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Commit graph

  • 583a25f634 fog of war rendering (incomplete) scrawl 2012-03-14 14:51:58 +0100
  • a8e25bc32c Feature #37 (In Progress) Render Path Grid improved path grid point mesh (closer to vanilla MW) Nikolay Kasyanov 2012-03-14 15:03:04 +0400
  • 477525ee48 Minor modification and spelling correction Alexander "Ace" Olofsson 2012-03-14 11:36:13 +0100
  • a7f89b864e Merge branch 'pgrd' into pgrd-rendering Nikolay Kasyanov 2012-03-14 12:59:58 +0400
  • 988c1111e9 Feature #161 (Fix) Load REC_PGRD records fixed edge decoding, thanks Project Aedra! Nikolay Kasyanov 2012-03-14 12:45:42 +0400
  • 81abd97753 Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-14 09:40:22 +0100
  • 010c8e6041 Merge remote branch 'scrawl/viewingdistance' Marc Zinnschlag 2012-03-14 09:35:24 +0100
  • 3a705baa29 Feature #37 (In Progress) Render Path Grid added simple pathgrid edges Nikolay Kasyanov 2012-03-14 03:06:56 +0400
  • ac0ba0c273 A little bit more commenting and sorting out the "normally not enabled" warnings Alexander "Ace" Olofsson 2012-03-13 23:51:48 +0100
  • 947288e13a Merge master and rewrite around the new detection function Michael Papageorgiou 2012-03-14 00:38:44 +0200
  • e7c3ddfe40 Final warning changes Alexander "Ace" Olofsson 2012-03-13 23:04:33 +0100
  • 2f11bfc984 I think I've added all the warnings now Alexander "Ace" Olofsson 2012-03-13 22:47:39 +0100
  • e8267c7363 adjusted fog distance, prevents objects suddenly popping up on cell load scrawl 2012-03-13 22:14:35 +0100
  • cecc823cd0 Commented list of disabled warnings to start with Alexander "Ace" Olofsson 2012-03-13 21:55:50 +0100
  • 8421fd2670 fixed a visual issue with the stars scrawl 2012-03-13 19:57:33 +0100
  • db9085ae59 Pickup sounds for weapons Michael Papageorgiou 2012-03-13 20:31:01 +0200
  • 7c1475b723 Pickup sounds for potions, repair, gold, lights, rings Michael Papageorgiou 2012-03-13 20:01:55 +0200
  • 34e18df0fe Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes Michael Papageorgiou 2012-03-13 18:50:32 +0200
  • 118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders scrawl 2012-03-13 17:31:10 +0100
  • f46d9b094b fix weather sounds sometimes playing in interiors scrawl 2012-03-13 17:25:07 +0100
  • b43281a66b Merge branch 'terrain_next' into terraincollision scrawl 2012-03-13 17:14:49 +0100
  • d22678faab fixed wrong merge scrawl 2012-03-13 17:14:02 +0100
  • 9612ce595b Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision scrawl 2012-03-13 17:09:50 +0100
  • 6dddf8a3d5 Pickup sounds for armors Michael Papageorgiou 2012-03-13 18:05:38 +0200
  • 4813a1ce9d Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-03-13 16:00:59 +0100
  • 771f920c2c Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap scrawl 2012-03-13 15:59:09 +0100
  • cbbc295eb6 implemented new equipment functions in MWClass Marc Zinnschlag 2012-03-13 15:35:06 +0100
  • c314cddb1c added getEquipmentSkill function to Class hierarchy Marc Zinnschlag 2012-03-13 14:12:07 +0100
  • ea336214de more inventory sanity checks Marc Zinnschlag 2012-03-13 14:04:19 +0100
  • 4b73116b9d added getEquipmentSlots function to MWWorld::Class hierarchy Marc Zinnschlag 2012-03-13 13:45:50 +0100
  • 635b7ec6cb slot system Marc Zinnschlag 2012-03-13 13:31:11 +0100
  • 703e484a92 Doors and Containers sounds, now in 3D Michael Papageorgiou 2012-03-13 14:17:49 +0200
  • 836732096e Fix both relative and 3D sounds Michael Papageorgiou 2012-03-13 14:08:32 +0200
  • 222b5b741e Merge branch 'master' into equipment Marc Zinnschlag 2012-03-13 12:14:47 +0100
  • 97030c5dba Merge remote branch 'corristo/no-submodules' Marc Zinnschlag 2012-03-13 12:11:46 +0100
  • 2d9648f88e deleted submodules Marc Zinnschlag 2012-03-13 12:11:39 +0100
  • 17872bf88b Merge remote branch 'corristo/master' Marc Zinnschlag 2012-03-13 12:09:41 +0100
  • 6325697bfe Change in CMakeLists.txt for OS X due to changed ogre plugin path variable name Nikolay Kasyanov 2012-03-12 20:47:47 +0400
  • 1ed1c29db9 Fix Boost path problem for Boost versions below 1.43 Pieter van der Kloet 2012-03-12 14:42:24 +0100
  • 96c0b8760e Got rid of the console showing up on Windows and removed libpng stuff Pieter van der Kloet 2012-03-12 02:31:37 +0100
  • f292a5a7ca Feature #37 (In Progress) Render Path Grid now using mwRoot instead of ogre's root, so no more messing with coordinates. Nikolay Kasyanov 2012-03-12 02:12:56 +0400
  • 387c84e606 small fix in CMakeLists, thx ace13 Nikolay Kasyanov 2012-03-11 18:46:32 +0400
  • b4343431c6 Merged openengine into openmw Nikolay Kasyanov 2012-03-11 18:16:29 +0400
  • 48c12e9d5c Merge mangle into openmw Nikolay Kasyanov 2012-03-11 18:13:59 +0400
  • 52dd5ab213 Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-11 09:28:43 +0100
  • 6d346933db gus's changes Jason Hooks 2012-03-10 17:45:34 -0500
  • 4659076129 Feature #37 (In Progress) Render Path Grid workaround for strange ESMStore bug Nikolay Kasyanov 2012-03-10 20:45:55 +0400
  • 11f957a64d Feature #37 (In Progress) Render Path Grid cubes for path grid points strange crash when trying to get path grids from Debugging Nikolay Kasyanov 2012-03-08 10:46:34 +0400
  • fa68be2b19 set map window cell name scrawl 2012-03-10 16:05:12 +0100
  • 5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) scrawl 2012-03-10 15:28:18 +0100
  • 6357adffcf Fixed typo Nikolay Kasyanov 2012-03-08 01:09:06 +0400
  • 5328853445 Feature #37 (In Progress) Render Path Grid added "togglepathgrid" script command Nikolay Kasyanov 2012-03-08 01:03:46 +0400
  • de5b692f9f Feature #161 (Resolved) Load REC_PGRD records Nikolay Kasyanov 2012-03-10 13:37:35 +0400
  • 79158b9325 NPCs are using InventoryStore instead of ContainerStore from now on Marc Zinnschlag 2012-03-10 12:49:54 +0100
  • 84c8cd3720 added InventoryStore class (doesn't do anything yet) Marc Zinnschlag 2012-03-10 12:43:48 +0100
  • 5562653578 provisionally fill up containers on cell load Marc Zinnschlag 2012-03-10 12:36:29 +0100
  • 06e0706b35 added fill and clear functions to container store Marc Zinnschlag 2012-03-10 12:11:07 +0100
  • fda5b59eb6 Feature #161 (In Progress) Load REC_PGRD records now using vector instead of C arrays fixed path grid edge loading added path grid to cell store implemented dedicated storage class for path grids Nikolay Kasyanov 2012-03-09 23:35:20 +0400
  • 2196e1321b added weather sounds scrawl 2012-03-09 18:30:03 +0100
  • 04b0677cbb Merge remote branch 'ace/win-packaging' Marc Zinnschlag 2012-03-09 18:26:57 +0100
  • 69127fa8f1 boost compatibility fix; added a missing include Marc Zinnschlag 2012-03-09 17:33:10 +0100
  • c259b25fcf Merge remote branch 'werdanith/soundmanagerrefactor' Marc Zinnschlag 2012-03-09 17:27:11 +0100
  • 6f46f2b7a0 SoundManager: add the ability to play non-3d looping sounds Michael Papageorgiou 2012-03-09 18:10:23 +0200
  • 5beee8598d Giving the windows installer a more personal look. Alexander "Ace" Olofsson 2012-03-09 15:34:47 +0100
  • a309ef7b55 Corrected setPlaylist and added stopMusic Michael Papageorgiou 2012-03-09 03:56:29 +0200
  • 44620ada86 SoundManager: Finish up with Task #172, plus cleanup Michael Papageorgiou 2012-03-09 03:22:16 +0200
  • ad6175c78a SoundManager: Set up the priority for file look up right and take care of a corner case Michael Papageorgiou 2012-03-08 23:06:52 +0200
  • 08db70e137 disabled debug output Nikolay Kasyanov 2012-03-08 01:00:13 +0400
  • 82c6b0f92a choice function. Do not work. gugus 2012-03-07 18:52:27 +0100
  • 6f7752633a there was no extension in the compiler context. Corrected. But Choice doesn't work. gugus 2012-03-07 18:44:09 +0100
  • 39415f0b4a fix compilation bug with Visual C++ gugus 2012-03-07 17:35:10 +0100
  • 054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. Michael Papageorgiou 2012-03-07 17:46:51 +0200
  • 8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-03-07 13:29:59 +0100
  • 4990ba48ed Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:47:46 +0100
  • 61914a70bd Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:24:41 +0100
  • 3d1cbcd4e7 Merge remote branch 'jhooks/animperform' Marc Zinnschlag 2012-03-07 09:20:29 +0100
  • 54353794e5 SoundManager: Completely rewrote the file management Michael Papageorgiou 2012-03-07 02:20:15 +0200
  • 39ff8d6a01 Compile error retry Jason Hooks 2012-03-06 18:28:41 -0500
  • 540e4f77a7 Feature #161 (In Progress) Load REC_PGRD records improved debug output Nikolay Kasyanov 2012-03-06 15:52:23 +0400
  • 03ea3bb62f SoundManager: first attempt at refactoring. BROKEN Michael Papageorgiou 2012-03-06 01:21:00 +0200
  • 9848b67174 Fixing errors Jason Hooks 2012-03-05 17:46:29 -0500
  • 2429f3960f Merge remote-tracking branch 'upstream/master' into launcher Pieter van der Kloet 2012-03-05 23:43:59 +0100
  • e992a75615 Merge remote branch 'scrawl/vertexcolours' Marc Zinnschlag 2012-03-05 22:45:56 +0100
  • 25f5bdf7aa Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-05 22:45:52 +0100
  • 3ea2a9f05d changeWeather bugfix scrawl 2012-03-05 19:13:11 +0100
  • f7b706d24e use the vertex colours that morrowind supplies for a lot of meshes scrawl 2012-03-05 18:50:56 +0100
  • 69f0ec99f1 implemented dialogue scripts Marc Zinnschlag 2012-03-05 16:56:14 +0100
  • 1776ede9e1 Broken sound path fix Michael Papageorgiou 2012-03-05 16:06:46 +0200
  • 65756db49e Merge remote branch 'gus/DialogueSystem' into dialogue Marc Zinnschlag 2012-03-05 11:34:16 +0100
  • 4bdfbb6d4f Merge branch 'master' into dialogue Marc Zinnschlag 2012-03-05 11:34:06 +0100
  • 4c240c644f OpenEngine update (log fix) Marc Zinnschlag 2012-03-05 10:58:33 +0100
  • 8f98718315 Merge remote branch 'scrawl/logfix' Marc Zinnschlag 2012-03-05 10:57:17 +0100
  • 896c7d9fa5 Merge remote branch 'scrawl/batching2' Marc Zinnschlag 2012-03-05 10:54:55 +0100
  • e7fa1d94b8 Merge remote branch 'scrawl/shapefix' Marc Zinnschlag 2012-03-05 10:51:18 +0100
  • 42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug scrawl 2012-03-04 23:26:35 +0100
  • ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack scrawl 2012-03-04 23:18:40 +0100
  • 332671b43d lighting fix scrawl 2012-03-04 22:26:40 +0100
  • b2109a1302 make the vertex colours only affect diffuse, this caused some areas to be darker than they should be scrawl 2012-03-04 22:01:02 +0100
  • e58e00ef2a Feature #161 (In Progress) Load REC_PGRD records Point coords definitely not floats Nikolay Kasyanov 2012-03-05 00:04:36 +0400
  • 8910b0d471 use shaders for all NIF materials. this has numerous advantages: - vertex colours are now working as they should (and they have a huge impact on the look) - the lighting is per pixel and looks a lot better - by using shaders, we can use more lights at a time (fixed function has max of 8) scrawl 2012-03-04 20:59:23 +0100