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openmw/apps/openmw/mwrender
2024-07-19 00:05:35 +01:00
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actoranimation.cpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
actoranimation.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
actorutil.cpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
actorutil.hpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
animation.cpp Refactor easings, serialize per-line items, constexpr path 2024-07-19 00:04:16 +01:00
animation.hpp Refactor AnimBlendControllers 2024-07-19 00:04:16 +01:00
animationpriority.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
animblendcontroller.cpp Fix blending with additional offsets (sneaking issue) 2024-07-19 00:05:31 +01:00
animblendcontroller.hpp Refactor easings, serialize per-line items, constexpr path 2024-07-19 00:04:16 +01:00
blendmask.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bonegroup.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
camera.cpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
camera.hpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp Make torches held by creatures emit light 2024-05-26 09:52:50 +02:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
distortion.cpp ensure distortion is only rendered once 2024-07-04 21:07:40 -07:00
distortion.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
effectmanager.cpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
effectmanager.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
esm4npcanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 2023-12-27 10:07:48 +01:00
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
fogmanager.hpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
globalmap.cpp Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
groundcover.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
landmanager.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
landmanager.hpp Split ESM headers 2024-05-03 01:55:20 +02:00
localmap.cpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
localmap.hpp Update cell local map on different neighbour cells 2023-05-11 10:41:15 +02:00
luminancecalculator.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
npcanimation.cpp Don't update head animation if the animation is paused (#7980) 2024-05-15 01:38:32 +03:00
npcanimation.hpp Support not only StringRefId for checking first person body part 2023-03-19 17:49:41 +01:00
objectpaging.cpp Move key when inserting item to mLODNameCache 2024-06-02 13:16:22 +02:00
objectpaging.hpp Move collectESM3References to unnamed namespace 2024-06-02 13:16:21 +02:00
objects.cpp Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp add choice widget type to postprocessing uniforms 2024-03-21 17:48:30 -07:00
pingpongcanvas.hpp Add missing initialization 2024-01-03 19:25:33 +04:00
pingpongcull.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp Consistently avoid null pointer dereferencing in postprocessor (#7587) 2024-03-24 13:40:45 +03:00
postprocessor.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
renderbin.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp Merge branch 'ingameppl' into 'master' 2024-06-10 13:49:14 +00:00
renderingmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
rendermode.hpp
ripples.cpp Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
ripples.hpp Update ripples surface only when there is need to do so 2024-02-20 00:44:39 +01:00
ripplesimulation.cpp Handle negative MaxNumberRipples more sensibly 2024-06-21 20:16:43 +03:00
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 2024-01-26 17:18:50 +03:00
rotatecontroller.cpp FIX: Actually set the transform so first person camera works again 2024-07-03 23:02:20 -05:00
rotatecontroller.hpp Clang format 2024-07-19 00:05:35 +01:00
screenshotmanager.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
sky.cpp Restructure colormasks at higher level 2024-03-23 21:56:30 +00:00
sky.hpp Correct base cloud speed, support Timescale Clouds fallback setting (#7792) 2024-01-26 17:18:50 +03:00
skyutil.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 2024-01-07 04:56:36 +03:00
terrainstorage.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
terrainstorage.hpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
util.hpp Avoid using osg::ref_ptr when reference is enough 2023-12-26 11:35:03 +01:00
vismask.hpp Exclude debug rendering from toggleworld 2024-05-24 01:08:15 +02:00
water.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
water.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
weaponanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00