.. 
			 
		
		
			
			
			
			
				
					
						
							
								 activespells.cpp 
							
						
					 
				 
				
					
						
							
							Savegame: store ActiveSpells 
						
					 
				 
				2014-05-14 23:54:15 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 activespells.hpp 
							
						
					 
				 
				
					
						
							
							Savegame: store ActiveSpells 
						
					 
				 
				2014-05-14 23:54:15 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 aipackage.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 aipackage.hpp 
							
						
					 
				 
				
					
						
							
							wrong rearrangement fixes 
						
					 
				 
				2014-09-06 17:04:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 aisequence.cpp 
							
						
					 
				 
				
					
						
							
							Store original actor position in AiWander package ( Fixes   #2200 ) 
						
					 
				 
				2015-01-01 03:38:49 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 aisequence.hpp 
							
						
					 
				 
				
					
						
							
							Store original actor position in AiWander package ( Fixes   #2200 ) 
						
					 
				 
				2015-01-01 03:38:49 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 attr.cpp 
							
						
					 
				 
				
					
						
							
							Handle werewolf stats 
						
					 
				 
				2013-08-09 05:14:58 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 attr.hpp 
							
						
					 
				 
				
					
						
							
							Handle werewolf stats 
						
					 
				 
				2013-08-09 05:14:58 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 cellid.cpp 
							
						
					 
				 
				
					
						
							
							various bits of cleanup 
						
					 
				 
				2014-02-23 21:39:18 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 cellid.hpp 
							
						
					 
				 
				
					
						
							
							various bits of cleanup 
						
					 
				 
				2014-02-23 21:39:18 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 cellref.cpp 
							
						
					 
				 
				
					
						
							
							Minor changes to ESM::RefNum 
						
					 
				 
				2015-01-11 12:20:22 +13:00  
			 
		
			
			
			
			
				
					
						
							
								 cellref.hpp 
							
						
					 
				 
				
					
						
							
							Minor changes to ESM::RefNum 
						
					 
				 
				2015-01-11 12:20:22 +13:00  
			 
		
			
			
			
			
				
					
						
							
								 cellstate.cpp 
							
						
					 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 cellstate.hpp 
							
						
					 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 containerstate.cpp 
							
						
					 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 containerstate.hpp 
							
						
					 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturelevliststate.cpp 
							
						
					 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturelevliststate.hpp 
							
						
					 
				 
				
					
						
							
							Feature  #32 : Implement respawn for containers, creatures and NPCs 
						
					 
				 
				2014-05-17 09:09:00 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturestate.cpp 
							
						
					 
				 
				
					
						
							
							partially store creature state in saved game files (only attributes and dynamics for now) 
						
					 
				 
				2014-02-16 15:56:36 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturestate.hpp 
							
						
					 
				 
				
					
						
							
							partially store creature state in saved game files (only attributes and dynamics for now) 
						
					 
				 
				2014-02-16 15:56:36 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturestats.cpp 
							
						
					 
				 
				
					
						
							
							Allow separate summoned creature instances for each spell ID ( Fixes   #2194 ) 
						
					 
				 
				2015-01-06 16:11:05 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 creaturestats.hpp 
							
						
					 
				 
				
					
						
							
							Allow separate summoned creature instances for each spell ID ( Fixes   #2194 ) 
						
					 
				 
				2015-01-06 16:11:05 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 debugprofile.cpp 
							
						
					 
				 
				
					
						
							
							renamed the script field in DebugProfile to improve consistency 
						
					 
				 
				2014-08-22 13:38:03 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 debugprofile.hpp 
							
						
					 
				 
				
					
						
							
							renamed the script field in DebugProfile to improve consistency 
						
					 
				 
				2014-08-22 13:38:03 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 defs.hpp 
							
						
					 
				 
				
					
						
							
							Store camera first person state in savegame ( Fixes   #2255 ) 
						
					 
				 
				2015-01-07 02:34:24 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 dialoguestate.cpp 
							
						
					 
				 
				
					
						
							
							Implement modFactionReaction instruction ( Closes   #1347 ) 
						
					 
				 
				2014-05-27 14:54:29 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 dialoguestate.hpp 
							
						
					 
				 
				
					
						
							
							Implement modFactionReaction instruction ( Closes   #1347 ) 
						
					 
				 
				2014-05-27 14:54:29 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 doorstate.cpp 
							
						
					 
				 
				
					
						
							
							Savegame: store door movement state ( Closes   #747 ) 
						
					 
				 
				2014-05-15 09:54:10 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 doorstate.hpp 
							
						
					 
				 
				
					
						
							
							Savegame: store door movement state ( Closes   #747 ) 
						
					 
				 
				2014-05-15 09:54:10 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 effectlist.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 effectlist.hpp 
							
						
					 
				 
				
					
						
							
							added missing consts to record save functions 
						
					 
				 
				2013-09-16 12:32:35 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 esmcommon.hpp 
							
						
					 
				 
				
					
						
							
							remove our stdint.h version that uses boost and force usage of system stdint.h 
						
					 
				 
				2014-03-05 17:08:58 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 esmreader.cpp 
							
						
					 
				 
				
					
						
							
							Fix cppcheck issues 
						
					 
				 
				2014-09-26 17:48:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 esmreader.hpp 
							
						
					 
				 
				
					
						
							
							Fix cppcheck issues 
						
					 
				 
				2014-09-26 17:48:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 esmwriter.cpp 
							
						
					 
				 
				
					
						
							
							Fix cppcheck issues 
						
					 
				 
				2014-09-26 17:48:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 esmwriter.hpp 
							
						
					 
				 
				
					
						
							
							Fix some uninitialized data written to savegames 
						
					 
				 
				2014-06-25 00:11:25 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 filter.cpp 
							
						
					 
				 
				
					
						
							
							added project scope filter saving 
						
					 
				 
				2013-09-27 13:56:40 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 filter.hpp 
							
						
					 
				 
				
					
						
							
							added project scope filter saving 
						
					 
				 
				2013-09-27 13:56:40 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 fogstate.cpp 
							
						
					 
				 
				
					
						
							
							Savegame: store fog of war ( Closes   #1177 ) 
						
					 
				 
				2014-05-11 02:07:58 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 fogstate.hpp 
							
						
					 
				 
				
					
						
							
							Savegame: store fog of war ( Closes   #1177 ) 
						
					 
				 
				2014-05-11 02:07:58 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 globalmap.cpp 
							
						
					 
				 
				
					
						
							
							Fix global map markers being duplicated when cell is visited again 
						
					 
				 
				2014-09-26 16:51:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 globalmap.hpp 
							
						
					 
				 
				
					
						
							
							Fix global map markers being duplicated when cell is visited again 
						
					 
				 
				2014-09-26 16:51:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 globalscript.cpp 
							
						
					 
				 
				
					
						
							
							include targeted script data in saved games 
						
					 
				 
				2014-07-15 13:05:38 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 globalscript.hpp 
							
						
					 
				 
				
					
						
							
							include targeted script data in saved games 
						
					 
				 
				2014-07-15 13:05:38 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 inventorystate.cpp 
							
						
					 
				 
				
					
						
							
							Store permanent magic effects in savegame ( Fixes   #1648 ) 
						
					 
				 
				2014-12-30 01:36:31 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 inventorystate.hpp 
							
						
					 
				 
				
					
						
							
							Store permanent magic effects in savegame ( Fixes   #1648 ) 
						
					 
				 
				2014-12-30 01:36:31 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 journalentry.cpp 
							
						
					 
				 
				
					
						
							
							Feature  #764 : Store the actor that gave the dialog response 
						
					 
				 
				2014-02-01 18:42:01 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 journalentry.hpp 
							
						
					 
				 
				
					
						
							
							Feature  #764 : Store the actor that gave the dialog response 
						
					 
				 
				2014-02-01 18:42:01 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 lightstate.cpp 
							
						
					 
				 
				
					
						
							
							store additional state of lights in saved game files 
						
					 
				 
				2014-01-30 12:37:33 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 lightstate.hpp 
							
						
					 
				 
				
					
						
							
							store additional state of lights in saved game files 
						
					 
				 
				2014-01-30 12:37:33 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadacti.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadacti.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadalch.cpp 
							
						
					 
				 
				
					
						
							
							Make MODL subrecord optional for potions ( Fixes   #1419 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadalch.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadappa.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadappa.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadarmo.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadarmo.hpp 
							
						
					 
				 
				
					
						
							
							wrong rearrangement fixes 
						
					 
				 
				2014-09-06 17:04:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbody.cpp 
							
						
					 
				 
				
					
						
							
							added body part table 
						
					 
				 
				2014-07-01 12:37:22 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbody.hpp 
							
						
					 
				 
				
					
						
							
							loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 
						
					 
				 
				2014-09-03 14:40:32 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbook.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbook.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbsgn.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadbsgn.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcell.cpp 
							
						
					 
				 
				
					
						
							
							Fix some static analysis issues (coverity) 
						
					 
				 
				2014-12-24 15:45:12 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcell.hpp 
							
						
					 
				 
				
					
						
							
							remove initializing constructors from "dumb structs" 
						
					 
				 
				2015-01-02 16:30:14 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadclas.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadclas.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadclot.cpp 
							
						
					 
				 
				
					
						
							
							We use spaces, not tabs. 
						
					 
				 
				2014-05-28 14:56:50 -05:00  
			 
		
			
			
			
			
				
					
						
							
								 loadclot.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcont.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcont.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcrea.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcrea.hpp 
							
						
					 
				 
				
					
						
							
							Crime: improvement to arrest on sight for large bounties 
						
					 
				 
				2014-05-03 12:17:44 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadcrec.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loaddial.cpp 
							
						
					 
				 
				
					
						
							
							Re-insert existing DialInfo records when they are modified by another content file ( Fixes   #2170 ) 
						
					 
				 
				2014-11-30 22:02:25 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loaddial.hpp 
							
						
					 
				 
				
					
						
							
							Properly handle DialInfo records that were marked as Deleted ( Fixes   #2035 ) 
						
					 
				 
				2014-10-19 17:46:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loaddoor.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loaddoor.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadench.cpp 
							
						
					 
				 
				
					
						
							
							added enchantments table 
						
					 
				 
				2014-06-30 20:40:34 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadench.hpp 
							
						
					 
				 
				
					
						
							
							added enchantments table 
						
					 
				 
				2014-06-30 20:40:34 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadfact.cpp 
							
						
					 
				 
				
					
						
							
							Make ESM::Faction skills optional ( Fixes   #1508 ) 
						
					 
				 
				2014-06-16 02:52:16 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadfact.hpp 
							
						
					 
				 
				
					
						
							
							Make ESM::Faction skills optional ( Fixes   #1508 ) 
						
					 
				 
				2014-06-16 02:52:16 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadglob.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadglob.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadgmst.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadgmst.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadinfo.cpp 
							
						
					 
				 
				
					
						
							
							DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes   #2017 ) 
						
					 
				 
				2014-10-16 19:35:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadinfo.hpp 
							
						
					 
				 
				
					
						
							
							Don't complain about greetings with no sound 
						
					 
				 
				2014-01-22 00:02:43 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadingr.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadingr.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadland.cpp 
							
						
					 
				 
				
					
						
							
							Fix cppcheck issues 
						
					 
				 
				2014-09-26 17:48:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadland.hpp 
							
						
					 
				 
				
					
						
							
							Add comment to WNAM in ESM::Land 
						
					 
				 
				2014-10-27 21:53:00 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadlevlist.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadlevlist.hpp 
							
						
					 
				 
				
					
						
							
							Closes   #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 
						
					 
				 
				2014-01-14 07:42:03 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadligh.cpp 
							
						
					 
				 
				
					
						
							
							Make MODL subrecord for light records optional ( Fixes   #2114 ) 
						
					 
				 
				2014-11-09 04:50:54 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadligh.hpp 
							
						
					 
				 
				
					
						
							
							Don't right-shift signed integers which is implementation-defined 
						
					 
				 
				2015-01-08 16:27:13 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadlock.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadlock.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadltex.cpp 
							
						
					 
				 
				
					
						
							
							Implement terrain rendering in OpenCS ( Fixes   #1597 ) 
						
					 
				 
				2014-10-08 17:17:31 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadltex.hpp 
							
						
					 
				 
				
					
						
							
							Implement terrain rendering in OpenCS ( Fixes   #1597 ) 
						
					 
				 
				2014-10-08 17:17:31 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadmgef.cpp 
							
						
					 
				 
				
					
						
							
							improved magic effect IDs 
						
					 
				 
				2014-09-26 13:36:54 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadmgef.hpp 
							
						
					 
				 
				
					
						
							
							improved magic effect IDs 
						
					 
				 
				2014-09-26 13:36:54 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadmisc.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadmisc.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadnpc.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadnpc.hpp 
							
						
					 
				 
				
					
						
							
							wrong rearrangement fixes 
						
					 
				 
				2014-09-06 17:04:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadnpcc.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadpgrd.cpp 
							
						
					 
				 
				
					
						
							
							fix uninitialized members in Pathgrid::Point 
						
					 
				 
				2015-01-02 01:22:53 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadpgrd.hpp 
							
						
					 
				 
				
					
						
							
							load and save pathgrid records 
						
					 
				 
				2014-10-02 12:30:15 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadprob.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadprob.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadrace.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadrace.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadregn.cpp 
							
						
					 
				 
				
					
						
							
							ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes   #1932 ) 
						
					 
				 
				2014-09-20 13:34:20 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadregn.hpp 
							
						
					 
				 
				
					
						
							
							done with header files, unsure about mSkills and mReputation in 
						
					 
				 
				2014-09-04 13:23:29 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadrepa.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadrepa.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadscpt.cpp 
							
						
					 
				 
				
					
						
							
							Ignore extra bytes after the SCVR string list ( Fixes   #2184 ) 
						
					 
				 
				2014-12-05 23:36:06 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadscpt.hpp 
							
						
					 
				 
				
					
						
							
							improved documentation of ESM::Script member variables 
						
					 
				 
				2014-07-25 10:37:34 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadskil.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadskil.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsndg.cpp 
							
						
					 
				 
				
					
						
							
							load and save sound gen records 
						
					 
				 
				2014-09-23 12:20:02 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsndg.hpp 
							
						
					 
				 
				
					
						
							
							load and save sound gen records 
						
					 
				 
				2014-09-23 12:20:02 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsoun.cpp 
							
						
					 
				 
				
					
						
							
							make FNAM sub-record optional for all record types 
						
					 
				 
				2014-04-13 13:23:50 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsoun.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadspel.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadspel.hpp 
							
						
					 
				 
				
					
						
							
							Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 
						
					 
				 
				2014-07-12 18:53:15 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsscr.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadsscr.hpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadstat.cpp 
							
						
					 
				 
				
					
						
							
							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadstat.hpp 
							
						
					 
				 
				
					
						
							
							Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 ) 
						
					 
				 
				2014-06-08 11:22:37 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadtes3.cpp 
							
						
					 
				 
				
					
						
							
							Merge branch 'master' into HEAD 
						
					 
				 
				2014-01-06 00:23:17 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 loadtes3.hpp 
							
						
					 
				 
				
					
						
							
							Fixes   #1172 : Added basic loading/saving progress bar 
						
					 
				 
				2014-04-28 11:29:57 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadweap.cpp 
							
						
					 
				 
				
					
						
							
							make 4 byte record type accessable from record struct 
						
					 
				 
				2013-09-24 13:17:28 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 loadweap.hpp 
							
						
					 
				 
				
					
						
							
							remove CreatureStats::mAttackType, set/getAttackType() 
						
					 
				 
				2014-01-27 23:05:17 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 locals.cpp 
							
						
					 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 locals.hpp 
							
						
					 
				 
				
					
						
							
							store global script state in saved game files 
						
					 
				 
				2013-12-15 16:16:50 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 magiceffects.cpp 
							
						
					 
				 
				
					
						
							
							Store magic effect Base values in savegame ( Fixes   #1489 ) 
						
					 
				 
				2014-08-17 05:38:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 magiceffects.hpp 
							
						
					 
				 
				
					
						
							
							Store magic effect Base values in savegame ( Fixes   #1489 ) 
						
					 
				 
				2014-08-17 05:38:48 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 npcstate.cpp 
							
						
					 
				 
				
					
						
							
							store NPC state in saved game files 
						
					 
				 
				2014-02-16 15:51:45 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 npcstate.hpp 
							
						
					 
				 
				
					
						
							
							store NPC state in saved game files 
						
					 
				 
				2014-02-16 15:51:45 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 npcstats.cpp 
							
						
					 
				 
				
					
						
							
							Reuse health of previous level rather than recalculating initial health ( Fixes   #1787 ) 
						
					 
				 
				2014-08-10 17:09:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 npcstats.hpp 
							
						
					 
				 
				
					
						
							
							Reuse health of previous level rather than recalculating initial health ( Fixes   #1787 ) 
						
					 
				 
				2014-08-10 17:09:14 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 objectstate.cpp 
							
						
					 
				 
				
					
						
							
							store content of containers in saved game files 
						
					 
				 
				2014-01-31 13:25:32 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 objectstate.hpp 
							
						
					 
				 
				
					
						
							
							made object state polymorphic 
						
					 
				 
				2014-01-28 13:53:24 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 player.cpp 
							
						
					 
				 
				
					
						
							
							Fix some spelling mistakes. 
						
					 
				 
				2014-05-03 12:23:22 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 player.hpp 
							
						
					 
				 
				
					
						
							
							Fix some spelling mistakes. 
						
					 
				 
				2014-05-03 12:23:22 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 projectilestate.cpp 
							
						
					 
				 
				
					
						
							
							Savegame: store projectiles 
						
					 
				 
				2014-05-17 05:24:32 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 projectilestate.hpp 
							
						
					 
				 
				
					
						
							
							Store original actor position in AiWander package ( Fixes   #2200 ) 
						
					 
				 
				2015-01-01 03:38:49 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 queststate.cpp 
							
						
					 
				 
				
					
						
							
							fixed QuestState::load/save 
						
					 
				 
				2013-12-03 13:51:44 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 queststate.hpp 
							
						
					 
				 
				
					
						
							
							added records for storing journals in saved game files 
						
					 
				 
				2013-11-30 14:41:12 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 quickkeys.cpp 
							
						
					 
				 
				
					
						
							
							Savegame: store most of CreatureStats 
						
					 
				 
				2014-05-12 21:37:36 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 quickkeys.hpp 
							
						
					 
				 
				
					
						
							
							Move to esm component 
						
					 
				 
				2014-05-02 12:48:07 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 records.hpp 
							
						
					 
				 
				
					
						
							
							Split up components/esm/loadlocks 
						
					 
				 
				2013-03-22 05:50:54 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 savedgame.cpp 
							
						
					 
				 
				
					
						
							
							Bug  #1224 : Changed fix to potentially allow for language independent saves 
						
					 
				 
				2014-03-27 22:32:42 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 savedgame.hpp 
							
						
					 
				 
				
					
						
							
							Bug  #1224 : Changed fix to potentially allow for language independent saves 
						
					 
				 
				2014-03-27 22:32:42 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 spelllist.cpp 
							
						
					 
				 
				
					
						
							
							Don't sell racial spells ( Fixes   #1961 ) 
						
					 
				 
				2014-10-02 16:50:05 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 spelllist.hpp 
							
						
					 
				 
				
					
						
							
							Don't sell racial spells ( Fixes   #1961 ) 
						
					 
				 
				2014-10-02 16:50:05 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 spellstate.cpp 
							
						
					 
				 
				
					
						
							
							Implement removal of corprus spells 
						
					 
				 
				2014-08-22 03:34:31 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 spellstate.hpp 
							
						
					 
				 
				
					
						
							
							Implement removal of corprus spells 
						
					 
				 
				2014-08-22 03:34:31 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 statstate.hpp 
							
						
					 
				 
				
					
						
							
							Make Restore/Damage Attribute/Skill effects continuous 
						
					 
				 
				2014-11-08 00:57:03 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 util.hpp 
							
						
					 
				 
				
					
						
							
							Store original actor position in AiWander package ( Fixes   #2200 ) 
						
					 
				 
				2015-01-01 03:38:49 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 variant.cpp 
							
						
					 
				 
				
					
						
							
							Add default values for fDifficultyMult and sDifficulty ( Fixes   #1742 ) 
						
					 
				 
				2014-08-13 17:32:52 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 variant.hpp 
							
						
					 
				 
				
					
						
							
							Add default values for fDifficultyMult and sDifficulty ( Fixes   #1742 ) 
						
					 
				 
				2014-08-13 17:32:52 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 variantimp.cpp 
							
						
					 
				 
				
					
						
							
							fixed write function for ESM variant type 
						
					 
				 
				2013-09-27 13:17:04 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 variantimp.hpp 
							
						
					 
				 
				
					
						
							
							added variant class 
						
					 
				 
				2013-03-04 14:32:23 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 weatherstate.cpp 
							
						
					 
				 
				
					
						
							
							Move weather state save/load to a new class 
						
					 
				 
				2014-03-21 01:19:40 -05:00  
			 
		
			
			
			
			
				
					
						
							
								 weatherstate.hpp 
							
						
					 
				 
				
					
						
							
							Fixed header include guard to match filename 
						
					 
				 
				2014-03-21 01:22:54 -05:00