Skip zero links to ArmorAddons
2023-11-01 10:30:19 +01:00
Petr Mikheev
6c01ce2672
Use correct template flags for FONV and FO4 NPCs
2023-10-31 23:48:29 +01:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b
Merge branch 'dont_save_esm4' into 'master'
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Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81
Merge branch 'we-all-know-actors-cant-read' into 'master'
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Some cleanup of scripted animation handling.
Closes #4742 , #7637 , and #7636
See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4
Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
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Sort repair and recharge menu list alphabetically
See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad
Sort repair and recharge menu list alphabetically (bug #7642 )
2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
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Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441
Merge branch 'settings_values_stereo' into 'master'
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Use settings values for Stereo settings (#6876 )
See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Alexei Kotov
64738922d3
Merge branch 'changelog-4508' into 'master'
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Changelog entry for 4508
See merge request OpenMW/openmw!3545
2023-10-31 19:25:48 +00:00
Mads Buvik Sandvei
54441624a1
Changelog entry for 4508
2023-10-31 19:59:06 +01:00
elsid
ebfcb661ee
Support reload for settings values
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Convert local static variables into unique_ptr static members of StaticValues.
Add clear member function to reset them. Use it when settings have to be
reloaded.
2023-10-31 11:30:31 +01:00
Andrei Kortunov
377d8c905c
Fix TrueType fonts scaling
2023-10-31 10:59:57 +04:00
AnyOldName3
d84caff94d
Merge branch 'postprocessorhud' into 'master'
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Sort inactive shader list (#7652 )
Closes #7652
See merge request OpenMW/openmw!3534
2023-10-30 22:31:34 +00:00
Alexei Kotov
3d5b06a78e
Sort inactive shader list ( #7652 )
2023-10-30 23:46:25 +03:00
Alexei Kotov
2d38ca4c35
Improve invisibility breaking consistency (bug #7660 )
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- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
2023-10-30 15:30:01 +03:00
Kindi
3761797467
reimplement partial equipping
2023-10-30 11:20:34 +08:00
Alexei Kotov
f4b27a521a
Read LTEX::INAM
2023-10-30 02:34:47 +03:00
Alexei Kotov
6d776ac833
Merge branch 'range' into 'master'
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Use a dynamic falloff range for soft effect
See merge request OpenMW/openmw!3532
2023-10-29 22:03:05 +00:00
Petr Mikheev
e51dfca488
Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs.
2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214
Merge branch 'ltexmstt' into 'master'
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Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects
See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Mads Buvik Sandvei
d2836748fd
Changelog entry for #4742
2023-10-29 20:27:02 +01:00
Alexei Kotov
a891965d20
Merge branch 'uimodechanged' into 'master'
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Queue Lua handler `uiModeChanged`
See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36
Clang format
2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe
Comments from Capo
2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7
clang format
2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
c25c6872b0
changelog entries
2023-10-29 14:53:37 +01:00
Mads Buvik Sandvei
70f41b22b6
Based on the reason for closing !1845 , we *should* let a scripted animation get stuck forever if the animation was already playing.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76
More persist -> script language.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5
Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8
mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407
rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
2023-10-29 14:53:03 +01:00