AnyOldName3
d148bd1cde
Add bounds check
2024-04-30 13:41:48 +01:00
psi29a
a57c350c08
Merge branch 'paint_svg' into 'master'
...
Change SVG icons color in the editor
See merge request OpenMW/openmw!4060
2024-04-30 08:19:51 +00:00
psi29a
e00f643d08
Merge branch 'one-am-sunday-night-shadows-mr' into 'master'
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Use CLAMP_TO_EDGE for shadows
See merge request OpenMW/openmw!4065
2024-04-30 08:18:46 +00:00
psi29a
bb89717886
Merge branch 'droppinglikeflies' into 'master'
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Fix Drop behavior for creatures that don't have an inventory
See merge request OpenMW/openmw!4063
2024-04-30 08:18:22 +00:00
psi29a
fa5c8f4a13
Merge branch 'fix_cell_preloading' into 'master'
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Fix exterior cell preloading (#7954 )
Closes #7954
See merge request OpenMW/openmw!4064
2024-04-30 08:17:24 +00:00
Andrei Kortunov
f69ab506b2
Add English translation files for Qt
2024-04-29 11:58:32 +04:00
AnyOldName3
ee3d012a6a
Use CLAMP_TO_EDGE for shadows
...
Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944
The border was necessary in the olden days when the FFP might have shadows, but they require shaders now.
2024-04-29 01:21:29 +01:00
elsid
404940b6e0
Make sure proper number of cells is preloaded
...
Limit the number of exterior cells around a cell to be preloded based on current
and max cache size not just max cache size. Avoid doing break from inner loop
only.
Log when truncation happens but only once during process lifetime to warn a user.
2024-04-29 02:03:32 +02:00
elsid
2220868fa9
Preload surrounding exterior cells for the teleport door destination
...
When player teleports to the exterior cell, multiple cells are loaded not only
the target so better to have them preloaded too.
2024-04-29 01:02:49 +02:00
Alexei Kotov
cc4b2e5c58
Fix Drop behavior for creatures that don't have an inventory
2024-04-28 20:07:37 +03:00
Benjamin Y
954f08c2ff
removed unfinished type
2024-04-28 10:01:08 -05:00
psi29a
5b25435260
Merge branch 'fix_osg_stats_report' into 'master'
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Report osg stats for frames with loading screens (#7737 )
Closes #7737
See merge request OpenMW/openmw!4053
2024-04-28 14:16:41 +00:00
psi29a
1e1fd28136
Merge branch 'fix_anim_state' into 'master'
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Fix AnimState initialization
See merge request OpenMW/openmw!4061
2024-04-28 13:14:44 +00:00
psi29a
8204d1962b
Apply 1 suggestion(s) to 1 file(s)
...
Co-authored-by: Joakim Berg <zapp90@gmail.com>
2024-04-28 13:07:13 +00:00
psi29a
e2a299e0d0
Apply 1 suggestion(s) to 1 file(s)
...
Co-authored-by: Joakim Berg <zapp90@gmail.com>
2024-04-28 13:07:03 +00:00
psi29a
24fca82f2c
Merge branch 'faction_relations' into 'master'
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Take in account faction reaction changes
See merge request OpenMW/openmw!4015
2024-04-28 13:05:13 +00:00
trav
c6807465f6
Merge branch openmw:master into mwdialogue-bindings
2024-04-28 10:34:21 +00:00
trav5
0aae0299af
ESM::Dialogue Lua bindings: Several post-review fixes
2024-04-28 12:32:56 +02:00
psi29a
e4fd852df6
Merge branch 'ba2' into 'master'
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BA2 support fixes
See merge request OpenMW/openmw!4055
2024-04-28 07:40:40 +00:00
psi29a
1eb6b322a7
Merge branch 'morefunfallout4discoveries' into 'master'
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Fix reading BSLightingShaderProperty backlight power in NIF Bethesda stream version 132
See merge request OpenMW/openmw!4058
2024-04-28 07:39:51 +00:00
Alexei Kotov
a5d936993f
Clarify Fallout 4 next gen update BA2 version naming
2024-04-28 05:09:40 +03:00
jvoisin
3e63b507d4
Merge branch 'fix_physics_crash' into 'master'
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Fix crash in physics worker on removing object (#7950 )
Closes #7950
See merge request OpenMW/openmw!4057
2024-04-28 00:25:43 +00:00
jvoisin
b770577623
Merge branch 'sayyestoshadowmapoverlap' into 'master'
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Remove allow shadow map overlap setting (#7939 )
Closes #7939
See merge request OpenMW/openmw!4056
2024-04-28 00:19:27 +00:00
trav5
f121c0ea72
ESM::Dialogue Lua bindings: API_REVISION updated
2024-04-27 22:27:59 +02:00
trav5
421cf40508
ESM::Dialogue Lua bindings: ref in DialogueInfos
2024-04-27 21:56:22 +02:00
trav5
52e1f32c88
Important change, https://godbolt.org/z/YjjaaqYsc
2024-04-27 21:38:20 +02:00
trav5
897e43ae1e
Less complex "index" and "at"
2024-04-27 15:22:19 +02:00
trav5
b9358521cc
Better return values
2024-04-27 15:02:45 +02:00
elsid
9d2f132aa7
Fix AnimState initialization
...
Remove redundant user defined constructor and destructor, make sure all members
are properly initialized including mTime (new float does not initialize the
float).
2024-04-27 14:47:23 +02:00
trav5
4449b66846
Operators and retting rid of 'records'
2024-04-27 13:44:08 +02:00
elsid
41d5d3bf09
Report osg stats for all frames showing loading screens
2024-04-27 12:37:39 +02:00
Andrei Kortunov
98abfcfe00
Use grayscale images for disabled icons
2024-04-27 11:25:56 +04:00
Andrei Kortunov
070327a259
Change SVG color in the editor
2024-04-27 09:57:47 +04:00
trav
a0989c3481
Merge branch openmw:master into mwdialogue-bindings
2024-04-26 19:21:28 +00:00
bwyunker
a52653858c
another fix
2024-04-26 14:07:15 -05:00
bwyunker
da63b8bb38
couple more fixes
2024-04-26 13:52:00 -05:00
Benjamin Y
ccd0052f8d
fixed escapes
2024-04-26 12:52:33 -05:00
bwyunker
87266ff63c
added FR translation
2024-04-26 11:52:44 -05:00
Alexei Kotov
52bc744642
Fix reading backlight power in NIF stream version 132
2024-04-26 17:32:07 +03:00
elsid
5261f0c5cf
Modify PhysicsTaskScheduler::mCollisionObjects under lock
...
addCollisionObject is called from the main thread and removeCollisionObject is
usually called from the main thread and rarely from one of the physics worker
threads. This usually happens on cell unloading when object is already removed
from the scene but there is active simulation for it. Which possible because
it's a shared pointer.
There is getUserPointer function which only reads from the container but it's
called only when there is no active simulation so no lock is required.
2024-04-26 16:17:40 +02:00
Alexei Kotov
52d77e3a45
Version 8 texture BA2s found
2024-04-26 16:45:30 +03:00
elsid
acf1e51a28
Call getUserPointer only for not nullptr collision object
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nullptr can't have user pointer anyway so it saves a lookup in the
unordered_map.
2024-04-26 15:32:27 +02:00
Alexei Kotov
f0e4793321
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
Alexei Kotov
55642650ea
Merge branch 'bad_record_docs' into 'master'
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Correct record store documentation errors
See merge request OpenMW/openmw!4054
2024-04-26 09:49:23 +00:00
Alexei Kotov
61b6150c01
Properly detect the version for post-FO4 BA2 formats
2024-04-26 10:50:06 +03:00
Alexei Kotov
f796e051cb
Support zlib-compressed version 3 DDS BA2s
2024-04-26 10:45:03 +03:00
Alexei Kotov
b32385a0af
Fix BA2 signature check
2024-04-26 10:32:17 +03:00
Alexei Kotov
22fb3d7f83
Add support for Fallout 4 next-gen update BA2s
2024-04-26 10:30:42 +03:00
Benjamin Y
d62fb92b5b
Fixed capitalization
2024-04-25 10:09:48 -05:00
Benjamin Y
3146015a00
Fixed Label Capitalization
2024-04-25 09:42:35 -05:00