.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
actoranimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
actorspaths.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
actorspaths.hpp
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Replace detournavigator includes by forward declarations
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2021-11-06 00:48:39 +01:00 |
animation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
animation.hpp
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Replace shared_ptr by unique_ptr
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2022-04-08 22:42:22 +02:00 |
bulletdebugdraw.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
bulletdebugdraw.hpp
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WIP-ish glPolygonOffset for Bullet debug geometry
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2021-08-08 16:53:08 +01:00 |
camera.cpp
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Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
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2022-04-17 20:03:00 +02:00 |
camera.hpp
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Update Lua bindings for the camera
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2022-04-06 21:55:05 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
characterpreview.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
creatureanimation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
creatureanimation.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
effectmanager.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
fogmanager.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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reinstall fontconfig as needed; const an imbigious == operator
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2022-03-01 10:53:01 +01:00 |
globalmap.hpp
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Write png image of the global map for save asynchronously
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2022-02-13 21:42:36 +01:00 |
groundcover.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
groundcover.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
landmanager.cpp
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Fix #6660: Crash during intro video when closing the game
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2022-03-03 20:25:35 +02:00 |
landmanager.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
localmap.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
localmap.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
navmesh.cpp
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Prepare navmesh scene asynchronously
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2022-04-20 23:14:31 +02:00 |
navmesh.hpp
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Prepare navmesh scene asynchronously
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2022-04-20 23:14:31 +02:00 |
npcanimation.cpp
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Merge branch 'make_shared' into 'master'
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2022-04-08 21:35:55 +00:00 |
npcanimation.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
objectpaging.cpp
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Skip load cell ref when there is no need
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2022-04-08 19:16:38 +02:00 |
objectpaging.hpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
objects.cpp
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Fix unsafe memory access at object.cpp
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2022-03-26 15:16:22 +00:00 |
objects.hpp
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removes UnrefQueue (#3181)
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2021-10-20 23:02:15 +02:00 |
pathgrid.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
postprocessor.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
postprocessor.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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Replace detournavigator includes by forward declarations
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2021-11-06 00:48:39 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Merge branch 'respect_water_filtering' into 'master'
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2022-04-30 17:02:32 +00:00 |
renderingmanager.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
rotatecontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
screenshotmanager.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
screenshotmanager.hpp
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
sky.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
sky.hpp
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update sky particle node correctly
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2022-01-04 14:10:39 -08:00 |
skyutil.cpp
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Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
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2022-04-29 17:35:24 +02:00 |
skyutil.hpp
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sunglare fix
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2021-11-22 17:35:00 -08:00 |
terrainstorage.cpp
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Don't use comma where there is no need to.
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2021-08-29 14:12:14 +02:00 |
terrainstorage.hpp
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rename esmterrain to esm3terrain
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2022-01-23 17:19:30 +01:00 |
util.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
util.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
vismask.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
water.cpp
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Merge branch 'respect_water_filtering' into 'master'
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2022-04-30 17:02:32 +00:00 |
water.hpp
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improved toggle world
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2021-10-27 09:16:01 -07:00 |
weaponanimation.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
weaponanimation.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |