.. |
.gitignore
|
|
|
actoranimation.cpp
|
Account for creatures not having a model in more places
|
2025-04-05 10:19:50 +02:00 |
actoranimation.hpp
|
Remove unused virtual specifier
|
2024-09-19 00:17:44 +02:00 |
actorspaths.cpp
|
Use state sets without transparency support for recast mesh and agents paths
|
2024-05-24 00:05:10 +02:00 |
actorspaths.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
actorutil.cpp
|
Use normalized path for models settings
|
2024-08-30 20:50:59 +02:00 |
actorutil.hpp
|
Fix weapon sheathing for non-nif meshes
|
2024-03-25 21:03:59 +00:00 |
animation.cpp
|
Do not recreate animation object when harvesting a plant
|
2025-07-05 17:11:17 +04:00 |
animation.hpp
|
Do not recreate animation object when harvesting a plant
|
2025-07-05 17:11:17 +04:00 |
animationpriority.hpp
|
Lua: Animation bindings
|
2024-01-26 21:39:33 +00:00 |
animblendcontroller.cpp
|
Make Coverity happy about animation blending
|
2024-07-25 02:28:07 +03:00 |
animblendcontroller.hpp
|
Make Coverity happy about animation blending
|
2024-07-25 02:28:07 +03:00 |
blendmask.hpp
|
Lua: Animation bindings
|
2024-01-26 21:39:33 +00:00 |
bonegroup.hpp
|
Lua: Animation bindings
|
2024-01-26 21:39:33 +00:00 |
bulletdebugdraw.cpp
|
Do not copy osg::ref_ptr when possible
|
2023-07-31 20:43:46 +04:00 |
bulletdebugdraw.hpp
|
Fix and prevent -Wextra-semi warning
|
2022-10-06 00:26:43 +02:00 |
camera.cpp
|
Add option to use camera as sound listener
|
2024-02-13 09:18:18 +00:00 |
camera.hpp
|
Add option to use camera as sound listener
|
2024-02-13 09:18:18 +00:00 |
cell.hpp
|
Fix and prevent -Wextra-semi warning
|
2022-10-06 00:26:43 +02:00 |
characterpreview.cpp
|
Change sky blending fix to remove changing the "sky" texture slot when disabling sky blending.
|
2025-01-29 22:35:19 +01:00 |
characterpreview.hpp
|
Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |
creatureanimation.cpp
|
Account for creatures not having a model in more places
|
2025-04-05 10:19:50 +02:00 |
creatureanimation.hpp
|
Correct xnif use for creatures
|
2023-01-14 04:55:12 +03:00 |
distortion.cpp
|
distortion - make sure color mask is enabled for clear to have an effect
|
2024-08-02 11:33:46 -07:00 |
distortion.hpp
|
support postprocess distortion
|
2023-12-21 10:56:38 -08:00 |
effectmanager.cpp
|
add overwriteLighting a toggle option for addVfx
|
2024-12-31 01:57:09 +00:00 |
effectmanager.hpp
|
Apply ambient lighting to free magic VFX
|
2024-12-31 17:37:30 +03:00 |
esm4npcanimation.cpp
|
Use normalized path for correctMeshPath
|
2024-11-16 12:49:11 +01:00 |
esm4npcanimation.hpp
|
Make traits and base data optional for ESM4 NPC
|
2023-12-27 10:07:48 +01:00 |
fogmanager.cpp
|
Use "" to quote apps/openmw includes and remove unused
|
2024-01-07 17:57:11 +01:00 |
fogmanager.hpp
|
Use settings values for Fog settings
|
2023-06-15 22:01:14 +02:00 |
globalmap.cpp
|
Use std::move() in /apps/openmw
|
2024-01-25 09:03:30 +04:00 |
globalmap.hpp
|
Remove unused field
|
2023-12-09 22:00:35 +03:00 |
groundcover.cpp
|
Use normalized path for groundcover
|
2024-10-13 13:27:23 +02:00 |
groundcover.hpp
|
Use normalized path for groundcover
|
2024-10-13 13:27:23 +02:00 |
landmanager.cpp
|
Report more stats from caches
|
2024-03-29 14:25:39 +01:00 |
landmanager.hpp
|
Split ESM headers
|
2024-05-03 01:55:20 +02:00 |
localmap.cpp
|
Unused includes
|
2025-01-30 20:53:56 +01:00 |
localmap.hpp
|
Save interior fog bounds center to preserve rotation when expanding them
|
2024-11-24 11:49:33 +01:00 |
luminancecalculator.cpp
|
fix sourcetype
|
2024-08-03 16:54:08 +00:00 |
luminancecalculator.hpp
|
consistent average scene luminance
|
2023-11-10 21:00:47 -08:00 |
navmesh.cpp
|
Use state sets without transparency support for recast mesh and agents paths
|
2024-05-24 00:05:10 +02:00 |
navmesh.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
npcanimation.cpp
|
Use normalized path for correctMeshPath
|
2024-11-16 12:49:11 +01:00 |
npcanimation.hpp
|
Use normalized path in NpcAnimation
|
2024-10-06 11:32:53 +02:00 |
objectpaging.cpp
|
Merge branch 'activewetshoes' into 'master'
|
2024-11-18 14:12:52 +00:00 |
objectpaging.hpp
|
Use normalized path for getLODMeshName
|
2024-11-15 01:05:36 +01:00 |
objects.cpp
|
Use normalized path for correctActorModelPath
|
2024-11-03 13:50:17 +01:00 |
objects.hpp
|
Don't use xkf if xnif is merely the base model (bug #5371)
|
2023-01-14 04:55:12 +03:00 |
pathgrid.cpp
|
Use proper cell size for ESM4 cells in CoordinateConverter
|
2023-08-13 02:24:22 +02:00 |
pathgrid.hpp
|
Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |
pingpongcanvas.cpp
|
use more explicit null check
|
2025-07-09 11:49:38 -07:00 |
pingpongcanvas.hpp
|
Add missing initialization
|
2024-01-03 19:25:33 +04:00 |
pingpongcull.cpp
|
[renderer] render scene exclusively to fbo
|
2023-10-31 14:45:31 -07:00 |
pingpongcull.hpp
|
Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |
postprocessor.cpp
|
Merge branch 'portedesetoiles' into 'master'
|
2025-07-06 10:17:55 +00:00 |
postprocessor.hpp
|
Allow non-existent techniques to exist
|
2025-07-03 17:21:50 +02:00 |
precipitationocclusion.cpp
|
Update PrecipitationOccluder only when there is precipitation
|
2024-01-13 01:08:57 +01:00 |
precipitationocclusion.hpp
|
Update PrecipitationOccluder only when there is precipitation
|
2024-01-13 01:08:57 +01:00 |
recastmesh.cpp
|
Use state sets without transparency support for recast mesh and agents paths
|
2024-05-24 00:05:10 +02:00 |
recastmesh.hpp
|
Share state sets for recast mesh tiles and actors paths
|
2024-05-24 00:05:09 +02:00 |
renderbin.hpp
|
support postprocess distortion
|
2023-12-21 10:56:38 -08:00 |
renderinginterface.hpp
|
Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |
renderingmanager.cpp
|
Merge branch 'suntzuquote' into 'master'
|
2025-01-05 20:08:28 +00:00 |
renderingmanager.hpp
|
Apply ambient lighting to free magic VFX
|
2024-12-31 17:37:30 +03:00 |
rendermode.hpp
|
Support recast mesh rendering
|
2020-03-14 09:38:24 +01:00 |
ripples.cpp
|
Fix crash if ripple pipeline shaders are unavailable
|
2025-04-07 03:31:32 +03:00 |
ripples.hpp
|
Update ripples surface only when there is need to do so
|
2024-02-20 00:44:39 +01:00 |
ripplesimulation.cpp
|
Use normalized path in ImageManager
|
2024-09-17 00:49:57 +02:00 |
ripplesimulation.hpp
|
Support MaxNumberRipples setting (#7795)
|
2024-01-26 17:18:50 +03:00 |
rotatecontroller.cpp
|
FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
|
2024-07-31 05:02:52 -05:00 |
rotatecontroller.hpp
|
Return offset/angle by reference
|
2024-07-19 01:29:24 +01:00 |
screenshotmanager.cpp
|
Drop 360-degree screenshot support (#7720)
|
2024-06-06 14:46:01 +03:00 |
screenshotmanager.hpp
|
Drop 360-degree screenshot support (#7720)
|
2024-06-06 14:46:01 +03:00 |
sky.cpp
|
Fix invisible rain when occlusion is enabled and sky blending isn't (#7273)
|
2025-01-31 18:13:29 +03:00 |
sky.hpp
|
Fix invisible rain when occlusion is enabled and sky blending isn't (#7273)
|
2025-01-31 18:13:29 +03:00 |
skyutil.cpp
|
Change default depth test mode to <= (#7040)
|
2024-11-23 08:32:25 +03:00 |
skyutil.hpp
|
Support playing ambient and rain weather SFX at the same time (bug #7761)
|
2024-01-07 04:56:36 +03:00 |
terrainstorage.cpp
|
Fix LTEX overriding and allow deletion
|
2024-06-03 16:42:27 +02:00 |
terrainstorage.hpp
|
Fix LTEX overriding and allow deletion
|
2024-06-03 16:42:27 +02:00 |
transparentpass.cpp
|
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
|
2023-06-16 09:16:07 +02:00 |
transparentpass.hpp
|
[Multiview] Fix transparent pass and vertex shader
|
2023-04-01 20:27:07 +00:00 |
util.cpp
|
add overwriteLighting a toggle option for addVfx
|
2024-12-31 01:57:09 +00:00 |
util.hpp
|
add overwriteLighting a toggle option for addVfx
|
2024-12-31 01:57:09 +00:00 |
vismask.hpp
|
Exclude debug rendering from toggleworld
|
2024-05-24 01:08:15 +02:00 |
water.cpp
|
disable blending in second color attachment on water node
|
2025-07-05 08:32:21 -07:00 |
water.hpp
|
Use normalized path for models settings
|
2024-08-30 20:50:59 +02:00 |
weaponanimation.cpp
|
Use normalized path in SceneManager
|
2024-09-13 14:21:49 +02:00 |
weaponanimation.hpp
|
Apply clang-format to code base
|
2022-09-22 21:35:26 +03:00 |