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openmw/apps/openmw/mwmechanics
2023-09-19 22:31:45 +03:00
..
activespells.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
activespells.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
actor.hpp Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
actors.cpp Rework music system 2023-09-13 09:11:07 +04:00
actors.hpp Rework music system 2023-09-13 09:11:07 +04:00
actorutil.cpp Elsid comments 2023-05-23 19:30:29 +02:00
actorutil.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aiactivate.cpp Remove World::activate since all activation now goes trough LuaManager 2023-07-22 17:22:43 +02:00
aiactivate.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiavoiddoor.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiavoiddoor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aibreathe.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
aibreathe.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aicast.cpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
aicast.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aicombat.cpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
aicombat.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
aicombataction.cpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
aicombataction.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
aiescort.cpp Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
aiescort.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
aiface.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aifollow.cpp Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
aifollow.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aipackage.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
aipackage.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
aipackagetypeid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aipursue.cpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
aipursue.hpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
aisequence.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
aisequence.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
aistate.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aistatefwd.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aitemporarybase.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aitimer.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aitravel.cpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
aitravel.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiwander.cpp Merge branch 'time' into 'master' 2023-08-18 08:22:04 +00:00
aiwander.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
alchemy.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
alchemy.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
autocalcspell.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
autocalcspell.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
character.cpp Evaluate the attack early for non-biped attacks with no hit key (#7524) 2023-08-11 01:27:55 +03:00
character.hpp Evaluate the attack early for non-biped attacks with no hit key (#7524) 2023-08-11 01:27:55 +03:00
combat.cpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
combat.hpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
creaturecustomdataresetter.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
creaturestats.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
creaturestats.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
difficultyscaling.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Elsid comments 2023-05-23 19:30:29 +02:00
drawstate.hpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
enchanting.cpp Merge branch 'theprojectileswereswords' into 'master' 2023-08-04 09:05:02 +00:00
enchanting.hpp Fix price enchantment price calculation to use the correct item count 2023-07-14 17:06:33 +02:00
greetingstate.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
inventory.hpp Cleanup includes 2023-07-08 11:28:56 +02:00
levelledlist.cpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
levelledlist.hpp Expose levelled creatures to Lua 2023-06-11 15:13:46 +02:00
magiceffects.cpp Replace find with search 2023-09-05 16:38:34 +02:00
magiceffects.hpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
mechanicsmanagerimp.cpp Rework music system 2023-09-13 09:11:07 +04:00
mechanicsmanagerimp.hpp Rework music system 2023-09-13 09:11:07 +04:00
movement.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
npcstats.cpp Implement Lua API for factions (feature 7468) 2023-09-12 09:49:03 +04:00
npcstats.hpp Implement Lua API for factions (feature 7468) 2023-09-12 09:49:03 +04:00
objects.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
objects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
obstacle.cpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
obstacle.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
pathfinding.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathfinding.hpp Do not build path to next path point via navmesh 2023-07-31 22:02:21 +02:00
pathgrid.cpp fixed some typos and spelling errors 2023-05-09 20:07:08 -04:00
pathgrid.hpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pickpocket.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
pickpocket.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recharge.cpp Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
recharge.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
repair.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
repair.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
security.cpp Add a clarifying comment 2023-06-08 21:56:54 +02:00
security.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
setbaseaisetting.hpp Cleanup includes 2023-07-08 11:28:56 +02:00
spellcasting.cpp Use refnum instead of slot for items during spellcast 2023-07-25 21:23:59 +00:00
spellcasting.hpp Use refnum instead of slot for items during spellcast 2023-07-25 21:23:59 +00:00
spelleffects.cpp Uncap Drain effects again (bug #7573) 2023-09-09 22:46:11 +03:00
spelleffects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spelllist.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
spelllist.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellpriority.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
spellpriority.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
spellresistance.cpp Elsid comments 2023-05-23 19:30:29 +02:00
spellresistance.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spells.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
spells.hpp Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type. 2023-05-23 19:44:51 +02:00
spellutil.cpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
spellutil.hpp Remove heal cooldown 2023-08-07 22:44:24 +02:00
stat.cpp Minor header cleanup 2023-04-30 16:26:03 +02:00
stat.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
steering.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
steering.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
summoning.cpp Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor. 2023-09-09 21:54:13 +02:00
summoning.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
trading.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weaponpriority.cpp Autocalculate enchantment costs and charges 2023-06-17 22:25:47 +02:00
weaponpriority.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weapontype.cpp Use StringRefId for skills 2023-07-13 18:55:22 +02:00
weapontype.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00