Commit Graph

1700 Commits (e4648cec48ba9b28e8907b23ffa68d63c9f1e6e8)

Author SHA1 Message Date
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
3 years ago
Petr Mikheev 3771e523f1 More object bindings 3 years ago
Petr Mikheev 0e6fbbc126 Lua package 'openmw.input' 3 years ago
Cédric Mocquillon b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 3 years ago
glassmancody.info 81267e7be7 add missing centroid to debug vertex shaders 3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
glassmancody.info 70fac33940 initial reverse-z depth implementation 3 years ago
Petr Mikheev a94072243b Lua command `core.quit` 3 years ago
Petr Mikheev 0f7f5ce140 Remove Lua command "self:setDirectControl" 3 years ago
glassmancody.info 0b9b724020 correct reflection label for in-game settings menu 3 years ago
psi29a e073969fe1 Merge branch 'editor-icons-svg-source' into 'master'
Source svg file used to generate OpenMW-CS icons.

See merge request OpenMW/openmw!964
3 years ago
Matjaž Lamut 05d349e4a7 Source svg file used to generate OpenMW-CS icons. 3 years ago
psi29a c5d49b44ba Merge branch 'lua_settings' into 'master'
Add Lua package 'openmw.settings'

See merge request OpenMW/openmw!1017
3 years ago
Alexei Dobrohotov 9834fd51af Address shader issues pointed out by AnyOldName3 3 years ago
Alexei Dobrohotov 11694ba87f Correct dark map and detail map alpha handling
Comment texenv usage in NIF loader
3 years ago
Petr Mikheev 2938aaf05c Rename `API_VERSION` -> `API_REVISION` in Lua API. 3 years ago
Petr Mikheev 3e4c0b775d Add Lua package 'openmw.settings' 3 years ago
psi29a 6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
3 years ago
psi29a a7881b9196 Merge branch 'wobblywater' into 'master'
Wobbly Water: make shorelines wavy when refraction is enabled

See merge request OpenMW/openmw!673
3 years ago
Cédric Mocquillon 1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 3 years ago
CedricMocquillon 8c87defddf [Local map] Use the distance view in the local map 3 years ago
Cédric Mocquillon 3373afcc83 [Settings] Set values 3 years ago
Abdu Sharif 216d91837f Fix #6174 3 years ago
glassmancody.info e8c6f31e0c add shader path for mygui (#6162) 3 years ago
fredzio 643a64cb2f Change some settings for async physics:
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
4 years ago
Petr Mikheev 25cc884c17 Integrate Lua doc into sphinx doc (issue #5931) 4 years ago
Petr Mikheev 4eb5841c60 Update OpenMW Lua documentation 4 years ago
Petr Mikheev 403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 4 years ago
Petr Mikheev 7087eb1a4e Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API 4 years ago
Petr Mikheev b432a1a1c1 Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there. 4 years ago
elsid 4259f7f230
Add setting to enable/disabled notification for saved screenshots 4 years ago
Evil Eye eced6f2126 Implement the help command 4 years ago
AnyOldName3 84a9facedf Disable coverage adjustment for blended objects 4 years ago
psi29a f66196588c Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917
4 years ago
psi29a 9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
4 years ago
Thunderforge 9f2f5174d4 Adding Object Paging Min Size combo box to Advanced -> Visuals
Requested in Discord by CMAugust and hammered out with a few other users.
4 years ago
psi29a 05c5688e3a Merge branch 'slider' into 'master'
Make the light distance slider de/increment by 128

Closes #6052

See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei f12a52c603 Make the light distance slider de/increment by 128 4 years ago
Thunderforge 4a15868c0e Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
4 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a a8898a3d4c Merge branch 'remove_extra_box' into 'master'
[Launcher] Removing extra box surrounding all main content

See merge request OpenMW/openmw!832
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
Thunderforge ad6cc6e775 Grouping settings on Advanced -> Visuals
Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
Thunderforge b86356fe13 [Launcher] Removing extra box surrounding all main content
Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.

I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a 9b0802f290 Merge branch 'launcher-tooltip-fix' into 'master'
Minor fix in launcher's advanced settings tab

See merge request OpenMW/openmw!754
4 years ago