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openmw/apps/openmw/mwrender
2025-07-09 11:49:38 -07:00
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actoranimation.cpp Account for creatures not having a model in more places 2025-04-05 10:19:50 +02:00
actoranimation.hpp Remove unused virtual specifier 2024-09-19 00:17:44 +02:00
actorspaths.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
actorspaths.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
actorutil.cpp Use normalized path for models settings 2024-08-30 20:50:59 +02:00
actorutil.hpp Fix weapon sheathing for non-nif meshes 2024-03-25 21:03:59 +00:00
animation.cpp Do not recreate animation object when harvesting a plant 2025-07-05 17:11:17 +04:00
animation.hpp Do not recreate animation object when harvesting a plant 2025-07-05 17:11:17 +04:00
animationpriority.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
animblendcontroller.cpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
animblendcontroller.hpp Make Coverity happy about animation blending 2024-07-25 02:28:07 +03:00
blendmask.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bonegroup.hpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
camera.cpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
camera.hpp Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
cell.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
characterpreview.cpp Change sky blending fix to remove changing the "sky" texture slot when disabling sky blending. 2025-01-29 22:35:19 +01:00
characterpreview.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
creatureanimation.cpp Account for creatures not having a model in more places 2025-04-05 10:19:50 +02:00
creatureanimation.hpp Correct xnif use for creatures 2023-01-14 04:55:12 +03:00
distortion.cpp distortion - make sure color mask is enabled for clear to have an effect 2024-08-02 11:33:46 -07:00
distortion.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
effectmanager.cpp add overwriteLighting a toggle option for addVfx 2024-12-31 01:57:09 +00:00
effectmanager.hpp Apply ambient lighting to free magic VFX 2024-12-31 17:37:30 +03:00
esm4npcanimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 2023-12-27 10:07:48 +01:00
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 2024-01-07 17:57:11 +01:00
fogmanager.hpp Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
globalmap.cpp Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
globalmap.hpp Remove unused field 2023-12-09 22:00:35 +03:00
groundcover.cpp Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
groundcover.hpp Use normalized path for groundcover 2024-10-13 13:27:23 +02:00
landmanager.cpp Report more stats from caches 2024-03-29 14:25:39 +01:00
landmanager.hpp Split ESM headers 2024-05-03 01:55:20 +02:00
localmap.cpp Unused includes 2025-01-30 20:53:56 +01:00
localmap.hpp Save interior fog bounds center to preserve rotation when expanding them 2024-11-24 11:49:33 +01:00
luminancecalculator.cpp fix sourcetype 2024-08-03 16:54:08 +00:00
luminancecalculator.hpp consistent average scene luminance 2023-11-10 21:00:47 -08:00
navmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
npcanimation.cpp Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
npcanimation.hpp Use normalized path in NpcAnimation 2024-10-06 11:32:53 +02:00
objectpaging.cpp Merge branch 'activewetshoes' into 'master' 2024-11-18 14:12:52 +00:00
objectpaging.hpp Use normalized path for getLODMeshName 2024-11-15 01:05:36 +01:00
objects.cpp Use normalized path for correctActorModelPath 2024-11-03 13:50:17 +01:00
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 2023-01-14 04:55:12 +03:00
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
pathgrid.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp use more explicit null check 2025-07-09 11:49:38 -07:00
pingpongcanvas.hpp Add missing initialization 2024-01-03 19:25:33 +04:00
pingpongcull.cpp [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
pingpongcull.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
postprocessor.cpp Merge branch 'portedesetoiles' into 'master' 2025-07-06 10:17:55 +00:00
postprocessor.hpp Allow non-existent techniques to exist 2025-07-03 17:21:50 +02:00
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 2024-01-13 01:08:57 +01:00
recastmesh.cpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
renderbin.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
renderinginterface.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
renderingmanager.cpp Merge branch 'suntzuquote' into 'master' 2025-01-05 20:08:28 +00:00
renderingmanager.hpp Apply ambient lighting to free magic VFX 2024-12-31 17:37:30 +03:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripples.cpp Fix crash if ripple pipeline shaders are unavailable 2025-04-07 03:31:32 +03:00
ripples.hpp Update ripples surface only when there is need to do so 2024-02-20 00:44:39 +01:00
ripplesimulation.cpp Use normalized path in ImageManager 2024-09-17 00:49:57 +02:00
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 2024-01-26 17:18:50 +03:00
rotatecontroller.cpp FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
rotatecontroller.hpp Return offset/angle by reference 2024-07-19 01:29:24 +01:00
screenshotmanager.cpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
screenshotmanager.hpp Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
sky.cpp Fix invisible rain when occlusion is enabled and sky blending isn't (#7273) 2025-01-31 18:13:29 +03:00
sky.hpp Fix invisible rain when occlusion is enabled and sky blending isn't (#7273) 2025-01-31 18:13:29 +03:00
skyutil.cpp Change default depth test mode to <= (#7040) 2024-11-23 08:32:25 +03:00
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 2024-01-07 04:56:36 +03:00
terrainstorage.cpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
terrainstorage.hpp Fix LTEX overriding and allow deletion 2024-06-03 16:42:27 +02:00
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
util.cpp add overwriteLighting a toggle option for addVfx 2024-12-31 01:57:09 +00:00
util.hpp add overwriteLighting a toggle option for addVfx 2024-12-31 01:57:09 +00:00
vismask.hpp Exclude debug rendering from toggleworld 2024-05-24 01:08:15 +02:00
water.cpp disable blending in second color attachment on water node 2025-07-05 08:32:21 -07:00
water.hpp Use normalized path for models settings 2024-08-30 20:50:59 +02:00
weaponanimation.cpp Use normalized path in SceneManager 2024-09-13 14:21:49 +02:00
weaponanimation.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00