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32596 commits

Author SHA1 Message Date
Evil Eye
a88f0ecc95 Expose governing attributes to Lua 2023-11-02 17:43:09 +01:00
uramer
abae5f031d Fix docs type 2023-11-02 16:05:52 +00:00
Evil Eye
3baefdf29e Merge branch 'invisibilityagain' into 'master'
Improve invisibility breaking consistency (bug #7660)

Closes #7660

See merge request OpenMW/openmw!3539
2023-11-02 16:00:41 +00:00
elsid
f4efbcc1c4
Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
Alexei Kotov
4445a55084 Merge branch 'font_fix' into 'master'
Fix TrueType fonts scaling

See merge request OpenMW/openmw!3541
2023-11-02 13:09:17 +00:00
Andrei Kortunov
960d903217 Add comment 2023-11-02 13:35:54 +04:00
Andrei Kortunov
7cea0344b2 Add Clangd cache to .gitignore 2023-11-02 13:07:22 +04:00
elsid
633fd89270
Cleanup settings categories includes 2023-11-01 23:34:54 +01:00
Mads Buvik Sandvei
452f7a470e fabsf -> abs 2023-11-01 23:19:13 +01:00
Alexei Kotov
8a8d77a444 Merge branch 'settings_reload' into 'master'
Support reload for settings values

See merge request OpenMW/openmw!3543
2023-11-01 21:06:09 +00:00
Mads Buvik Sandvei
a0f8bbc621 Bad merge 2023-11-01 20:34:39 +01:00
Mads Buvik Sandvei
c59fb6c91c Changelog entry 2023-11-01 20:32:00 +01:00
Mads Buvik Sandvei
f41de6b02d Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement. 2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066 Apply legs yaw to accumulated movement. 2023-11-01 20:30:26 +01:00
uramer
6f4e7ed5dc Merge branch 'fbos_for_all' into 'master'
[renderer] render scene exclusively to fbo

Closes #7364 and #7354

See merge request OpenMW/openmw!3243
2023-11-01 19:14:21 +00:00
AnyOldName3
7742ba165a Merge branch 'doc_fix' into 'master'
Fix two errors in postprocessing docs

See merge request OpenMW/openmw!3547
2023-11-01 17:45:22 +00:00
Cody Glassman
9732413655 Fix two errors in postprocessing docs 2023-11-01 17:45:22 +00:00
jvoisin
d3ccc246c5 Apply 1 suggestion(s) to 1 file(s) 2023-11-01 12:03:49 +00:00
Petr Mikheev
4c6e081da3 Skip zero links to ArmorAddons 2023-11-01 10:30:19 +01:00
Petr Mikheev
6c01ce2672 Use correct template flags for FONV and FO4 NPCs 2023-10-31 23:48:29 +01:00
Cody Glassman
7e9690e531 [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b Merge branch 'dont_save_esm4' into 'master'
Stop trying to save ESM4 objects in omwsave files

See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81 Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.

Closes #4742, #7637, and #7636

See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4 Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
Sort repair and recharge menu list alphabetically

See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad Sort repair and recharge menu list alphabetically (bug #7642) 2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441 Merge branch 'settings_values_stereo' into 'master'
Use settings values for Stereo settings (#6876)

See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Alexei Kotov
64738922d3 Merge branch 'changelog-4508' into 'master'
Changelog entry for 4508

See merge request OpenMW/openmw!3545
2023-10-31 19:25:48 +00:00
Mads Buvik Sandvei
54441624a1 Changelog entry for 4508 2023-10-31 19:59:06 +01:00
elsid
ebfcb661ee
Support reload for settings values
Convert local static variables into unique_ptr static members of StaticValues.
Add clear member function to reset them. Use it when settings have to be
reloaded.
2023-10-31 11:30:31 +01:00
Andrei Kortunov
377d8c905c Fix TrueType fonts scaling 2023-10-31 10:59:57 +04:00
AnyOldName3
d84caff94d Merge branch 'postprocessorhud' into 'master'
Sort inactive shader list (#7652)

Closes #7652

See merge request OpenMW/openmw!3534
2023-10-30 22:31:34 +00:00
Alexei Kotov
3d5b06a78e Sort inactive shader list (#7652) 2023-10-30 23:46:25 +03:00
Alexei Kotov
2d38ca4c35 Improve invisibility breaking consistency (bug #7660)
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
2023-10-30 15:30:01 +03:00
Kindi
3761797467 reimplement partial equipping 2023-10-30 11:20:34 +08:00
Alexei Kotov
f4b27a521a Read LTEX::INAM 2023-10-30 02:34:47 +03:00
Alexei Kotov
6d776ac833 Merge branch 'range' into 'master'
Use a dynamic falloff range for soft effect

See merge request OpenMW/openmw!3532
2023-10-29 22:03:05 +00:00
Petr Mikheev
e51dfca488 Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs. 2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214 Merge branch 'ltexmstt' into 'master'
Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects

See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Mads Buvik Sandvei
d2836748fd Changelog entry for #4742 2023-10-29 20:27:02 +01:00
Alexei Kotov
a891965d20 Merge branch 'uimodechanged' into 'master'
Queue Lua handler `uiModeChanged`

See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36 Clang format 2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe Comments from Capo 2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7 clang format 2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
c25c6872b0 changelog entries 2023-10-29 14:53:37 +01:00
Mads Buvik Sandvei
70f41b22b6 Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76 More persist -> script language. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5 Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8 mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407 rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00