1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-12-03 14:34:36 +00:00
openmw/apps/openmw/mwclass
2023-09-01 16:49:39 +04:00
..
activator.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
activator.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
actor.cpp Apply jvoisin's suggestions 2023-06-08 18:35:53 +02:00
actor.hpp Elsid comments 2023-05-23 19:30:29 +02:00
apparatus.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
apparatus.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
armor.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
armor.hpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
bodypart.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
bodypart.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
book.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
book.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
classes.cpp Load ESM4 Terminal objects, add lua bindings for them 2023-08-15 06:23:38 +00:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
classmodel.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
clothing.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
clothing.hpp Remove SkillEnum 2023-06-08 18:35:50 +02:00
container.cpp Add obj.parentContainer in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor. 2023-08-27 23:45:19 +02:00
container.hpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
creature.cpp Add obj.parentContainer in Lua. Refactor ContainerStore::mPtr, ContainerStore::mActor. 2023-08-27 23:45:19 +02:00
creature.hpp Use RefId key for NPC skills 2023-06-08 18:35:48 +02:00
creaturelevlist.cpp Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
creaturelevlist.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
door.cpp More closely replicate Morrowind.exe's locks 2023-06-08 20:10:32 +02:00
door.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
esm4base.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
esm4base.hpp Load ESM4 actors 2023-07-26 11:47:50 +02:00
ingredient.cpp Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
ingredient.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
itemlevlist.cpp Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
itemlevlist.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
light.cpp Use settings values for Game settings 2023-07-01 00:59:35 +02:00
light.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
light4.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
light4.hpp Reorganize ESM4 MWClasses; Add tooltips that are needed for activation. 2023-04-20 01:47:16 +02:00
lockpick.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
lockpick.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
misc.cpp Do not redundantly take and set count in moveToCell(). moveToCell() should always be moving the full stack. 2023-07-25 14:22:00 +02:00
misc.hpp Keep refnum when moving objects to/from inventory (#6148) 2023-05-07 17:19:44 +02:00
npc.cpp More Coverity fixes 2023-09-01 16:49:39 +04:00
npc.hpp Replace remaining skill indices in NpcStats 2023-06-08 18:35:49 +02:00
potion.cpp Replace a number of incorrect index types 2023-06-03 16:30:35 +02:00
potion.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
probe.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
probe.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
repair.cpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
repair.hpp Remove ESM::RefId::sEmpty 2023-04-26 21:15:16 +02:00
static.cpp Reorganize ESM4 MWClasses; Add tooltips that are needed for activation. 2023-04-20 01:47:16 +02:00
static.hpp Cleanup includes 2023-07-08 11:28:56 +02:00
weapon.cpp Merge branch 'cleanup_includes' into 'master' 2023-07-03 16:01:48 +00:00
weapon.hpp Remove SkillEnum 2023-06-08 18:35:50 +02:00