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openmw/apps/openmw/mwmechanics
2023-03-03 00:39:55 +01:00
..
activespells.cpp Use default initializers for ESM::RefNum members 2023-01-10 00:44:51 +01:00
activespells.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actor.hpp Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
actors.cpp Add functions to read and write ESM::RefId and use them 2023-02-13 22:07:58 +01:00
actors.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
actorutil.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actorutil.hpp Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
aiactivate.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiactivate.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiavoiddoor.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiavoiddoor.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aibreathe.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aibreathe.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aicast.cpp Remove implicit conversion MWWorld::Ptr -> bool 2023-01-18 02:40:56 +01:00
aicast.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aicombat.cpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
aicombat.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aicombataction.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
aicombataction.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aiescort.cpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
aiescort.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
aiface.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aifollow.cpp Applied review comments 2023-01-28 12:14:00 +01:00
aifollow.hpp Reverts Cell name to a string 2023-01-21 18:39:42 +01:00
aipackage.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
aipackage.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
aipackagetypeid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aipursue.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
aipursue.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aisequence.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
aisequence.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aisetting.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
aistate.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aistatefwd.hpp Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
aitemporarybase.hpp Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
aitimer.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aitravel.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
aitravel.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
aiwander.cpp Do expensive navmesh calls on timer 2023-02-17 15:05:24 +01:00
aiwander.hpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
alchemy.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
alchemy.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
autocalcspell.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
autocalcspell.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
character.cpp Unequip the weapon only after finishing the attack (bug #4610) 2023-02-11 09:00:20 +03:00
character.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
combat.cpp Define hardcoded global variable names as constants 2023-02-07 00:47:34 +01:00
combat.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creaturecustomdataresetter.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
creaturestats.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
creaturestats.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
difficultyscaling.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
drawstate.hpp Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
enchanting.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
enchanting.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
greetingstate.hpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
inventory.hpp removed clear() function, the only way to change the Id from the outside is from the assignment operator 2022-12-27 19:15:55 +01:00
levelledlist.hpp Fixes issue in MW script compilation that would silently produce the wrong bytecode 2022-12-27 19:15:57 +01:00
magiceffects.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
magiceffects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
mechanicsmanagerimp.cpp Add helper functions for string comparison to RefId 2023-03-03 00:39:55 +01:00
mechanicsmanagerimp.hpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
movement.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
npcstats.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
npcstats.hpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
objects.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
objects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
obstacle.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
obstacle.hpp Adjust initial distance when destination is changed for obstacle check 2022-09-28 22:01:29 +02:00
pathfinding.cpp Do expensive navmesh calls on timer 2023-02-17 15:05:24 +01:00
pathfinding.hpp Do expensive navmesh calls on timer 2023-02-17 15:05:24 +01:00
pathgrid.cpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
pathgrid.hpp Avoids a lot a special cases for ESM3 vs ESM4 cells. 2023-02-04 23:25:06 +01:00
pickpocket.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pickpocket.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
recharge.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
recharge.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
repair.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
repair.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
security.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
security.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
setbaseaisetting.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellcasting.cpp Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
spellcasting.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spelleffects.cpp Applied review comments 2023-01-28 12:14:00 +01:00
spelleffects.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spelllist.cpp create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
spelllist.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellpriority.cpp Take skill into account when summoning weapons 2023-02-25 14:20:04 +01:00
spellpriority.hpp Don't apply spell multiplier to on hit enchantments 2022-12-29 12:40:10 +01:00
spellresistance.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spellresistance.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
spells.cpp Replace ESM::RefId::sEmpty by default constructed RefId where possible 2023-02-18 01:07:15 +01:00
spells.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellutil.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
spellutil.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 2022-12-27 19:15:54 +01:00
stat.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stat.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
steering.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
steering.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
summoning.cpp Fixed issue with getSummonedCreature( that returned a reference to a non const static value 2022-12-27 19:16:22 +01:00
summoning.hpp Convert RefId to class 2023-02-15 23:20:44 +01:00
trading.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weaponpriority.cpp Don't apply spell multiplier to on hit enchantments 2022-12-29 12:40:10 +01:00
weaponpriority.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weapontype.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
weapontype.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00