scrawl
								
							 
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								21728020f6
								
							
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								fixed the water on local map
							
							
							
							
							
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							2012-07-20 14:45:42 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e077814a8c
								
							
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								water
							
							
							
							
							
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							2012-07-19 22:23:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								739455e6f8
								
							
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								new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
							
							
							
							
							
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							2012-07-19 16:23:30 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								fbaedd2c3a
								
							
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								new underwater colors
							
							
							
							
							
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							2012-05-30 16:20:35 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								69e6bc6588
								
							
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								add water settings to settings window
							
							
							
							
							
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							2012-05-29 06:45:44 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2a4fcf42a3
								
							
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								basic shadows
							
							
							
							
							
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							2012-04-11 18:53:13 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0b2dab0b5d
								
							
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								disable water fog due to some issues
							
							
							
							
							
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							2012-04-08 18:17:52 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8caa5ff9c4
								
							
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								fixed refraction and underwater distortion artifacts
							
							
							
							
							
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							2012-04-08 15:03:09 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								bcee5d5943
								
							
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								fix areas with only water (no objects below)
							
							
							
							
							
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							2012-04-06 19:40:37 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c0f991ac0a
								
							
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								underwater depth effect
							
							
							
							
							
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							2012-04-06 18:51:30 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								456eb95209
								
							
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								reversed sun and moon paths (sunrise at east)
							
							
							
							
							
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							2012-04-06 18:22:37 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								114e8ae2a0
								
							
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								much less underwater distortion
							
							
							
							
							
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							2012-04-06 16:45:45 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2976625b00
								
							
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								better underwater
							
							
							
							
							
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							2012-04-06 15:51:57 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								393530e671
								
							
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								more or less fixed the sky for normal viewing angles, still disappears at a certain height though
							
							
							
							
							
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							2012-04-06 15:05:17 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a41eee9a72
								
							
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								specular lighting
							
							
							
							
							
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							2012-04-06 14:07:52 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b8a470efcd
								
							
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								put transparent objects in a seperate render queue, in order to not mess up the mrt textures
							
							
							
							
							
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							2012-04-05 19:07:21 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								1b89a9e203
								
							
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								various fixes
							
							
							
							
							
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							2012-04-05 15:30:55 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								add4ebe445
								
							
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								fresnel effect
							
							
							
							
							
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							2012-04-05 12:59:56 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8ddc8131a5
								
							
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								fresnel test
							
							
							
							
							
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							2012-04-05 11:18:58 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								36fd9b9f26
								
							
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								shore transition test
							
							
							
							
							
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							2012-04-05 10:39:22 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								3f05aba76d
								
							
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								got MRT working, some minor quirks to solve (black viewport background)
							
							
							
							
							
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							2012-04-05 01:21:36 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								328bdaafb6
								
							
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								fixed a problem with the underwater compositor
							
							
							
							
							
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							2012-04-03 22:53:08 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2fa9bac517
								
							
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								added fog
							
							
							
							
							
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							2012-04-03 22:04:37 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								cc4076d42a
								
							
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								basic noise
							
							
							
							
							
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							2012-04-03 21:16:43 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								fe63f2b2aa
								
							
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								first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
							
							
							
							
							
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							2012-04-03 19:10:02 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6481cf87fc
								
							
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								cleanup resources
							
							
							
							
							
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							2012-04-03 17:07:16 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b3a186e729
								
							
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								simple water without shaders that uses original MW textures
							
							
							
							
							
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							2012-04-03 16:37:54 +02:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								f2093a51db
								
							
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								more cleanup
							
							
							
							
							
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							2012-03-18 22:38:07 -04:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								fe9e6a732c
								
							
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								Some cleanup
							
							
							
							
							
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							2012-03-18 22:32:46 -04:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								bf09762b6a
								
							
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								Ground showing up
							
							
							
							
							
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							2012-01-20 19:50:42 -05:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								ff2bbc9fc5
								
							
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								Transparent water
							
							
							
							
							
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							2012-01-18 22:42:07 -05:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								8798f7dd40
								
							
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								Bringing in some of Azathoth's work
							
							
							
							
							
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							2012-01-14 18:34:14 -05:00 | 
						
						
							
							
							
								
							
							
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