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106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
#include "loadclas.hpp"
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#include <stdexcept>
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#include <components/esm/defs.hpp>
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#include <components/misc/concepts.hpp>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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const std::string_view Class::sGmstSpecializationIds[3]
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= { "sSpecializationCombat", "sSpecializationMagic", "sSpecializationStealth" };
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const std::array<std::string_view, 3> Class::specializationIndexToLuaId = { "combat", "magic", "stealth" };
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template <Misc::SameAsWithoutCvref<Class::CLDTstruct> T>
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void decompose(T&& v, const auto& f)
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{
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f(v.mAttribute, v.mSpecialization, v.mSkills, v.mIsPlayable, v.mServices);
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}
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int32_t& Class::CLDTstruct::getSkill(int index, bool major)
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{
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return mSkills.at(index)[major ? 1 : 0];
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}
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int32_t Class::CLDTstruct::getSkill(int index, bool major) const
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{
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return mSkills.at(index)[major ? 1 : 0];
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}
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void Class::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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mRecordFlags = esm.getRecordFlags();
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bool hasName = false;
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bool hasData = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case SREC_NAME:
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mId = esm.getRefId();
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hasName = true;
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break;
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case fourCC("FNAM"):
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mName = esm.getHString();
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break;
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case fourCC("CLDT"):
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esm.getSubComposite(mData);
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if (mData.mIsPlayable > 1)
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esm.fail("Unknown bool value");
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hasData = true;
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break;
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case fourCC("DESC"):
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mDescription = esm.getHString();
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break;
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasData && !isDeleted)
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esm.fail("Missing CLDT subrecord");
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}
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void Class::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.writeHNCRefId("NAME", mId);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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return;
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}
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esm.writeHNOCString("FNAM", mName);
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esm.writeNamedComposite("CLDT", mData);
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esm.writeHNOString("DESC", mDescription);
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}
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void Class::blank()
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{
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mRecordFlags = 0;
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mName.clear();
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mDescription.clear();
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mData.mAttribute.fill(0);
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mData.mSpecialization = 0;
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mData.mIsPlayable = 0;
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mData.mServices = 0;
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for (auto& skills : mData.mSkills)
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skills.fill(0);
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}
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}
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