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openmw/components/sceneutil
glassmancody.info a7b7f99d72 Expose game object's bounding box in lua api 2 years ago
..
actorutil.cpp Make Settings::Manager::getString return a reference 2 years ago
actorutil.hpp Make Settings::Manager::getString return a reference 2 years ago
agentpath.cpp Apply clang-format to code base 2 years ago
agentpath.hpp Apply clang-format to code base 2 years ago
attach.cpp Remove unused includes 2 years ago
attach.hpp Apply clang-format to code base 2 years ago
clearcolor.hpp Fix and prevent -Wextra-semi warning 2 years ago
clone.cpp Apply clang-format to code base 2 years ago
clone.hpp Apply clang-format to code base 2 years ago
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
controller.cpp Apply clang-format to code base 2 years ago
controller.hpp Apply clang-format to code base 2 years ago
cullsafeboundsvisitor.hpp Expose game object's bounding box in lua api 2 years ago
depth.cpp Apply clang-format to code base 2 years ago
depth.hpp Apply clang-format to code base 2 years ago
detourdebugdraw.cpp Apply clang-format to code base 2 years ago
detourdebugdraw.hpp Apply clang-format to code base 2 years ago
extradata.cpp Remove unused includes 2 years ago
extradata.hpp First pass with include-what-you-use 2 years ago
keyframe.hpp Remove unused includes 2 years ago
lightcommon.cpp moved light common to its own file 2 years ago
lightcommon.hpp Minor header cleanup 2 years ago
lightcontroller.cpp Apply clang-format to code base 2 years ago
lightcontroller.hpp Apply clang-format to code base 2 years ago
lightmanager.cpp First pass with include-what-you-use 2 years ago
lightmanager.hpp First pass with include-what-you-use 2 years ago
lightutil.cpp moved light common to its own file 2 years ago
lightutil.hpp moved light common to its own file 2 years ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
morphgeometry.hpp Apply clang-format to code base 2 years ago
mwshadowtechnique.cpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2 years ago
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2 years ago
navmesh.cpp Apply clang-format to code base 2 years ago
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 3 years ago
nodecallback.hpp Apply clang-format to code base 2 years ago
optimizer.cpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
optimizer.hpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
osgacontroller.cpp Remove unused includes 2 years ago
osgacontroller.hpp Fix and prevent -Wextra-semi warning 2 years ago
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2 years ago
pathgridutil.hpp Apply clang-format to code base 2 years ago
positionattitudetransform.cpp Apply clang-format to code base 2 years ago
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2 years ago
recastmesh.cpp Apply clang-format to code base 2 years ago
recastmesh.hpp Apply clang-format to code base 2 years ago
riggeometry.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
riggeometry.hpp Apply clang-format to code base 2 years ago
riggeometryosgaextension.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2 years ago
rtt.cpp First pass with include-what-you-use 2 years ago
rtt.hpp First pass with include-what-you-use 2 years ago
screencapture.cpp Log screenshot capture 2 years ago
screencapture.hpp Apply clang-format to code base 2 years ago
serialize.cpp Apply clang-format to code base 2 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD 2 years ago
shadow.hpp Use reserveGlobalTextureUnits for shadow maps 2 years ago
shadowsbin.cpp Apply clang-format to code base 2 years ago
shadowsbin.hpp Apply clang-format to code base 2 years ago
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2 years ago
skeleton.hpp Add META_Node to clang-format StatementMacros 2 years ago
statesetupdater.cpp Fix crash in the editor 2 years ago
statesetupdater.hpp Apply clang-format to code base 2 years ago
textkeymap.hpp Apply clang-format to code base 2 years ago
unrefqueue.cpp First pass with include-what-you-use 2 years ago
unrefqueue.hpp First pass with include-what-you-use 2 years ago
util.cpp Remove unused includes 2 years ago
util.hpp First pass with include-what-you-use 2 years ago
visitor.cpp Apply clang-format to code base 2 years ago
visitor.hpp Apply clang-format to code base 2 years ago
waterutil.cpp Apply clang-format to code base 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Apply clang-format to code base 2 years ago
workqueue.hpp First pass with include-what-you-use 2 years ago
writescene.cpp Apply clang-format to code base 2 years ago
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago