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openmw/apps/openmw
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
..
mwbase Merge branch 'master' into 'effective_magic' 3 years ago
mwclass improves MWClass mapping (#3166) 3 years ago
mwdialogue improves MWClass mapping (#3166) 3 years ago
mwgui improves MWClass mapping (#3166) 3 years ago
mwinput gamepad cursor speed fix 3 years ago
mwlua mostly reverts MWLua changes (#3170) 3 years ago
mwmechanics improves MWClass mapping (#3166) 3 years ago
mwphysics Change max walkable slope angle to 46 degrees 3 years ago
mwrender improves MWClass mapping (#3166) 3 years ago
mwscript improves MWClass mapping (#3166) 3 years ago
mwsound Change normalizeFilename signature 3 years ago
mwstate Saving/loading for Lua scripts (saves format is changed) 3 years ago
mwworld Define default actor half extents in settings 3 years ago
CMakeLists.txt Merge branch 'options_tests' into 'master' 3 years ago
android_main.cpp android: Switch to C++ 5 years ago
doc.hpp Fixed more spelling mistakes 8 years ago
engine.cpp Fix deadlock in Lua worker thread (#6286) 3 years ago
engine.hpp Manage work item lifetime on the client side 3 years ago
main.cpp Add tests for openmw options 3 years ago
options.cpp Add tests for openmw options 3 years ago
options.hpp Add tests for openmw options 3 years ago