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openmw/components
elsid 921a22fb73
Use target_precompile_headers for the most expensive headers
Only for MSVC. Ccache doesn't work out of the box with precompiled headers but
usually gives less build time for Clang and GCC. Also GCC builds code slower
with precompiled headers for unknown reason.
2 years ago
..
bsa Remove boost:: constructs 2 years ago
bullethelpers Move std::ostream& operator<< to .cpp 2 years ago
compiler Change includes 2 years ago
config Clean up Qt includes 2 years ago
contentselector Clean up Qt includes 2 years ago
crashcatcher Fix missing includes 2 years ago
debug [Postprocessing] Stereo integration 2 years ago
detournavigator Move std::ostream& operator<< to .cpp 2 years ago
esm Lua scripts configuration in omwaddon 2 years ago
esm3 Merge branch 'lua_esm' into 'master' 2 years ago
esm3terrain rename esmterrain to esm3terrain 2 years ago
esm4 Remove boost:: constructs 2 years ago
esmloader Show groundcover loading progress 2 years ago
fallback Reduce number of includes for boost/program_options 2 years ago
files Fix build on Windows 2 years ago
fontloader Clean up MyGUI includes 2 years ago
fx [Postprocessing] Stereo integration 2 years ago
interpreter Address feedback 2 years ago
l10n Fix #6731 2 years ago
loadinglistener Make sync terrain preloading sleep free 3 years ago
lua Merge branch 'lua_esm' into 'master' 2 years ago
lua_ui Add missing workaround for a MyGUI visibility bug 2 years ago
misc allow soft particles on meshes and add extra data extensions 2 years ago
myguiplatform Clean up MyGUI includes 2 years ago
navmeshtool Exchange binary messages between navmeshtool and launcher 2 years ago
nif Clean up NIF flags 2 years ago
nifbullet Clean up NIF flags 2 years ago
nifosg allow soft particles on meshes and add extra data extensions 2 years ago
platform Create platform component for platform specific things 2 years ago
process Clean up Qt includes 2 years ago
resource allow soft particles on meshes and add extra data extensions 2 years ago
sceneutil allow soft particles on meshes and add extra data extensions 2 years ago
sdlutil rename to windowed fullscreen 2 years ago
serialization moddable post-processing pipeline 2 years ago
settings Use std::string_view to access settings 2 years ago
shader Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master' 2 years ago
sqlite3 Limit max navmeshdb file size 2 years ago
std140 moddable post-processing pipeline 2 years ago
stereo [Postprocessing] Stereo integration 2 years ago
terrain Replace new with make_unique in components 2 years ago
to_utf8 Move to_utf8 from `const std::string&` to `std::string_view` 2 years ago
translation Remove some more of boost:: 2 years ago
version Remove boost::filesystem from a couple of files 2 years ago
vfs Extra hack to make this build on Ubuntu with old CMake 2 years ago
widgets Clean up MyGUI includes 2 years ago
CMakeLists.txt Use target_precompile_headers for the most expensive headers 2 years ago
doc.hpp second set of additional doxygen comments 14 years ago
windows.hpp Fix build on Windows 2 years ago