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1408 commits

Author SHA1 Message Date
Alexander "Ace" Olofsson
e8eea03b4c Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
Marc Zinnschlag
a7211d2a90 Merge remote branch 'werdanith/searchfix' 2012-03-15 16:54:29 +01:00
Michael Papageorgiou
588ac44bc7 Improved matching for the FileListLocator 2012-03-15 17:32:10 +02:00
Marc Zinnschlag
5b378e820d warning level adjustments and some related fixes 2012-03-15 16:01:41 +01:00
k1ll
b7eb7ff8e3 Added support for linking static Ogre libraries and plugins into the launcher and openmw. 2012-03-15 15:51:39 +01:00
Marc Zinnschlag
6f9d9c0f9e another armour class detection fix 2012-03-15 15:05:14 +01:00
Marc Zinnschlag
7ab20c3eb1 fixed armour class detection 2012-03-15 14:36:12 +01:00
Marc Zinnschlag
c616d005e8 fixed a spelling mistake 2012-03-15 14:31:16 +01:00
Marc Zinnschlag
3c3fb8d706 Merge remote branch 'werdanith/activationsounds2' into equipment 2012-03-15 14:06:48 +01:00
Michael Papageorgiou
f7c7ed0ac7 Fix regression with locating sound files 2012-03-15 13:56:46 +02:00
scrawl
2edd7e59f4 some fixes and facilities for saving the fog of war to disk 2012-03-14 20:44:06 +01:00
gugus
07d8d654cd one step toward function filters and end choices. 2012-03-14 18:47:29 +01:00
scrawl
5a46d58da5 fully working fog of war 2012-03-14 17:44:19 +01:00
scrawl
583a25f634 fog of war rendering (incomplete) 2012-03-14 14:51:58 +01:00
Marc Zinnschlag
81abd97753 Merge remote branch 'scrawl/weather' 2012-03-14 09:40:22 +01:00
Marc Zinnschlag
010c8e6041 Merge remote branch 'scrawl/viewingdistance' 2012-03-14 09:35:24 +01:00
Michael Papageorgiou
947288e13a Merge master and rewrite around the new detection function 2012-03-14 00:38:44 +02:00
scrawl
e8267c7363 adjusted fog distance, prevents objects suddenly popping up on cell load 2012-03-13 22:14:35 +01:00
scrawl
8421fd2670 fixed a visual issue with the stars 2012-03-13 19:57:33 +01:00
Michael Papageorgiou
db9085ae59 Pickup sounds for weapons 2012-03-13 20:40:30 +02:00
Michael Papageorgiou
7c1475b723 Pickup sounds for potions, repair, gold, lights, rings 2012-03-13 20:01:55 +02:00
Michael Papageorgiou
34e18df0fe Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes 2012-03-13 18:50:32 +02:00
scrawl
118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
Conflicts:
	apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
f46d9b094b fix weather sounds sometimes playing in interiors 2012-03-13 17:25:07 +01:00
Michael Papageorgiou
6dddf8a3d5 Pickup sounds for armors 2012-03-13 18:05:38 +02:00
scrawl
4813a1ce9d Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
	CMakeLists.txt
2012-03-13 16:00:59 +01:00
scrawl
771f920c2c Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap 2012-03-13 15:59:09 +01:00
Marc Zinnschlag
cbbc295eb6 implemented new equipment functions in MWClass 2012-03-13 15:35:06 +01:00
Marc Zinnschlag
c314cddb1c added getEquipmentSkill function to Class hierarchy 2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de more inventory sanity checks 2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d added getEquipmentSlots function to MWWorld::Class hierarchy 2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb slot system 2012-03-13 13:31:11 +01:00
Michael Papageorgiou
703e484a92 Doors and Containers sounds, now in 3D 2012-03-13 14:17:49 +02:00
Michael Papageorgiou
836732096e Fix both relative and 3D sounds 2012-03-13 14:08:32 +02:00
Marc Zinnschlag
222b5b741e Merge branch 'master' into equipment 2012-03-13 12:14:47 +01:00
Pieter van der Kloet
1ed1c29db9 Fix Boost path problem for Boost versions below 1.43 2012-03-12 14:46:48 +01:00
Pieter van der Kloet
96c0b8760e Got rid of the console showing up on Windows and removed libpng stuff 2012-03-12 02:37:40 +01:00
scrawl
fa68be2b19 set map window cell name 2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
Marc Zinnschlag
79158b9325 NPCs are using InventoryStore instead of ContainerStore from now on 2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720 added InventoryStore class (doesn't do anything yet) 2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578 provisionally fill up containers on cell load 2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35 added fill and clear functions to container store 2012-03-10 12:11:07 +01:00
scrawl
2196e1321b added weather sounds 2012-03-09 18:30:03 +01:00
Marc Zinnschlag
c259b25fcf Merge remote branch 'werdanith/soundmanagerrefactor' 2012-03-09 17:27:11 +01:00
Michael Papageorgiou
6f46f2b7a0 SoundManager: add the ability to play non-3d looping sounds 2012-03-09 18:10:23 +02:00
Michael Papageorgiou
a309ef7b55 Corrected setPlaylist and added stopMusic 2012-03-09 03:56:29 +02:00
Michael Papageorgiou
44620ada86 SoundManager: Finish up with Task #172, plus cleanup 2012-03-09 03:22:16 +02:00
Michael Papageorgiou
ad6175c78a SoundManager: Set up the priority for file look up right and take care of a corner case 2012-03-08 23:06:52 +02:00
gugus
82c6b0f92a choice function. Do not work. 2012-03-07 18:52:27 +01:00
gugus
6f7752633a there was no extension in the compiler context. Corrected. But Choice doesn't work. 2012-03-07 18:44:09 +01:00
gugus
39415f0b4a fix compilation bug with Visual C++ 2012-03-07 17:35:10 +01:00
Michael Papageorgiou
054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. 2012-03-07 17:46:51 +02:00
scrawl
8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
	CMakeLists.txt
2012-03-07 13:29:59 +01:00
gugus
4990ba48ed Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem 2012-03-07 09:47:46 +01:00
Marc Zinnschlag
3d1cbcd4e7 Merge remote branch 'jhooks/animperform' 2012-03-07 09:20:29 +01:00
Michael Papageorgiou
54353794e5 SoundManager: Completely rewrote the file management 2012-03-07 02:20:15 +02:00
Jason Hooks
39ff8d6a01 Compile error retry 2012-03-06 18:28:41 -05:00
Michael Papageorgiou
03ea3bb62f SoundManager: first attempt at refactoring. BROKEN 2012-03-06 01:21:00 +02:00
Jason Hooks
9848b67174 Fixing errors 2012-03-05 17:46:29 -05:00
Pieter van der Kloet
2429f3960f Merge remote-tracking branch 'upstream/master' into launcher
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/launcher/datafilespage.cpp
2012-03-05 23:43:59 +01:00
Marc Zinnschlag
25f5bdf7aa Merge remote branch 'scrawl/weather' 2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d changeWeather bugfix 2012-03-05 19:13:11 +01:00
Marc Zinnschlag
69f0ec99f1 implemented dialogue scripts 2012-03-05 16:56:14 +01:00
Michael Papageorgiou
1776ede9e1 Broken sound path fix 2012-03-05 16:06:46 +02:00
Marc Zinnschlag
65756db49e Merge remote branch 'gus/DialogueSystem' into dialogue 2012-03-05 11:34:16 +01:00
Marc Zinnschlag
4bdfbb6d4f Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-03-05 11:34:06 +01:00
Marc Zinnschlag
896c7d9fa5 Merge remote branch 'scrawl/batching2' 2012-03-05 10:54:55 +01:00
Marc Zinnschlag
e7fa1d94b8 Merge remote branch 'scrawl/shapefix' 2012-03-05 10:51:18 +01:00
scrawl
42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug 2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack 2012-03-04 23:18:40 +01:00
scrawl
8910b0d471 use shaders for all NIF materials. this has numerous advantages:
- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
Jacob Essex
eca91d17bb Indentation tweaks and code cleanup 2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa Code cleanup: Removed unneeded Ogre namespace 2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65 Bug 210 fix 2012-03-03 18:26:11 -05:00
scrawl
a8939bc318 disabled the composite map, improves loading time a lot 2012-03-04 00:08:56 +01:00
scrawl
d74b78a302 very minor performance improvement 2012-03-03 12:26:08 +01:00
scrawl
b882c03adc fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44 Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. 2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values) 2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5 Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96 Implemented slightly better texture splatting 2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6 fix regarding last commit 2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75 remove alpha channel from colour map 2012-03-02 18:33:05 +01:00
scrawl
ba0365a427 collision shape scale fix 2012-03-02 16:47:39 +01:00
scrawl
2bea4c4724 fixed the global colour map, apparently Ogre::Terrain was corrupting it
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
Marc Zinnschlag
1e998545c7 fixed log path 2012-03-02 15:15:44 +01:00
scrawl
04c141ddd5 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1 Vertex colours now uses the Ogre::Terrain colour map 2012-03-02 11:56:51 +00:00
Marc Zinnschlag
be70d197e5 Merge branch 'next'
Conflicts:
	.gitignore
	cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Michael Papageorgiou
b3159683a4 Replace gengetopt with bullet program options for esmtool's argument handling 2012-03-02 04:41:29 +02:00
scrawl
562cc7aa30 fixed 2 assertions that caused crashes 2012-03-01 15:03:43 +01:00
scrawl
fddf7b4dd0 terrain material now supports point lights 2012-03-01 14:35:39 +01:00
Nikolay Kasyanov
b283ad86fb revert to old launcher stylesheet location on OS X 2012-03-01 17:16:44 +04:00
Michael Papageorgiou
185cd63462 ESMTool set to use default Latin encoding 2012-03-01 14:19:27 +02:00
Pieter van der Kloet
5ffa3264b2 Appended resources/ to the stylesheet path 2012-03-01 04:38:37 +01:00
Jacob Essex
611f336d07 Now doesn't attempt to use fake vertex colours with cells that don't have vertex colours 2012-02-29 23:38:21 +00:00
Jacob Essex
6924348696 Fixed some texture splatting issues with loading empty terrain cells 2012-02-29 23:33:54 +00:00
Jacob Essex
1d0ae9c8d1 Start of a basic implementation of fake vertex colours 2012-02-29 23:05:22 +00:00
scrawl
bac7f23604 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
e04ef38a5c Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next 2012-02-29 11:01:03 +01:00
Marc Zinnschlag
3c5f8a4a23 void pointer workaround 2012-02-29 10:13:25 +01:00
Marc Zinnschlag
ed0fa255b0 Merge remote branch 'scrawl/weather' into next 2012-02-28 23:33:22 +01:00
Pieter van der Kloet
11ec5cf2e2 Stylesheet location changed in CMakeLists and some minor fixes to the launcher 2012-02-28 22:45:03 +01:00
scrawl
be5555956c improved composite map, now adapts to the ambient/diffuse light 2012-02-28 22:04:44 +01:00
scrawl
f2c3616638 Merge branch 'next' into terrain_next
Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	cmake/FindOGRE.cmake
2012-02-28 21:49:45 +01:00
Pieter van der Kloet
b320733e45 Fixed Qt exits, this time for all occurrences 2012-02-28 21:00:02 +01:00
scrawl
c8aab3a562 fix sun angle 2012-02-28 20:28:46 +01:00
Jacob Essex
13e3955916 Merge branch 'terrain' of github.com:Yacoby/openmw into terrain 2012-02-28 16:22:19 +00:00
Pieter van der Kloet
5b54a658d8 Launcher improvements: ask for data dir and write it to cfg if none is found
and prevent removal of the default profile
2012-02-28 17:19:44 +01:00
scrawl
f55905609f fixed the terrain normals - they had to be adjusted because we use Morrowind's coordinate system 2012-02-28 17:18:07 +01:00
Pieter van der Kloet
1512481c07 Changed the way whitespace was removed from retrieved Ogre values 2012-02-28 17:18:01 +01:00
scrawl
abcf25ead2 terrain shader performance improvement (tested on opengl only, please test on directx) 2012-02-28 16:41:05 +01:00
scrawl
5b5e8ba4fd fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times) 2012-02-28 16:20:57 +01:00
scrawl
b3db4f1c27 slightly improved moon fading 2012-02-28 15:20:46 +01:00
Marc Zinnschlag
7aaa7f185f same for launcher 2012-02-28 09:46:48 +01:00
Marc Zinnschlag
4c2fffdd61 temporarily disabled multi data path support in OpenMW 2012-02-28 09:27:35 +01:00
scrawl
dbd2d390fd terrain material fixes:
- disable normal and parallax mapping
 - disable specular mapping and specular
2012-02-27 21:12:16 +01:00
scrawl
f34b2c73c5 committing the terrain material generator from ogre 1.7.4, it seems to
be almost impossible to make a derived class of TerrainMaterialGeneratorA
because of the many classes it contains and the inter-relationships
between them; just adding the whole source makes it a lot easier to modify

if we decide to update this source from OGRE upstream at any point
(which seems unlikely), we can take the diff from this commit on
to see the changes we did to the material generator
2012-02-27 19:44:52 +01:00
Marc Zinnschlag
2c20aeab90 Merge remote branch 'werdanith/activationsounds' into next 2012-02-27 18:24:33 +01:00
Marc Zinnschlag
2608491906 Merge remote branch 'corristo/master' 2012-02-27 16:05:04 +01:00
Nikolay Kasyanov
d58b408ae1 Deploying Qt image format plugins on OS X considered useless 2012-02-27 19:00:06 +04:00
Michael Papageorgiou
fe977fe313 More container and door trap fixes 2012-02-27 16:59:45 +02:00
Michael Papageorgiou
28fdfb0f99 Added container locked and trapped activation sounds 2012-02-27 16:37:05 +02:00
Marc Zinnschlag
739870489a Merge remote branch 'scrawl/weather' into weather
Conflicts:
	apps/openmw/CMakeLists.txt
2012-02-27 15:02:03 +01:00
scrawl
c9ceb74e5c transition fix 2012-02-27 12:21:00 +01:00
Michael Papageorgiou
c6861ed2a9 Added door activation sounds 2012-02-27 09:39:35 +02:00
Jason Hooks
36e9322830 a few changes2 2012-02-26 21:43:04 -05:00
Jason Hooks
8d7a5f469b a few changes 2012-02-26 21:27:54 -05:00
Marc Zinnschlag
053a2996d2 fix for non-standard erase function 2012-02-26 23:31:16 +01:00
Alexander "Ace" Olofsson
be8690e333 Fix for debug crash on windows 2012-02-26 22:45:17 +01:00
scrawl
8b0ef8f98c improvements to sun glare 2012-02-26 20:46:09 +01:00
scrawl
932983c2fa fix toggleSky 2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f tweaked cloud color 2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300 fog 2012-02-26 13:13:29 +01:00
scrawl
528cff5a59 implemented ChangeWeather script function 2012-02-26 11:51:02 +01:00
scrawl
a05ba97382 choose a random weather depending on region's weather probabilities 2012-02-25 23:41:02 +01:00
scrawl
d77d5080bd implemented GetCurrentWeather script function 2012-02-25 21:34:38 +01:00
scrawl
8d5783d75d - set moon phase using (day%32)/4 (not really correct, but good for now)
- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802 moon positions and fading 2012-02-25 16:36:45 +01:00
scrawl
4650672bb1 thunderstorm 2012-02-25 13:46:17 +01:00
Lukasz Gromanowski
c9a1789db8 Bug fix for processing data paths in OpenMW Launcher.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-25 10:20:42 +01:00
scrawl
0ebdce543a - added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
Marc Zinnschlag
771d50fe69 removed a redundant assert and a left-over comment 2012-02-24 20:20:32 +01:00
Marc Zinnschlag
68da94c8f0 workaround for older boost versions 2012-02-24 20:19:32 +01:00
scrawl
9560904d8a visibility fixes 2012-02-24 18:47:09 +01:00
scrawl
67c7b965f0 calculate a sun position depending on time of day 2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7 fade in/out for sunrise and sunset 2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e send a raycast through the physics engine to check if sun is visible 2012-02-24 16:12:43 +01:00