.. |
actorutil.cpp
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Make Settings::Manager::getString return a reference
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2022-08-28 16:38:11 +02:00 |
actorutil.hpp
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Make Settings::Manager::getString return a reference
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2022-08-28 16:38:11 +02:00 |
agentpath.cpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
agentpath.hpp
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Support different agent collision shape type for pathfinding
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2022-06-21 12:57:32 +02:00 |
attach.cpp
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Replace ciCompareLen with ciStartsWith where possible
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2022-08-22 09:32:22 +02:00 |
attach.hpp
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
clearcolor.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
clone.cpp
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
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2022-06-21 15:27:34 +00:00 |
clone.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
color.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
color.hpp
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Mac
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2022-04-29 21:59:26 +02:00 |
controller.cpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
controller.hpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
depth.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
depth.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
detourdebugdraw.cpp
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Move std::ostream& operator<< to .cpp
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2022-06-26 22:43:53 +02:00 |
detourdebugdraw.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
extradata.cpp
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only enable soft particles when enabled in settings
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2022-07-02 09:42:15 -07:00 |
extradata.hpp
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allow soft particles on meshes and add extra data extensions
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2022-06-29 18:15:12 -07:00 |
keyframe.hpp
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Fix C4589 msvc warning
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2022-07-01 18:47:06 +02:00 |
lightcontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightcontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightmanager.cpp
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Make Settings::Manager::getString return a reference
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2022-08-28 16:38:11 +02:00 |
lightmanager.hpp
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Move declaration private static member variables of LightManager to .cpp
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2022-07-08 17:21:01 +02:00 |
lightutil.cpp
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pass only lights with visible geometry
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2022-06-04 21:01:01 -07:00 |
lightutil.hpp
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Attach lights at origin when missing AttachLight node
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2022-06-04 13:35:27 +00:00 |
morphgeometry.cpp
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#5534 remove OSG 3.4 support and require at least 3.6.5 support
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2022-08-09 21:07:28 +00:00 |
morphgeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
mwshadowtechnique.cpp
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Disable clang-format for files that should have minimal diff with OSG
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2022-09-12 23:57:10 +02:00 |
mwshadowtechnique.hpp
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Disable clang-format for files that should have minimal diff with OSG
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2022-09-12 23:57:10 +02:00 |
navmesh.cpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
navmesh.hpp
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Support rendering for navmesh update frequency as a heatmap
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2022-05-17 01:54:20 +02:00 |
nodecallback.hpp
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removes two dummy serialisers (#3212)
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2021-11-04 22:31:22 +01:00 |
optimizer.cpp
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Disable clang-format for files that should have minimal diff with OSG
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2022-09-12 23:57:10 +02:00 |
optimizer.hpp
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Disable clang-format for files that should have minimal diff with OSG
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2022-09-12 23:57:10 +02:00 |
osgacontroller.cpp
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Split components/misc/stringops.hpp into multiple headers
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2022-08-03 22:06:24 +02:00 |
osgacontroller.hpp
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Cleanup components includes
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2022-08-16 19:14:04 +02:00 |
pathgridutil.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
riggeometry.cpp
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#5534 remove OSG 3.4 support and require at least 3.6.5 support
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2022-08-09 21:07:28 +00:00 |
riggeometry.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
riggeometryosgaextension.cpp
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#5534 remove OSG 3.4 support and require at least 3.6.5 support
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2022-08-09 21:07:28 +00:00 |
riggeometryosgaextension.hpp
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
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2022-06-21 15:27:34 +00:00 |
rtt.cpp
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Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
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2022-07-11 17:27:05 +02:00 |
rtt.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
screencapture.cpp
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Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
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2022-09-11 14:41:20 +02:00 |
screencapture.hpp
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |
serialize.cpp
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
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2022-06-21 15:27:34 +00:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Make Settings::Manager::getString return a reference
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2022-08-28 16:38:11 +02:00 |
shadow.hpp
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allows to skip ComputeLightSpaceBounds traversal (#3152)
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2021-10-11 11:27:50 +02:00 |
shadowsbin.cpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
shadowsbin.hpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
skeleton.cpp
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Split components/misc/stringops.hpp into multiple headers
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2022-08-03 22:06:24 +02:00 |
skeleton.hpp
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Use unique_ptr to manage Bone lifetime
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2022-07-17 13:34:45 +02:00 |
statesetupdater.cpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
statesetupdater.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
textkeymap.hpp
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Use string_view in the CharacterController
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2022-07-26 17:23:00 +02:00 |
unrefqueue.cpp
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Restore UnrefQueue to destruct animation asynchronously
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2022-07-24 21:08:43 +02:00 |
unrefqueue.hpp
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Restore UnrefQueue to destruct animation asynchronously
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2022-07-24 21:08:43 +02:00 |
util.cpp
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Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
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2022-08-23 22:14:27 +02:00 |
util.hpp
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Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
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2022-08-23 22:14:27 +02:00 |
visitor.cpp
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Replace ciCompareLen with ciStartsWith where possible
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2022-08-22 09:32:22 +02:00 |
visitor.hpp
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Address feedback
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2022-08-21 19:43:29 +02:00 |
waterutil.cpp
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Better fog
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2022-06-21 02:21:20 +02:00 |
waterutil.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
workqueue.cpp
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Reset mIsReleased before starting threads
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2021-08-08 02:28:59 +02:00 |
workqueue.hpp
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Stop engine work queue before destructing environment
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2021-07-08 21:14:01 +02:00 |
writescene.cpp
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |
writescene.hpp
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |